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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Dyvid View Post
    Well the game does need a job that revolves around the element cycle. Cast Fire and the enemy is weak to Water, cast Water and the enemy is weak to Thunder.
    Oh yeah FFXI's Geomancer has like every element (fire, ice, water, lightning, earth) lol, including things like Gravity/Poison XD.

    IIRC in the FFXIV lore they mentioned wind and water as a focus for Geomancer (part of AST's story) but that clearly doesn't mean they /can't/ use other elements or how exactly that might be. Also mentioned it was directional, and if it was simply conjury I'd bet they'd call it that but they didn't (and even treated it as a myth/unknown). One might think "wind just like aero on white mage" but no it doesn't need to be, it could be something entirely different like how they use water and wind to make their zones of influence and shift them across the battle field (or whatever other creative solution SE decides).

    Or of course just break off from the Hingan stuff and do something else in theme with FF Geo (but not locked into Hingan) like a Garlean airship is quite different from a Limsa airship, but yet both are still airships (like a new group of people who work directional magic similar to Hingan Geomancers but have not focused on wind and water and spent time to master other elements as well). Although I think it is unnecessary to avoid Hingan, just suggestion they could if they didn't like that a Hingan Geomancer should at least have some accomplishment with wind and water spells (flood and tornado yeet, lol).
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    Last edited by Shougun; 04-14-2019 at 11:00 AM.

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