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  1. #1
    Player
    LeonTrifang's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    192
    Character
    Florian Nozomu
    World
    Goblin
    Main Class
    Scholar Lv 90

    Macro for forgetful players?

    I’ve been looking on every guide, and I can’t seem to find my answer. Is there a macro out there that will let you know when a spell or move is ready so you don’t have to check tabs every so often? Normally, if I don’t see the move’s icon, I forget the move exists lol
    (1)
    Last edited by LeonTrifang; 04-11-2019 at 08:44 AM.

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Sort of.

    So you can do something like this:
    Code:
    /ac "Swiftcast" <wait.60>
    /recast "Surecast"
    /echo Surecast is ready now!!
    This is a macro that will try to use swiftcast, and 60 seconds later show you the recast (should be 0) and put a message in your log that it's ready. But there's a few problems.

    The game has a small queuing system where if you push an ability, say, 0.1 seconds before it can be activated, it will still go off 0.1s later. Activating abilities via macro doesn't use this, which can make it feel very unreliable. Often times if you're tightly weaving, you'll find it just doesn't activate.

    Then if you use any other macro, it interrupts this one. You'll no longer get the message 1 minute later about it being ready.

    There are third party tools/mods with various forms of timer/ability/recast tracking, but of course SE says all that stuff is disallowed so we can't talk about it here. And with plans for official mod support dropped, there's unlikely to be improvements for what's available in game.
    (1)

  3. #3
    Player
    LeonTrifang's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    192
    Character
    Florian Nozomu
    World
    Goblin
    Main Class
    Scholar Lv 90
    So I should get used to checking every so often then? With the new moves coming in SRB I’ll have even more to keep track of lol great. Thanks for giving advice though!
    (0)
    “Courage is the magic that turns dreams into a reality”

  4. #4
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LeonTrifang View Post
    So I should get used to checking every so often then? With the new moves coming in SRB I’ll have even more to keep track of lol great. Thanks for giving advice though!
    One thing I've done is position a hotbar where I can easily see it. This hotbar isn't keybound and has only half opacity. This hotbar keeps track of vital cooldowns for me.
    (4)

  5. #5
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Callinon View Post
    One thing I've done is position a hotbar where I can easily see it. This hotbar isn't keybound and has only half opacity. This hotbar keeps track of vital cooldowns for me.
    this is also a good suggestions
    (0)

  6. #6
    Player
    Foxkid's Avatar
    Join Date
    Sep 2017
    Location
    Somewhere way too bright
    Posts
    121
    Character
    Ketsueki Bloodfox
    World
    Leviathan
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Callinon View Post
    One thing I've done is position a hotbar where I can easily see it. This hotbar isn't keybound and has only half opacity. This hotbar keeps track of vital cooldowns for me.
    How do you activate this additional hotbar if I may ask? I don't get super inclined in the systems to that extent, but it sounds useful for watching my machinist for Refresh/Tact as well as dissipation (sch) and the turret abilities.

    Quote Originally Posted by Risvertasashi View Post
    Sort of.

    So you can do something like this:
    Code:
    /ac "Swiftcast" <wait.60>
    /recast "Surecast"
    /echo Surecast is ready now!!
    This is a macro that will try to use swiftcast, and 60 seconds later show you the recast (should be 0) and put a message in your log that it's ready. But there's a few problems.

    The game has a small queuing system where if you push an ability, say, 0.1 seconds before it can be activated, it will still go off 0.1s later. Activating abilities via macro doesn't use this, which can make it feel very unreliable. Often times if you're tightly weaving, you'll find it just doesn't activate.

    Then if you use any other macro, it interrupts this one. You'll no longer get the message 1 minute later about it being ready.

    There are third party tools/mods with various forms of timer/ability/recast tracking, but of course SE says all that stuff is disallowed so we can't talk about it here. And with plans for official mod support dropped, there's unlikely to be improvements for what's available in game.
    How come the "echo" command isn't featured when making a macro? It sounds more usable than making a whole new line to notify your abilities are ready again (like "/em has found a storage of wine coolers amidst the fight").
    (0)

    Well, at least I'm trying...

  7. #7
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Foxkid View Post
    How do you activate this additional hotbar if I may ask? I don't get super inclined in the systems to that extent, but it sounds useful for watching my machinist for Refresh/Tact as well as dissipation (sch) and the turret abilities.
    Like this. The checkboxes on the left column enable or disable the hotbar. The rest of them determine what shape the hotbar takes. Then you use the HUD editor to position it.

    Then you just set the hotbar you're using for this to be non-shared so it can be class-specific.



    You can pop that image up in its own tab so it's not in eye strain-o-vision. The cooldown-bar is the one kind of out of place, under my job gauges.
    (0)
    Last edited by Callinon; 04-12-2019 at 03:30 AM.