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Thread: Question?

  1. #1
    Player
    CelestaRosa's Avatar
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    Celestria Rosa
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    Leviathan
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    Question?

    when making tanks why does it always have be a bladed weapon. wars have axes "Bladed" paladins have swords "Bladed" dark knights have "2handed swords" bladed "gunbreaker" another sword. ninja bladed . rdm "bladed" samurai" bladed


    we enough swords in the game. could come up like some blunt weapons something like war hammer. frail. morning star. whips or something. adding bit of crushing weapons to the weapon with some raw power

    please no more swords


    Give paladins - Maces. Morning Stars. frails
    Give Wars - War-hammers
    give Dark knights - Scythes
    give ninja - kusarigama - watch was bladed and blunt weapon
    thou i cant see samurai using any other then katana

    i mean different weapon types for same class. not that have any issue using sword and broad pretty sure, having more weapon choices even if their just cosmatic would be cool
    (0)
    Last edited by CelestaRosa; 04-12-2019 at 02:55 AM.

  2. #2
    Player
    Kalise's Avatar
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    Kalise Relanah
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    Quote Originally Posted by CelestaRosa View Post
    when making tanks why does it always have be a bladed weapon.
    It doesn't.

    Just, edged weapons are very popular, due to their versatility (Effective against light and medium armour, swords can still thrust between plates of heavy armour etc)

    Quote Originally Posted by CelestaRosa View Post
    wars have axes "Bladed" paladins have swords "Bladed" dark knights have "2handed swords" bladed "gunbreaker" another sword. ninja bladed . rdm "bladed" samurai" bladed
    Since when have Ninja, Red Mage and Samurai been Tanks?

    Also, RDM use a rapier, which is a thrusting weapon (Thus would be "Piercing")

    Ninja is also weird because they do slashes and stabs (Stabs would be piercing) but then again, reverse grip is wholly unpractical for actual fighting >.>

    Quote Originally Posted by CelestaRosa View Post
    we enough swords in the game. could come up like some blunt weapons something like war hammer. frail. morning star. whips or something. adding bit of crushing weapons to the weapon with some raw power
    Uhh... Whips aren't "Crushing" weapons... Also, they're quite likely to cause lacerations like edged weapons.

    Also, technically, Axes can be considered a "Crushing" weapon, given they have a similar functionality to a hammer, only with an edge that enables them to cut into lighter targets (One of the reasons why axes ended up being more popular than hammers)

    But outside of that, sure, there could be more "Blunt" weapons. Hammers/Maces, Flails, Staves, War Picks, Sai, Tonfa etc.

    Though, we're not likely to see a new tank for a while...

    Quote Originally Posted by CelestaRosa View Post
    i mean different weapon types for same class. not that have any issue using sword and broad pretty sure, having more weapon choices even if their just cosmatic would be cool
    I mean, this would be predicated on them wanting to create multiple weapon types for one class (Well, outside of things such as DRG using a variety of Spears, Lances and Halberds or Monks using Knuckles, Claws and Push Daggers)

    As opposed to making new jobs with the new weapon types.
    (2)

  3. #3
    Player
    Eloah's Avatar
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    Quote Originally Posted by Kalise View Post
    ...but then again, reverse grip is wholly unpractical for actual fighting >.>
    Not to play devil's advocate, but a reverse grip is slightly more ideal than what would be considered the "proper" grip. The main reason for this is because of our own anatomy. With a "proper" grip, similar to how PLDs hold their swords, the blade can be easily twisted inward and used against the person wielding it. However, with a reverse grip, the blade is a lot harder to twist. There are other advantages as well, but those are more weapon and wielder specific, as well as more media based. But a reverse grip is a thing, and is very practical.
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  4. #4
    Player
    InfiniDragon's Avatar
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    Blake Farrence
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    Quote Originally Posted by Eloah View Post
    Not to play devil's advocate, but a reverse grip is slightly more ideal than what would be considered the "proper" grip. The main reason for this is because of our own anatomy. With a "proper" grip, similar to how PLDs hold their swords, the blade can be easily twisted inward and used against the person wielding it. However, with a reverse grip, the blade is a lot harder to twist. There are other advantages as well, but those are more weapon and wielder specific, as well as more media based. But a reverse grip is a thing, and is very practical.
    Actually, historically a blade up (regular) grip was much preferred to a blade down (reverse/icepick) grip when working with longer bladed weapons. Reverse grip on a long blade limits the angles at which you can throw a cut properly (i.e. with any kind of force) and lowers your reach with most types of cuts, at least with most Western systems of sword martial arts (such as what PLD is loosely based on).

    Reverse grip was almost always used historically for the thrust, at which it's extremely good because you can put a ton of force into a downward thrust with a dedicated stabbing weapon (like a rondel dagger, for example).

    On topic, a big heck no to the subject of multiple weapon types for jobs (especially scythes on DRK, greatsword or bust). Make jobs designed for those weapons, IMO
    (0)

  5. #5
    Player
    Eloah's Avatar
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    Quote Originally Posted by InfiniDragon View Post
    Actually, historically a blade up (regular) grip was much preferred to a blade down (reverse/icepick) grip when working with longer bladed weapons. Reverse grip on a long blade limits the angles at which you can throw a cut properly (i.e. with any kind of force) and lowers your reach with most types of cuts, at least with most Western systems of sword martial arts (such as what PLD is loosely based on).

    Reverse grip was almost always used historically for the thrust, at which it's extremely good because you can put a ton of force into a downward thrust with a dedicated stabbing weapon (like a rondel dagger, for example).

    On topic, a big heck no to the subject of multiple weapon types for jobs (especially scythes on DRK, greatsword or bust). Make jobs designed for those weapons, IMO
    I think you misunderstood me. I was using PLDs grib as an example of a regular grip, not the reverse/ice pick grip. I was simply stating that a reverse grip, especially on Ninja makes sense. And that for safety reasons a reverse grip is preferred for a variety of weapons.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  6. #6
    Player MagiusNecros's Avatar
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    Bastilaa Shan
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    I would love a nice meaty mace to smash fools with. Alas it is not meant to be.
    (0)

  7. #7
    Player
    CelestaRosa's Avatar
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    Celestria Rosa
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    Leviathan
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    their is a difference in martial arts - between a battle-axe and Double-mallet warhammer specially their fighting styles and techinques

    Great-axes have more choping slicing motion on their swings appling power


    Massive hammers are known for their ability to crush. completely smash kill someone inside out. demostration why these weapon so deadly

    Hitting someone with two handed hammer in downward strike dead center of their forehead with all strength might can two two thinks

    completely shatter their neck both head be thrusted into their chest. while splitting their shoulders and ripps leaving big. other is heavy swing baseball motion where you hit them cross side of their head send them decapitating them spine all all cross battle feild.

    unfortunately we wont have those type of gore added too final fantasy 14 we have protect innocence of younger gamers so to speak

    lets tone it down make cartoony like

    you get yourself massive hammer. and hulk smash them in the chest with it send them flying like cannon ball shot out of a cannon. only have their head in dirty and ass up in the air. like hinderbrand and godbert

    difference between ball-mace or morning star martials between them and long swords not that different just your kinda aim for rip cage and fore head. cause if mace stuck inside someones skull. is good mace indeed
    (0)

  8. #8
    Player
    Anienai's Avatar
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    Anienai Talenca
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    Quote Originally Posted by Kalise View Post
    Since when have Ninja, Red Mage and Samurai been Tanks?
    I quit around 2008ish, but ninja tanked in FFXI.
    (0)

  9. #9
    Player
    Kalise's Avatar
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    Kalise Relanah
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    Quote Originally Posted by Anienai View Post
    I quit around 2008ish, but ninja tanked in FFXI.
    That's nice dear.

    But here on the FFXIV forums, this point is irrelevant.

    This person is complaining about "Tanks" having too many edged weapons, and cites Ninja, Red Mage and Samurai (In addition to the actual tanks PLD/DRK/WAR/GNB)

    It's like me then responding with "Nuh uhh! My Monk in D&D campaigns was always a Tank and they ran around using their fists to punch things! (With some Kama to slice up zombies on the side, but that's because slashing bonuses)"

    Sure, technically correct. But not particularly relevant to the discussion at hand
    (5)

  10. #10
    Player
    Rollout's Avatar
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    Roxanne Steele
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    Quote Originally Posted by Anienai View Post
    I quit around 2008ish, but ninja tanked in FFXI.
    Which was not what was intended of them. Players found a way to use them as tanks, but that doesn't mean they were supposed to be tanks.
    (0)

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