I mean it. What if future content was solo healer? Similar to how all Alliance Raid parties are currently solo tank?
I assembled some pros and cons. It's by no means a complete list... Just what I could come up with while at work. Interested in the thoughts of others.
(Please help distract me and get me through my day.)
Pros:
- If you only have to worry about one healer, then you don't have to worry about "Healer Synergy" such as the Direct vs Shield healing that Yoshi's wants to break away from. (Would be great for AST in particular). And it could make it easier to balance the healers...
- It would prioritize and reinforce the need for a healer to focus on healing, with DPS being a distant second. Encouraging tactical healing rather than "Lets just both spam oGCD's and AoE heals to brute force our way through this".
- It would promote healer competency. No more half-assing it while the other one does all the work and no more having to pick up the slack for a lazy partner.
- Give credit where it's due. Ever get to the end of a run and want to thank the healer that saved your skin but you don't know which one actually helped you? Not anymore.
- People get another DPS. So they get more damage numbers, faster kills and faster queue times.
Cons:
- I can hear some of you already: "BUT RESURRECTION!" Absolutely. This would be the biggest obstacle. Two healers ensures that the party doesn't wipe because the one healer made a boo-boo. Ideally though, you'd want to delegate that "back-up reviver" status to a support class (hmm, if only FFXIV had a support role... or maybe give healers a "Reraise" ability?)
- Pressure. It ups the pressure and responsibility on the role. It would turn a lot of people off...
- Fewer party spots which could encourage one healer (SCH) to be preferred for everything if balancing is handled poorly. (Which, historically, is a yes).
Looking forward to other's thoughts.