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  1. #11
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by Reimmi View Post
    The should scale to your level to be honest
    would satisfy everyone
    What if you are in a party, who would it scale to? The highest or the lowest player?
    (1)

  2. #12
    Player
    UserHere's Avatar
    Join Date
    Dec 2015
    Posts
    66
    Character
    Akira Kazama
    World
    Zalera
    Main Class
    Monk Lv 70
    Quote Originally Posted by Melichoir View Post
    So someone would have to explain why a lvl 60 is not a functional dummy vs a current max? Far as I have heard, dummies are used primarily for rotation and skill practice. So what does a max level dummy grand you that a lower level doesnt? Parsing?
    That was my guess too but regardless, it's a dummy lol. If you want to improve your dps parsing a level one dummy or a max lvl dummy doesn't matter. Because it's not about how much dps you do vs the dummy. It's about doing more dps than the last time you practiced. My level 1 dummy is best dummy
    (0)
    Last edited by UserHere; 04-12-2019 at 06:09 AM.

  3. #13
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Actually there's no difference at all in damage you do to the dummy regardless of it's level, as they all share the same defense stats. You will get same parse results on all of them - only SSS dummies come with different stats since they're supposed to imitate specific bosses(but tbf 3min is a terrible time to measure your dps anyways).

    If anything they should change every single dummy to level one like Oriental, so you won't miss while testing things out on jobs you're still leveling.
    (3)

  4. #14
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,149
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Lv1 dummies are the most useful. You do the same damage to all dummies, but you will miss attacks on dummies that are higher level than yourself. Lv70/Lv80 dummies are only useful for Lv70/Lv80 people.

    Echoing Satarn's point, all the furniture dummies should be reduced to Lv1.
    (2)

  5. #15
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Reimmi View Post
    The should scale to your level to be honest
    would satisfy everyone
    Not me because as others have said, it can be used for practicing rotations. And I think I can still miss if it's my level.
    (0)

  6. #16
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Satarn View Post
    Actually there's no difference at all in damage you do to the dummy regardless of it's level, as they all share the same defense stats. You will get same parse results on all of them - only SSS dummies come with different stats since they're supposed to imitate specific bosses(but tbf 3min is a terrible time to measure your dps anyways).

    If anything they should change every single dummy to level one like Oriental, so you won't miss while testing things out on jobs you're still leveling.
    This was my initial thoughts, but wasnt sure if they had different stats. But if the stats are teh same, then the level is semi moot. The only reason Practice Dummies were a thing that had levels to them was to simulate the current max boss IF you could miss. This is (was?) a consideration i games like WoW because bosses were almost always a few levels above your cap so missing was a thing. But as far as I know in FFXIV, once you hit the max, your hit rate is currently capped. So as long as your maxed, you can use the max dummy or any below it and find out the same numbers. So there is no reason to sync them to max. Its pretty much all cosmetic then.
    (0)

  7. #17
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    661
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    If anything they should make it so that when you go to place it a prompt appears to select a level for that dummy, similar to how to asks you to chose an appearance for housing NPCs.
    (0)

  8. #18
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Melichoir View Post
    This was my initial thoughts, but wasnt sure if they had different stats. But if the stats are teh same, then the level is semi moot. The only reason Practice Dummies were a thing that had levels to them was to simulate the current max boss IF you could miss. This is (was?) a consideration i games like WoW because bosses were almost always a few levels above your cap so missing was a thing. But as far as I know in FFXIV, once you hit the max, your hit rate is currently capped. So as long as your maxed, you can use the max dummy or any below it and find out the same numbers. So there is no reason to sync them to max. Its pretty much all cosmetic then.
    Accuracy used to be a stat, so having at level dummies was somewhat useful, though I don't think they ever matched the required accuracy for certain fights (t13 required almost 600 accuracy for 100% hit to front for tanks)

    Now, accuracy is only based on level, with a few exceptions (wind mobs in eureka, and acc down debuffs)
    (0)

  9. #19
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Gula View Post
    Not me because as others have said, it can be used for practicing rotations. And I think I can still miss if it's my level.
    You can't miss unless the target is above your level, you're affected by the blind debuff or the enemy has an evasion buff, like PGL/MNK mobs using Featherfoot(which is obviously not going to happen with a dummy). They removed the natural chance to miss along with the accuracy stat back in 4.0.
    Either way level scaling for dummies is likely impossible to add and even if it was doable, it'd be a complete waste of time due to same stats across all dummy types. Just make them all level 1.
    (0)
    Last edited by Satarn; 04-12-2019 at 09:29 AM.

  10. #20
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Melichoir View Post
    So someone would have to explain why a lvl 60 is not a functional dummy vs a current max? Far as I have heard, dummies are used primarily for rotation and skill practice. So what does a max level dummy grand you that a lower level doesnt? Parsing?
    This is what I came here to learn.

    Still kinda want OP to come back to explain how/why they think lower level dummies are useless.
    (0)

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