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  1. #11
    Player
    WhiteArchmage's Avatar
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    Jun 2015
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    1,457
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 90
    The way a Job like Geomancer can happen lore-wise is similar to how we got Astrologian: While in Japanese Sharlayan Astrologians are different from Ishgardians, they share the same name in EN and the quests revolve around how Sharlayan and Ishgardian Astromancy is different. GEO could very well share the name in another region (say, the New World) and be mechanically different while thematically similar. That said, I do agree that WHM/CNJ is already very similar to GEO, what with taking their powers from Nature, so there'd need to be heavy reworkings to make it feasible and have its own identity.

    Also, please don't have them have to physically be on top of stuff for their spells, there's already too many players who haven't grasped not to stand in the bad.
    (9)

  2. #12
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Well the game does need a job that revolves around the element circle. Cast Fire and the enemy is weak to Water, cast Water and the enemy is weak to Thunder. GEO could fit into that category.
    (3)

  3. #13
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Dyvid View Post
    Well the game does need a job that revolves around the element cycle. Cast Fire and the enemy is weak to Water, cast Water and the enemy is weak to Thunder.
    Oh yeah FFXI's Geomancer has like every element (fire, ice, water, lightning, earth) lol, including things like Gravity/Poison XD.

    IIRC in the FFXIV lore they mentioned wind and water as a focus for Geomancer (part of AST's story) but that clearly doesn't mean they /can't/ use other elements or how exactly that might be. Also mentioned it was directional, and if it was simply conjury I'd bet they'd call it that but they didn't (and even treated it as a myth/unknown). One might think "wind just like aero on white mage" but no it doesn't need to be, it could be something entirely different like how they use water and wind to make their zones of influence and shift them across the battle field (or whatever other creative solution SE decides).

    Or of course just break off from the Hingan stuff and do something else in theme with FF Geo (but not locked into Hingan) like a Garlean airship is quite different from a Limsa airship, but yet both are still airships (like a new group of people who work directional magic similar to Hingan Geomancers but have not focused on wind and water and spent time to master other elements as well). Although I think it is unnecessary to avoid Hingan, just suggestion they could if they didn't like that a Hingan Geomancer should at least have some accomplishment with wind and water spells (flood and tornado yeet, lol).
    (0)
    Last edited by Shougun; 04-14-2019 at 11:00 AM.

  4. #14
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Shougun View Post
    Oh yeah FFXI's Geomancer has like every element (fire, ice, water, lightning, earth) lol, including things like Gravity/Poison XD.

    IIRC in the FFXIV lore they mentioned wind and water as a focus for Geomancer (part of AST's story) but that clearly doesn't mean they /can't/ use other elements or how exactly that might be (also mentioned it was directional, and if it was simply conjury I'd bet they'd call it that but they didn't (and even treated it as a myth/unknown)). One might think "wind just like aero on white mage" but no it doesn't need to be, it could be something entirely different like how they use water and wind to make their zones of influence and shift them across the battle field (or whatever other creative solution SE decides).

    Or of course just break off from the Hingan stuff and do something else in theme with FF Geo (but not locked into Hingan) like a Garlean airship is quite different from a Limsa airship, but yet both are still airships (like a new group of people who work directional magic similar to Hingan Geomancers but have not focused on wind and water and spent time to master other elements as well). Although I think it is unnecessary to avoid Hingan, just suggestion they could if they didn't like that a Hingan Geomancer should at least have some accomplishment with wind and water spells (flood and tornado yeet, lol).
    I'll let you guess where my idea of FFXIV Geomancer call home.
    (2)

  5. #15
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,458
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Still hoping for Geomancer as well.

    Quote Originally Posted by Enkidoh View Post
    ...elements have been completely removed from the main game so it's a moot point now having a 'traditional' FF GEO that creates spells based on the surrounding elements - it's simply not possible here.
    Probably, but I wouldn't expect them to design a prospective GEO job with the- surroundings + ground = spell type or a job so heavily reliant on elements (BLU's a sad result of this). The devs have clearly gone with the feng shui aspects of Geomancers in XIV if their Onmyodo aesthetics are any indication. There's been iterations of GEO in other games that haven't been overly reliant on topography, if at all.

    In FFXIV Geomancer is literally what the Domans call Conjury (with a bit of Astrology thrown in), so CNJ is literally GEO under a different name and fused into WHM.
    I mean, if RDM kind of came into XIV with the assumption that they'd use black and white magic, you'd think that'd conflict with everything we've learned in XIV's lore via job/class quests? And that they wouldn't do anything different from what WHMs and BLM already can do- so what's the point? And yet they wrote around those preconceptions or built on it to give something notably different.

    That flexibility is literally the saving throw for anyone wanting male Viera and female Hrothgar, so it applies here as well. "Oh look, this NPC we've never seen before with a big gold "!" over their head has some long-lost art of Geomancy, containing some similarities of conjury but markedly different? Oh, this NPC knows Kyokuho too? What's that? Kyokuho's a Geomancer newb and the art is much more intricate than he implied in the AST job quests?"-etc., etc... It's not that difficult to add to.

    And even if there is a decision for it to be "Doman's conjury," that of course means little to limit it's aesthetics, gimmicks or job gauge; which ultimately is what sets it apart from CNJ/WHM. Again, RDM exists and borrows the elements from both WHM and BLM and yet it's spells and mechanics are it's own and behaves differently.

    (GEO NPCs show up in the Swallow's Compass dungeon).
    And Ninja (Shinobi/Kunoichi) "NPCs" showed up in Syrcus Tower before ROG/NIN dropped. They were in no way a preview of the upcoming job nor disqualified them.
    (4)

  6. #16
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Eloah View Post
    True the Geomancers seen in XIV are very similar to CNJ, but GEO throughout the series have never acted like that, mostly. In the series proper Geomancers usually have access to all elements, and the ability to both set and avoid traps/damage.
    Though, to be fair, CNJ in XIV technically have the capacity to access all elements.

    Since, they harness the power of the elements, which includes Fire, Lightning, Water and Ice. There's nothing specific that ties them to just Earth and Wind other than SE haven't actually designed more than 3 skills for CNJ/WHM... (Cure, Stone and Aero)

    Given that you do see naturally occurring sprites for all elements, with zones that are aspected to various elements naturally.

    If anything, Holy is the odd skill in WHM's kit, being light aspected and all (Which doesn't appear to be a naturally occurring element. Like, there aren't any Light or Dark Sprites wandering around any zones)

    Quote Originally Posted by Enkidoh View Post
    In FFXIV Geomancer is literally what the Domans call Conjury (with a bit of Astrology thrown in), so CNJ is literally GEO under a different name and fused into WHM. So you won't actually get GEO as an actual playable Job I'm sorry to say (GEO NPCs show up in the Swallow's Compass dungeon).
    Quote Originally Posted by dustdjinn View Post
    I disagree, after going to swallow's compass and seeing all the geomancer related stuff in there I believe they will most likely be the next healer class. They are changing up the healing system in may so it could happen.
    Actually, during the AST job quests for SB, we're told that GEO is literally just AST only that they gain their power from different places (AST gets theirs from the skies above while GEO gets theirs from the ground below)

    This is to say nothing about how the AST quests are all about your teacher wanting to learn more about Geomancy to see how it relates to Astrology in order to maybe learn more about Astrology.

    Meaning that it's likely that if GEO shows up again... It'll be in AST quests.

    Quote Originally Posted by Enkidoh View Post
    Also elements have been completely removed from the main game so it's a moot point now having a 'traditional' FF GEO that creates spells based on the surrounding elements - it's simply not possible here.
    I wouldn't call it "Impossible"

    You could utilize an XI style Element-Storm type system. Whereby you create an area of aspected aether (Basically like BLM's Ley Lines) that allows you to get different effects on your spells.

    Though it would be kind of clunky...

    Also, if any job was to get an element based mechanic, it'd probably be BLU at this point, given they currently have some "Element" themed combos (I.e. Aqua Breath > High Voltage for Water > Lightning) but that would require them to actually do something with BLU...
    (3)

  7. #17
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    That's what I'm getting at regarding emulating the Mudras... the Geomancer could use rituals to create effects on the ground influencing their stance and spells. Obviously it'd differ to BLU if they made it a healer based on its role alone.

    I'm not exactly chomping at the bits to see GEO (for me, Necromancer or some kind of Void mage if BLM doesn't go that route is a bigger priority), and I think a chemist potion brewer could also make a good healer, but at the same time I don't think there's any strong impediments to it and there are ways they could make it work, particularly if they refined the mechanics involved.
    (0)

  8. #18
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,226
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Just like everytime Time Mage gets brought up.

    "AST quests mentions them, so just play AST!"





    But in all seriousness, Conjurers pretty much in their entirety are Geomancers. So unless Square wants to do another class split similar to SMN and SCH, or essentially make a second CNJ that for no real reason doesn't share level, it's not gonna happen.
    (3)
    Last edited by CaptainLagbeard; 04-14-2019 at 09:20 PM.

  9. #19
    Player
    Allegor's Avatar
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    Sep 2018
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    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Enkidoh View Post
    In FFXIV Geomancer is literally what the Domans call Conjury (with a bit of Astrology thrown in), so CNJ is literally GEO under a different name and fused into WHM. So you won't actually get GEO as an actual playable Job I'm sorry to say (GEO NPCs show up in the Swallow's Compass dungeon).

    Also elements have been completely removed from the main game so it's a moot point now having a 'traditional' FF GEO that creates spells based on the surrounding elements - it's simply not possible here.
    Honestly, this is exactly why I wish WHM had more nature-oriented abilities and less cleric based ones. Sure, it's the traditionally generic 'holy' healer, but in XIV, they're essentially druids.
    (0)

  10. #20
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by WhiteArchmage View Post
    That said, I do agree that WHM/CNJ is already very similar to GEO, what with taking their powers from Nature, so there'd need to be heavy reworkings to make it feasible and have its own identity.
    Pretty much this, which is why I'm hoping for playable Geomancers to be themed around magnetism and joke about Hingan Geomancers being completely clueless.
    (0)

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