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スレッド: Question?

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  1. #1
    Player
    CelestaRosa's Avatar
    登録日
    2019/03/25
    投稿
    102
    Character
    Celestria Rosa
    World
    Leviathan
    Main Class
    白魔道士 Lv 74

    Question?

    when making tanks why does it always have be a bladed weapon. wars have axes "Bladed" paladins have swords "Bladed" dark knights have "2handed swords" bladed "gunbreaker" another sword. ninja bladed . rdm "bladed" samurai" bladed


    we enough swords in the game. could come up like some blunt weapons something like war hammer. frail. morning star. whips or something. adding bit of crushing weapons to the weapon with some raw power

    please no more swords


    Give paladins - Maces. Morning Stars. frails
    Give Wars - War-hammers
    give Dark knights - Scythes
    give ninja - kusarigama - watch was bladed and blunt weapon
    thou i cant see samurai using any other then katana

    i mean different weapon types for same class. not that have any issue using sword and broad pretty sure, having more weapon choices even if their just cosmatic would be cool
    (0)
    2019/04/12 02:55; CelestaRosa が最後に編集

  2. #2
    Player
    Kalise's Avatar
    登録日
    2018/12/30
    投稿
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    ガンブレイカー Lv 80
    Quote 引用元:CelestaRosa 投稿を閲覧
    when making tanks why does it always have be a bladed weapon.
    It doesn't.

    Just, edged weapons are very popular, due to their versatility (Effective against light and medium armour, swords can still thrust between plates of heavy armour etc)

    Quote 引用元:CelestaRosa 投稿を閲覧
    wars have axes "Bladed" paladins have swords "Bladed" dark knights have "2handed swords" bladed "gunbreaker" another sword. ninja bladed . rdm "bladed" samurai" bladed
    Since when have Ninja, Red Mage and Samurai been Tanks?

    Also, RDM use a rapier, which is a thrusting weapon (Thus would be "Piercing")

    Ninja is also weird because they do slashes and stabs (Stabs would be piercing) but then again, reverse grip is wholly unpractical for actual fighting >.>

    Quote 引用元:CelestaRosa 投稿を閲覧
    we enough swords in the game. could come up like some blunt weapons something like war hammer. frail. morning star. whips or something. adding bit of crushing weapons to the weapon with some raw power
    Uhh... Whips aren't "Crushing" weapons... Also, they're quite likely to cause lacerations like edged weapons.

    Also, technically, Axes can be considered a "Crushing" weapon, given they have a similar functionality to a hammer, only with an edge that enables them to cut into lighter targets (One of the reasons why axes ended up being more popular than hammers)

    But outside of that, sure, there could be more "Blunt" weapons. Hammers/Maces, Flails, Staves, War Picks, Sai, Tonfa etc.

    Though, we're not likely to see a new tank for a while...

    Quote 引用元:CelestaRosa 投稿を閲覧
    i mean different weapon types for same class. not that have any issue using sword and broad pretty sure, having more weapon choices even if their just cosmatic would be cool
    I mean, this would be predicated on them wanting to create multiple weapon types for one class (Well, outside of things such as DRG using a variety of Spears, Lances and Halberds or Monks using Knuckles, Claws and Push Daggers)

    As opposed to making new jobs with the new weapon types.
    (2)

  3. #3
    Player
    Eloah's Avatar
    登録日
    2015/01/29
    Location
    Gridania
    投稿
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    学者 Lv 100
    Quote 引用元:Kalise 投稿を閲覧
    ...but then again, reverse grip is wholly unpractical for actual fighting >.>
    Not to play devil's advocate, but a reverse grip is slightly more ideal than what would be considered the "proper" grip. The main reason for this is because of our own anatomy. With a "proper" grip, similar to how PLDs hold their swords, the blade can be easily twisted inward and used against the person wielding it. However, with a reverse grip, the blade is a lot harder to twist. There are other advantages as well, but those are more weapon and wielder specific, as well as more media based. But a reverse grip is a thing, and is very practical.
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  4. #4
    Player
    InfiniDragon's Avatar
    登録日
    2011/11/03
    Location
    Ul'dah
    投稿
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    暗黒騎士 Lv 80
    Quote 引用元:Eloah 投稿を閲覧
    Not to play devil's advocate, but a reverse grip is slightly more ideal than what would be considered the "proper" grip. The main reason for this is because of our own anatomy. With a "proper" grip, similar to how PLDs hold their swords, the blade can be easily twisted inward and used against the person wielding it. However, with a reverse grip, the blade is a lot harder to twist. There are other advantages as well, but those are more weapon and wielder specific, as well as more media based. But a reverse grip is a thing, and is very practical.
    Actually, historically a blade up (regular) grip was much preferred to a blade down (reverse/icepick) grip when working with longer bladed weapons. Reverse grip on a long blade limits the angles at which you can throw a cut properly (i.e. with any kind of force) and lowers your reach with most types of cuts, at least with most Western systems of sword martial arts (such as what PLD is loosely based on).

    Reverse grip was almost always used historically for the thrust, at which it's extremely good because you can put a ton of force into a downward thrust with a dedicated stabbing weapon (like a rondel dagger, for example).

    On topic, a big heck no to the subject of multiple weapon types for jobs (especially scythes on DRK, greatsword or bust). Make jobs designed for those weapons, IMO
    (0)

  5. #5
    Player
    Eloah's Avatar
    登録日
    2015/01/29
    Location
    Gridania
    投稿
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    学者 Lv 100
    Quote 引用元:InfiniDragon 投稿を閲覧
    Actually, historically a blade up (regular) grip was much preferred to a blade down (reverse/icepick) grip when working with longer bladed weapons. Reverse grip on a long blade limits the angles at which you can throw a cut properly (i.e. with any kind of force) and lowers your reach with most types of cuts, at least with most Western systems of sword martial arts (such as what PLD is loosely based on).

    Reverse grip was almost always used historically for the thrust, at which it's extremely good because you can put a ton of force into a downward thrust with a dedicated stabbing weapon (like a rondel dagger, for example).

    On topic, a big heck no to the subject of multiple weapon types for jobs (especially scythes on DRK, greatsword or bust). Make jobs designed for those weapons, IMO
    I think you misunderstood me. I was using PLDs grib as an example of a regular grip, not the reverse/ice pick grip. I was simply stating that a reverse grip, especially on Ninja makes sense. And that for safety reasons a reverse grip is preferred for a variety of weapons.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  6. #6
    Player
    Hasrat's Avatar
    登録日
    2016/05/19
    投稿
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    黒魔道士 Lv 90
    Quote 引用元:Eloah 投稿を閲覧
    Not to play devil's advocate, but a reverse grip is slightly more ideal than what would be considered the "proper" grip. The main reason for this is because of our own anatomy. With a "proper" grip, similar to how PLDs hold their swords, the blade can be easily twisted inward and used against the person wielding it. However, with a reverse grip, the blade is a lot harder to twist. There are other advantages as well, but those are more weapon and wielder specific, as well as more media based. But a reverse grip is a thing, and is very practical.
    I'll just leave this here...

    https://www.youtube.com/watch?v=bteyMFfeaYk
    (0)

  7. #7
    Player
    Kabooa's Avatar
    登録日
    2013/09/20
    投稿
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    彫金師 Lv 100
    Quote 引用元:Hasrat 投稿を閲覧
    I'll just leave this here...

    https://www.youtube.com/watch?v=bteyMFfeaYk
    Near the end I was like "You clever son of a b-"
    (0)

  8. #8
    Player
    Eloah's Avatar
    登録日
    2015/01/29
    Location
    Gridania
    投稿
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    学者 Lv 100
    Quote 引用元:Hasrat 投稿を閲覧
    I'll just leave this here...

    https://www.youtube.com/watch?v=bteyMFfeaYk
    Wow, I honestly don't know how to interpret that video. Are you agreeing, being funny, sarcastic, or did you honestly not understand what I said.

    The easiest way I can probably simplify what I was saying, without coming across as rude is this; there is a reason they say don't run with scissors.
    (0)

  9. #9
    Player
    Kabooa's Avatar
    登録日
    2013/09/20
    投稿
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    彫金師 Lv 100
    Quote 引用元:Eloah 投稿を閲覧
    Wow, I honestly don't know how to interpret that video. Are you agreeing, being funny, sarcastic, or did you honestly not understand what I said.

    The easiest way I can probably simplify what I was saying, without coming across as rude is this; there is a reason they say don't run with scissors.
    It's an explanation of the weaknesses of reverse grip with shortblades, done completely in poetic form.
    (0)

  10. #10
    Player
    Anienai's Avatar
    登録日
    2013/09/18
    Location
    Camp Bluefrog
    投稿
    1,601
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    斧術士 Lv 100
    Quote 引用元:Kalise 投稿を閲覧
    Since when have Ninja, Red Mage and Samurai been Tanks?
    I quit around 2008ish, but ninja tanked in FFXI.
    (0)

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