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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    412

    Marauder Vs Warrior

    If Jobs will only have the abilities of their corresponding Class and Subclass, it would seem that the standard Class would have an advantage over the Jobs since they are able to use abilities from all other classes.

    If we compare MRD against WAR as a DD I'm likely to view MRD as the better choice.

    MRD can use:
    Blood for Blood
    Invigorate
    Keen Flurry
    Quelling Strike
    Blindside
    Hawk's Eye
    Incapacitation WSs (Demolish, Leaden Arrow, Gloom Arrow, Heavy Thrust, Impulse Drive)

    WAR gets:
    Double Attack
    Counter Attack
    AoE Attack Up buff

    Now if those 3 abilities makes WAR a better DD than MRD I'd be the happiest Highlander in Eorzea, but I'm very doubtful of that. And I'm willing to bet those abilities have a 5 min+ recast timer on them.

    Even when it comes to tanking I still don't see WAR as a winner over MRD.

    MRD can use:
    Cure
    Sacred Prism
    Stoneskin
    Protect
    Second Wind
    Featherfoot
    Sanguine Rite
    Heavy Thrust(stuns and incapacitates legs)
    Raise (Not really needed for tanking, but nice to have)

    I've heard some say that the Jobs will only have the abilities of their Subjob up to level 15, and if that's the case MRD will have Sentinel and WAR won't.

    So if WAR turns out to be worse than MRD at tanking, who would want a WAR over a Paladin? And if MRD can do more dps than WAR, who would invite a WAR over a Dragoon?

    Hopefully I'm missing something huge and this is not the case at all. Perhaps WAR will get an incredible stat boost and be "the most fierce fighter on the battle field" as SE describes them. And I'll be able to put my fears of never getting my WAR a party invite to rest.
    (1)

  2. #2
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    All I know is, Thursday can not come soon enough. Until then I'd hate to speculate, but I do think a lot of people are going to have a hard time adjusting to not having some of those subclass abilities that they are used to having all the time. (Invigorate, Cure, and Second Wind being the big ones I can think of.)
    (3)

  3. #3
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Warmonger and Double Attack are very important.

    Especially Warmonger. This is a good example of why jobs are meant for full party scenarios. You can't think of how much you increase your own DPS. Warmonger will increase the damage output of all physical DDs, which should be at least 1 each of BRD, MNK, LNC, and PLD ideally, though which jobs you have present doesn't matter much so long as you have physical DDs. They all get a buff from Warmonger, which in turn makes the party much more effective than if you yourself would be better.

    Also nobody knows how the cross-class limitations are gonna be. Some of those skills are likely to be accessible as well.
    (0)
    Last edited by NoctisUmbra; 03-05-2012 at 11:39 AM.

  4. #4
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Now that we know they can cross class from Gladiator and Pugilist, plus the upped attributes from getting the job title, it's safe to say that Warrior will be awesome lol
    (0)

  5. #5
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    Blindside, Second Wind, Featherfoot, Outmaneuver, Sentinel, Shield Bash, Flash, Rampart

    Verrry Inteeresting. If nothing else War will be one hell of a meat shield with "Highest HP" and HP+ Buff.

    Also, Steel Cyclone - Delivers a melee attack to enemies in range. Consumes Rampage effect when active to increase damage. Combo Action: Skull Sunder Combo Bonus: Critical hit. If this is a relatively strong WS, you be able to double it's hit for good crowd control damage(Storm's Path redux? >.>). If using it in a combo makes both hits crit, then presumably you could use Blindside on Godsbane to guarentee a crit from that as well. That sounds like a lot of power from WS.
    (2)
    Last edited by silverdragontyr; 03-05-2012 at 08:29 PM.

  6. #6
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Warmonger and Double Attack are very important.

    Especially Warmonger. This is a good example of why jobs are meant for full party scenarios. You can't think of how much you increase your own DPS. Warmonger will increase the damage output of all physical DDs, which should be at least 1 each of BRD, MNK, LNC, and PLD ideally, though which jobs you have present doesn't matter much so long as you have physical DDs. They all get a buff from Warmonger, which in turn makes the party much more effective than if you yourself would be better.

    Also nobody knows how the cross-class limitations are gonna be. Some of those skills are likely to be accessible as well.
    Remember a lot of players only care about there own DPS and only want to do the best DMG. People don't see that Jobs are about team work to make the party more effective which then mean that everyone would be doing good DMG and winning. Or think that by losing cure and other type of spell class are better then jobs which may not be true.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #7
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    And Lodestone has answered, Warrior can cross-class Gladiator & Pugilist abilities.
    (0)

  8. #8
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Well, these cross-class actions got me upset.

    In the end it was SE accepting the fact they failed at job system planning. You see...the plan was MRD is flexible for solo/small PTs and WAR is specialized for full PTs...MRD can cross-class at will and WAR would have no cross-class.

    Then they changed a bunch of class actions into class exclusive and announced that jobs would actually require 2 classes, already leaving clear you already would cross-class from one class.

    Now we gor classes extremely limited regarding cross class actions and they actually allowing jobs to cross class 2 classes.

    The sequence of class nerfs and relaxing of job restrictions announcements just reflect SE also is afraid of what holyomen posted...and what we are seeing in pretty much every cllass forum...they are afraid that jobs won't reach the expectations and will become worse than classes.

    I so won't judge jobs now and even after 1.21 because i already am expecting them to fail...but i'm already curious to see how they planning to revert this...maybe job WSs will deal damage like the good old WSs (like maim, doomspike, victimize, etc)...maybe they will be really cheap regarding TP...i'm not really sure.

    IMO the jobs will only reflect their real potential after the said poll planned for after 1.21 and after at least the first balancing patch...before thes they might just be a complete crap that might become potentially dependent of AF effects...just like some jobs were in XI. I do am expecting AFs having a very big impact at job performance.
    (0)

  9. #9
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lienn View Post
    Well, these cross-class actions got me upset.

    In the end it was SE accepting the fact they failed at job system planning. You see...the plan was MRD is flexible for solo/small PTs and WAR is specialized for full PTs...MRD can cross-class at will and WAR would have no cross-class.

    Then they changed a bunch of class actions into class exclusive and announced that jobs would actually require 2 classes, already leaving clear you already would cross-class from one class.

    Now we gor classes extremely limited regarding cross class actions and they actually allowing jobs to cross class 2 classes.

    The sequence of class nerfs and relaxing of job restrictions announcements just reflect SE also is afraid of what holyomen posted...and what we are seeing in pretty much every cllass forum...they are afraid that jobs won't reach the expectations and will become worse than classes.

    I so won't judge jobs now and even after 1.21 because i already am expecting them to fail...but i'm already curious to see how they planning to revert this...maybe job WSs will deal damage like the good old WSs (like maim, doomspike, victimize, etc)...maybe they will be really cheap regarding TP...i'm not really sure.

    IMO the jobs will only reflect their real potential after the said poll planned for after 1.21 and after at least the first balancing patch...before thes they might just be a complete crap that might become potentially dependent of AF effects...just like some jobs were in XI. I do am expecting AFs having a very big impact at job performance.
    They never, ever, said jobs would not be able to cross class at all.
    (2)

  10. #10
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Lienn View Post
    I so won't judge jobs now and even after 1.21 because i already am expecting them to fail...
    ^ Uhhh....
    (2)

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