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  1. #1
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100

    Bring Leve Quests back (and remove or drastically increase the daily quota)

    Back in the early days of FFXIV, even at 1.0, I loved Levequesting. I know most people prefer to do dungeons, but I honestly like doing some over-world content for a change of pace.

    At the same time, the reason I didn't last long with 1.0 was the ridiculous low daily quota, and although it was much better on 2.0 with the number of side quests, it was still too low. Why is there even a quota anyways? It's not like we get a 3 dungeon run quota every 12 hours.

    Another issue with the system, on expansions, is how it was delegated only to city zones in Heavensward, and no combat levequests were available at all in Stormblood.

    Maybe the Beast Tribe quests are meant to replace levequests, but these, too, are tied to daily quotas (plus, very often, just involve clicking on stuff, I rather have combat focused content.)

    TLDR:
    Please, give us back Battlecraft Leves
    Give every zone, at all level ranges, a Leave NPC.
    Take away the Battlecraft levequest quota, or increase it to ... 10 per hour?
    (9)

  2. #2
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Actually, there is hope that they will change how the levequest system works. During a Q&A at Fan Fest Tokyo, Yoshida was asked about Levequests and why they still have a limit on the number you can do.

    Yoshida's response was basically, "They are a holdover from 1.0. I don't know why we haven't changed them yet." I took that to mean they will either be removing them, or they will be removing the limit (or at least making the limit less restrictive). Hopefully the latter.
    (3)

  3. #3
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Oh nice! Honestly, it's a shame to have such a big nice open world and not have enough to do out there (other than fates and gathering) once you clear all the existing zone's quests.

    I know there is no chance in hell that a dev is reading this but still:

    Would be awesome to have a levequest system that just gives me some old fashioned spawn pop quests, with every, maybe 5th, unlocking a more interesting boss with basic telegraphed mechanics. Could be a nerfed version of a dungeon boss, maybe with more generic graphics and balanced for solo + companion combat.
    (4)
    Last edited by Ogulbuk; 04-11-2019 at 11:08 PM.

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I honestly think Levequests would be a great template to put on content like Eureka and Hunts.

    Varying difficulty based on party size? Objectives that can actually simulate hunting rare monsters? Heck, you'd have to pick up the "request" from an NPC to start the Hunt if they were Leves. Throw in a system where a drop from the Hunt is exchanged for a higher tier Leve? Quality open world content IMO. Far better than Hunts or FATEs, which are just incredibly boring server zergs.

    I'd much rather fly around zones, and see groups of people doing their own endgame Hunt Levequests, than what we currently have now. Heck, I'll take Levequests doing anything if it constitutes open world endgame content... This game is so starved of open world content...
    (10)

  5. #5
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    If they bring back Battlecraft Leves, I hope they make them a touch more interesting to do.

    Like, they're all a bit samey "Kill these dudes" "Kill these dudes to use an item to find other dudes to kill" "Stand here to spawn dudes, kill those dudes"

    Never with much in the way of engaging fights either...

    Which is a shame, because they're the games only source of repeatable open world combat content as of right now.

    I sort of wish they maybe took some design from the DoL leves, and gave you options to targets to kill with different difficulties of mechanics and you racked up a bonus score based on which ones you took out. Maybe some where you actually have to go do some travelling and track down the specific enemies you need to kill for the leve. IDK just a little bit more interactive than the current ones.

    *Sigh* I still wish for some cool inter-connected systems. Like, rarer Leves that when completed, causes a FATE to spawn in the zone... Which could then give a special Treasure Map, that has a chance to open a portal to a Aquapolis/Lost Canals style content.
    (2)

  6. #6
    Player
    DumdogsWorld's Avatar
    Join Date
    Mar 2018
    Posts
    636
    Character
    W'kohrahx Tia
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Slightly off-topic, but I think dealing with leve-quest allowances is far more torturous when you let them run low in the first place. You feel like you're making good progress and then you gotta wait.

    I've found it to be much better for my own sanity to let them reach 100. I would have a lot of trouble burning through 100 leves in one day.
    (0)

  7. #7
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Kalise View Post
    *Sigh* I still wish for some cool inter-connected systems. Like, rarer Leves that when completed, causes a FATE to spawn in the zone... Which could then give a special Treasure Map, that has a chance to open a portal to a Aquapolis/Lost Canals style content.
    Absolutely. I've always wondered why FATE rewards are so lackluster, even while leveling there is no real reason to stop and do them... Slap Treasure Maps as a reward though, maybe Levequests with a revised system? I'd probably start doing FATEs in passing. Would be a great system in all honesty; Open world content rewards players with more open world content. That's how you make the server feel alive. Not the current autonomous "Hunt LS ordered us all here" system we currently have for open world "content".

    Treasure Maps in general have always bugged me with how they're set up... One every 18 hours, with multiple tiers? Why would I ever bother with the lower tiers... Slap those as rewards for FATEs and Levequests, suddenly their existence is justified. They'd be the common reward that you might as well do afterwards, obviously you'd hope for the Aquapolis/Canals tier maps but those would naturally be rarer rewards...
    (3)
    Last edited by Nalien; 04-12-2019 at 12:33 AM.

  8. #8
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nalien View Post
    I honestly think Levequests would be a great template to put on content like Eureka and Hunts.

    Varying difficulty based on party size? Objectives that can actually simulate hunting rare monsters? Heck, you'd have to pick up the "request" from an NPC to start the Hunt if they were Leves. Throw in a system where a drop from the Hunt is exchanged for a higher tier Leve? Quality open world content IMO. Far better than Hunts or FATEs, which are just incredibly boring server zergs.

    I'd much rather fly around zones, and see groups of people doing their own endgame Hunt Levequests, than what we currently have now. Heck, I'll take Levequests doing anything if it constitutes open world endgame content... This game is so starved of open world content...
    This so much. The hunts are clearly not working out how Yoshi intended - if you allow for open tagging then obviously people will try to zerg it, trivializing the content and causing early-pull dramas.
    It would be so much better to focus on improving the leves - and more importantly open world guild hests - and replace current hunts with them. This could not only make open world more active after initial leveling, but also provide good content for FCs to do together. You could even make some workshop upgrades come from doing these.
    Devs would also have to look into providing more interesting rewards for those than the current hunts get and update them with each patch to keep the content relevant.
    (0)

  9. #9
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Nalien View Post
    I honestly think Levequests would be a great template to put on content like Eureka and Hunts.

    Varying difficulty based on party size? Objectives that can actually simulate hunting rare monsters? Heck, you'd have to pick up the "request" from an NPC to start the Hunt if they were Leves. Throw in a system where a drop from the Hunt is exchanged for a higher tier Leve? Quality open world content IMO. Far better than Hunts or FATEs, which are just incredibly boring server zergs.
    I'd forgo the items, unless it's a key item. But yea, I can see the path to acquiring future relic weapon stuff being tied to leves. The goal is always grinding, but I can see like: every 5th leve is a Soloable Notorious Monster fight. You need X count of SNM fight key items to boost/enhance/whatever your weapon/armor/whatever.

    OR... you need a key item from a NM from each zone... stuff like that. I always felt that the relic/anima weapon paths should be the "casual but slow questing" path, even if grindy.
    (0)

  10. #10
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kalise View Post
    *Sigh* I still wish for some cool inter-connected systems. Like, rarer Leves that when completed, causes a FATE to spawn in the zone... Which could then give a special Treasure Map, that has a chance to open a portal to a Aquapolis/Lost Canals style content.
    When I started reading that sentence, and saw "inter-connected system" I cringed... but the whole line sounds cool! Although I personally never cared much for treasure map content.

    Quote Originally Posted by DumdogsWorld View Post
    Slightly off-topic, but I think dealing with leve-quest allowances is far more torturous when you let them run low in the first place. You feel like you're making good progress and then you gotta wait.

    I've found it to be much better for my own sanity to let them reach 100. I would have a lot of trouble burning through 100 leves in one day.
    Yea, but part of the point here would be to allow players to ignore dungeon content and instead have a open world progression path. For such a player, the only way to let them pile up would be not to play for weeks (takes 17 days to get 100 leves).
    (0)
    Last edited by Ogulbuk; 04-12-2019 at 12:48 AM.

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