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  1. #1
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    When Scholar and Summoner were implemented and shared the same class I got very excited because I immediately thought of Geomancer sharing the Conjurer class with White Mage but being the DPS other half, focusing on elemental attacks and buffs. I was sad when they said they would never do split class/jobs again and seeing how Geomancer has been put into the lore of the game as being a whm/ast/cjn hybrid of sorts I doubt it will ever be a thing.

    A lot of the jobs in XIV are mixtures of elements of other jobs from other titles. Scholar is a mix of Summoner and Green Mage, Astrologian is a mix of White Mage and Time Mage, Bard is a mix of Ranger and Bard. I love the mixtures because they allow for people to get a new fresh take on old jobs, but it also means that certain beloved jobs from the past may never get a full iteration in XIV.
    (1)

  2. #2
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    I could see GEO working as a ritual-based job, maybe using spell combos like NIN do with their mudras, or stances like BLM's but with a dynamic unlinked to mana, to trigger unique spell effects, and also focusing on their aspect of banishing wicked spirits. I don't think their current similarity to both AST and CNJ is a huge hindrance to their addition, as SE could easily embellish on their ability set later on. SE had an Onmyoji styled caster dps in the concept stage for SB, which was cut in favour of RDM, so it's not like they would be working from a total blank slate, unless the concept was really bad.
    (4)

  3. #3
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    I'm totally for a GEO. Inf act, my dreams for 6.0 is to release three jobs. GEO as the healer, Chemist as another ranged DPS, and BLU as the fourth caster.
    (6)

  4. #4
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BubblyBoar View Post
    I'm totally for a GEO. Inf act, my dreams for 6.0 is to release three jobs. GEO as the healer, Chemist as another ranged DPS, and BLU as the fourth caster.
    While I personally want a GEO tank, why would you want Chemist as a DPS? Any game that has/uses Chemist/Alchemist/Salve-Maker has it more oriented towards healing. In fact AST was supposed to be Chemist but because the Mix command wasn't working as intended they adjusted it to the current card system. The way a Chemist would act as a DPS would be too similar to MCH most likely. That's probably the reason MCH was chosen when the original Chemist idea split into AST and a gun wielder.
    (4)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  5. #5
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,458
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 100
    The way a Job like Geomancer can happen lore-wise is similar to how we got Astrologian: While in Japanese Sharlayan Astrologians are different from Ishgardians, they share the same name in EN and the quests revolve around how Sharlayan and Ishgardian Astromancy is different. GEO could very well share the name in another region (say, the New World) and be mechanically different while thematically similar. That said, I do agree that WHM/CNJ is already very similar to GEO, what with taking their powers from Nature, so there'd need to be heavy reworkings to make it feasible and have its own identity.

    Also, please don't have them have to physically be on top of stuff for their spells, there's already too many players who haven't grasped not to stand in the bad.
    (9)

  6. #6
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by WhiteArchmage View Post
    That said, I do agree that WHM/CNJ is already very similar to GEO, what with taking their powers from Nature, so there'd need to be heavy reworkings to make it feasible and have its own identity.
    Pretty much this, which is why I'm hoping for playable Geomancers to be themed around magnetism and joke about Hingan Geomancers being completely clueless.
    (0)

  7. #7
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Well the game does need a job that revolves around the element circle. Cast Fire and the enemy is weak to Water, cast Water and the enemy is weak to Thunder. GEO could fit into that category.
    (3)

  8. #8
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Dyvid View Post
    Well the game does need a job that revolves around the element cycle. Cast Fire and the enemy is weak to Water, cast Water and the enemy is weak to Thunder.
    Oh yeah FFXI's Geomancer has like every element (fire, ice, water, lightning, earth) lol, including things like Gravity/Poison XD.

    IIRC in the FFXIV lore they mentioned wind and water as a focus for Geomancer (part of AST's story) but that clearly doesn't mean they /can't/ use other elements or how exactly that might be. Also mentioned it was directional, and if it was simply conjury I'd bet they'd call it that but they didn't (and even treated it as a myth/unknown). One might think "wind just like aero on white mage" but no it doesn't need to be, it could be something entirely different like how they use water and wind to make their zones of influence and shift them across the battle field (or whatever other creative solution SE decides).

    Or of course just break off from the Hingan stuff and do something else in theme with FF Geo (but not locked into Hingan) like a Garlean airship is quite different from a Limsa airship, but yet both are still airships (like a new group of people who work directional magic similar to Hingan Geomancers but have not focused on wind and water and spent time to master other elements as well). Although I think it is unnecessary to avoid Hingan, just suggestion they could if they didn't like that a Hingan Geomancer should at least have some accomplishment with wind and water spells (flood and tornado yeet, lol).
    (0)
    Last edited by Shougun; 04-14-2019 at 11:00 AM.

  9. #9
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Shougun View Post
    Oh yeah FFXI's Geomancer has like every element (fire, ice, water, lightning, earth) lol, including things like Gravity/Poison XD.

    IIRC in the FFXIV lore they mentioned wind and water as a focus for Geomancer (part of AST's story) but that clearly doesn't mean they /can't/ use other elements or how exactly that might be (also mentioned it was directional, and if it was simply conjury I'd bet they'd call it that but they didn't (and even treated it as a myth/unknown)). One might think "wind just like aero on white mage" but no it doesn't need to be, it could be something entirely different like how they use water and wind to make their zones of influence and shift them across the battle field (or whatever other creative solution SE decides).

    Or of course just break off from the Hingan stuff and do something else in theme with FF Geo (but not locked into Hingan) like a Garlean airship is quite different from a Limsa airship, but yet both are still airships (like a new group of people who work directional magic similar to Hingan Geomancers but have not focused on wind and water and spent time to master other elements as well). Although I think it is unnecessary to avoid Hingan, just suggestion they could if they didn't like that a Hingan Geomancer should at least have some accomplishment with wind and water spells (flood and tornado yeet, lol).
    I'll let you guess where my idea of FFXIV Geomancer call home.
    (2)

  10. #10
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Still hoping for Geomancer as well.

    Quote Originally Posted by Enkidoh View Post
    ...elements have been completely removed from the main game so it's a moot point now having a 'traditional' FF GEO that creates spells based on the surrounding elements - it's simply not possible here.
    Probably, but I wouldn't expect them to design a prospective GEO job with the- surroundings + ground = spell type or a job so heavily reliant on elements (BLU's a sad result of this). The devs have clearly gone with the feng shui aspects of Geomancers in XIV if their Onmyodo aesthetics are any indication. There's been iterations of GEO in other games that haven't been overly reliant on topography, if at all.

    In FFXIV Geomancer is literally what the Domans call Conjury (with a bit of Astrology thrown in), so CNJ is literally GEO under a different name and fused into WHM.
    I mean, if RDM kind of came into XIV with the assumption that they'd use black and white magic, you'd think that'd conflict with everything we've learned in XIV's lore via job/class quests? And that they wouldn't do anything different from what WHMs and BLM already can do- so what's the point? And yet they wrote around those preconceptions or built on it to give something notably different.

    That flexibility is literally the saving throw for anyone wanting male Viera and female Hrothgar, so it applies here as well. "Oh look, this NPC we've never seen before with a big gold "!" over their head has some long-lost art of Geomancy, containing some similarities of conjury but markedly different? Oh, this NPC knows Kyokuho too? What's that? Kyokuho's a Geomancer newb and the art is much more intricate than he implied in the AST job quests?"-etc., etc... It's not that difficult to add to.

    And even if there is a decision for it to be "Doman's conjury," that of course means little to limit it's aesthetics, gimmicks or job gauge; which ultimately is what sets it apart from CNJ/WHM. Again, RDM exists and borrows the elements from both WHM and BLM and yet it's spells and mechanics are it's own and behaves differently.

    (GEO NPCs show up in the Swallow's Compass dungeon).
    And Ninja (Shinobi/Kunoichi) "NPCs" showed up in Syrcus Tower before ROG/NIN dropped. They were in no way a preview of the upcoming job nor disqualified them.
    (4)

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