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  1. #1
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100

    Bring Leve Quests back (and remove or drastically increase the daily quota)

    Back in the early days of FFXIV, even at 1.0, I loved Levequesting. I know most people prefer to do dungeons, but I honestly like doing some over-world content for a change of pace.

    At the same time, the reason I didn't last long with 1.0 was the ridiculous low daily quota, and although it was much better on 2.0 with the number of side quests, it was still too low. Why is there even a quota anyways? It's not like we get a 3 dungeon run quota every 12 hours.

    Another issue with the system, on expansions, is how it was delegated only to city zones in Heavensward, and no combat levequests were available at all in Stormblood.

    Maybe the Beast Tribe quests are meant to replace levequests, but these, too, are tied to daily quotas (plus, very often, just involve clicking on stuff, I rather have combat focused content.)

    TLDR:
    Please, give us back Battlecraft Leves
    Give every zone, at all level ranges, a Leave NPC.
    Take away the Battlecraft levequest quota, or increase it to ... 10 per hour?
    (9)

  2. #2
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Actually, there is hope that they will change how the levequest system works. During a Q&A at Fan Fest Tokyo, Yoshida was asked about Levequests and why they still have a limit on the number you can do.

    Yoshida's response was basically, "They are a holdover from 1.0. I don't know why we haven't changed them yet." I took that to mean they will either be removing them, or they will be removing the limit (or at least making the limit less restrictive). Hopefully the latter.
    (3)

  3. #3
    Player
    Ogulbuk's Avatar
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    Jan 2015
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    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Oh nice! Honestly, it's a shame to have such a big nice open world and not have enough to do out there (other than fates and gathering) once you clear all the existing zone's quests.

    I know there is no chance in hell that a dev is reading this but still:

    Would be awesome to have a levequest system that just gives me some old fashioned spawn pop quests, with every, maybe 5th, unlocking a more interesting boss with basic telegraphed mechanics. Could be a nerfed version of a dungeon boss, maybe with more generic graphics and balanced for solo + companion combat.
    (4)
    Last edited by Ogulbuk; 04-11-2019 at 11:08 PM.

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I honestly think Levequests would be a great template to put on content like Eureka and Hunts.

    Varying difficulty based on party size? Objectives that can actually simulate hunting rare monsters? Heck, you'd have to pick up the "request" from an NPC to start the Hunt if they were Leves. Throw in a system where a drop from the Hunt is exchanged for a higher tier Leve? Quality open world content IMO. Far better than Hunts or FATEs, which are just incredibly boring server zergs.

    I'd much rather fly around zones, and see groups of people doing their own endgame Hunt Levequests, than what we currently have now. Heck, I'll take Levequests doing anything if it constitutes open world endgame content... This game is so starved of open world content...
    (10)

  5. #5
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nalien View Post
    I honestly think Levequests would be a great template to put on content like Eureka and Hunts.

    Varying difficulty based on party size? Objectives that can actually simulate hunting rare monsters? Heck, you'd have to pick up the "request" from an NPC to start the Hunt if they were Leves. Throw in a system where a drop from the Hunt is exchanged for a higher tier Leve? Quality open world content IMO. Far better than Hunts or FATEs, which are just incredibly boring server zergs.

    I'd much rather fly around zones, and see groups of people doing their own endgame Hunt Levequests, than what we currently have now. Heck, I'll take Levequests doing anything if it constitutes open world endgame content... This game is so starved of open world content...
    This so much. The hunts are clearly not working out how Yoshi intended - if you allow for open tagging then obviously people will try to zerg it, trivializing the content and causing early-pull dramas.
    It would be so much better to focus on improving the leves - and more importantly open world guild hests - and replace current hunts with them. This could not only make open world more active after initial leveling, but also provide good content for FCs to do together. You could even make some workshop upgrades come from doing these.
    Devs would also have to look into providing more interesting rewards for those than the current hunts get and update them with each patch to keep the content relevant.
    (0)

  6. #6
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Satarn View Post
    This so much. The hunts are clearly not working out how Yoshi intended - if you allow for open tagging then obviously people will try to zerg it, trivializing the content and causing early-pull dramas.
    It would be so much better to focus on improving the leves - and more importantly open world guild hests - and replace current hunts with them. This could not only make open world more active after initial leveling, but also provide good content for FCs to do together. You could even make some workshop upgrades come from doing these.
    Devs would also have to look into providing more interesting rewards for those than the current hunts get and update them with each patch to keep the content relevant.
    early pull is an extremely tiny problem in hunts. And the whole concept of fates is open world content where players can interact with each other without being in a party or penalty. Leves can never replace them because leves are for the opposite, solo/low man instanced content.
    (0)

  7. #7
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Nalien View Post
    I honestly think Levequests would be a great template to put on content like Eureka and Hunts.

    Varying difficulty based on party size? Objectives that can actually simulate hunting rare monsters? Heck, you'd have to pick up the "request" from an NPC to start the Hunt if they were Leves. Throw in a system where a drop from the Hunt is exchanged for a higher tier Leve? Quality open world content IMO. Far better than Hunts or FATEs, which are just incredibly boring server zergs.
    I'd forgo the items, unless it's a key item. But yea, I can see the path to acquiring future relic weapon stuff being tied to leves. The goal is always grinding, but I can see like: every 5th leve is a Soloable Notorious Monster fight. You need X count of SNM fight key items to boost/enhance/whatever your weapon/armor/whatever.

    OR... you need a key item from a NM from each zone... stuff like that. I always felt that the relic/anima weapon paths should be the "casual but slow questing" path, even if grindy.
    (0)

  8. #8
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nalien View Post
    I honestly think Levequests would be a great template to put on content like Eureka and Hunts.
    I think Eureka specific leves would have made it suck a whole lot less. Back when I was first getting used to the game in ARR, I did the Costa leves to level and get used to the combat since I'd never played anything like XIV before. The lore snippets were nice, and it made me appreciate the zone a lot more.
    (0)

  9. #9
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Ogulbuk View Post
    I'd forgo the items, unless it's a key item. But yea, I can see the path to acquiring future relic weapon stuff being tied to leves. The goal is always grinding, but I can see like: every 5th leve is a Soloable Notorious Monster fight. You need X count of SNM fight key items to boost/enhance/whatever your weapon/armor/whatever.

    OR... you need a key item from a NM from each zone... stuff like that. I always felt that the relic/anima weapon paths should be the "casual but slow questing" path, even if grindy.
    I was thinking Key Items, yes. Ideally with some form of progression system; Kill Leve A, get item for Leve B. Kill Leve C, get item for Leve D. Do Leve B and D, get item for Leve E. That sort of thing, with the NMs higher up that system naturally being more challenging.

    Quote Originally Posted by Gula View Post
    I think Eureka specific leves would have made it suck a whole lot less. Back when I was first getting used to the game in ARR, I did the Costa leves to level and get used to the combat since I'd never played anything like XIV before. The lore snippets were nice, and it made me appreciate the zone a lot more.
    Leves would have future proofed Eureka, IMO. Right now, once 5.0 hits, I can't imagine what getting those Relics done will be like... Sure the FATEs scale, but popping them doesn't... I'd have much rather had a system where a group of mobs drops an item, you take it to the Leve NPC and exchange it for a Leve that spawns a scaled version of the current FATEs.

    Slap on a tier system, so you get an item off two NMs, that gets you a Leve for the third... Suddenly all the NMs in the zone have a purpose; You build your way towards spawning the "Zuzu" of the area.

    Would have been a far better system IMO. You could log on solo, just go farm some items to get Leves ready for your next time. Then go in, maybe find some people doing the same NMs as you. Technically you can solo them, but by grouping up you get more out of it (doing 1 Zuzu alone rewards less doing 8 with a group). Works far better with the Light system as well, I absolutely hate how they just shoehorned that in... It did not mix well with the FATE train system... Would work fine with the Levequest system though; Farming items to get Leves doubles up as Light farming. There'd be no more "Oh a FATE spawned, time to abandon this EXP Chain", since you'd decide when the NM spawns because it's your Levequest.

    I'd also have worked Baldesion Arsenal completely differently, but well... That's irrelevant content that'll soon have the most exclusive rewards, simply because SE was shortsighted in its development... Effectively though, I'd have said; Each zones Zuzu drops a key item, bring all 4 of them together and you can enter BA. Instead we got a generic gather crystals from each zone? So unimaginative...

    Quote Originally Posted by Satarn View Post
    Devs would also have to look into providing more interesting rewards for those than the current hunts get and update them with each patch to keep the content relevant.
    Sadly, "Rewards" is probably going to be the biggest issue with any "new" content added to XIV. Hyper-linear gear progression doesn't lend itself well to various different types of content... Still, if we're just updating Hunts, then Hunt Marks for upgrading tomestone gear still works I guess...

    Ideally I'd like either multiple Relic type quest chains, or to go back to ARR/HWs Relic design and just have them involve all sorts of content. HW particularly eventually just boiled down to "Do Roulettes", which I really loathed, I'd much rather have a Relic chain that says "Get this from Eureka, this from Heaven-on-High, this from a SB dungeon" and so on. No reason not to slap reworked Leves onto that list. They sorta did some of that with ARR Relics, but for the most part it turned into "Wait for this FATE to spawn", which I'm not OK with. I want to be able to actively work towards something, not sit there waiting... Lets say all existing Hunts are reworked into Levequests in a manner that I've described, and lets say my Red Mage Relic requires a Key Item from some specific Hunt, lets say Salt and Light; I can sit down, start doing Levequests to work my way up the tiers, and spawn Salt and Light. There'd be no pointless waiting on my part, instead I'd actually be playing the game.
    (0)
    Last edited by Nalien; 04-12-2019 at 01:38 AM.

  10. #10
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    If they bring back Battlecraft Leves, I hope they make them a touch more interesting to do.

    Like, they're all a bit samey "Kill these dudes" "Kill these dudes to use an item to find other dudes to kill" "Stand here to spawn dudes, kill those dudes"

    Never with much in the way of engaging fights either...

    Which is a shame, because they're the games only source of repeatable open world combat content as of right now.

    I sort of wish they maybe took some design from the DoL leves, and gave you options to targets to kill with different difficulties of mechanics and you racked up a bonus score based on which ones you took out. Maybe some where you actually have to go do some travelling and track down the specific enemies you need to kill for the leve. IDK just a little bit more interactive than the current ones.

    *Sigh* I still wish for some cool inter-connected systems. Like, rarer Leves that when completed, causes a FATE to spawn in the zone... Which could then give a special Treasure Map, that has a chance to open a portal to a Aquapolis/Lost Canals style content.
    (2)

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