Quote Originally Posted by Seraphor View Post
You’re still going to need something that’s optimal for single target damage, and something optimal for AoE damage though, and being a healer, a DoT would be a preferable addition in there in some form, so you can throw it out when you anticipate the need to spend a lot of time on healing or doing mechanics.

How would you make Quake and Tornado work, while ticking the ‘ST’, ‘AoE’ and ‘DoT’ boxes?
There's no real reason why a "DoT" is necessary. It's not "Preferable" for a healer in any way.

Whether you have a 50 potency DoT lasting 24s or a 400 potency direct damage nuke, the outcome is still the same. Spending one GCD on 400 potency spell. (The only difference is a DoT you want to snapshot with damage up buffs only, while a direct damage skill you want to use while under damage up buffs as well as benefiting from debuffs better)

Anyway, as far as I'd make Quake/Tornado work...

I'd probably do something like:

Tornado: Deal damage to target with potency of 300 and deals 50% damage to targets around them. Costs 3 Lilies.
Bonus effect: Deals 150 potency more damage for each of your Aero spells active on the main target.
Cooldown: 30s

Quake: Deal 200 potency damage to your target and all targets near them. Costs 3 Lilies.
Cooldown: 15s

Quote Originally Posted by Seraphor View Post
I can see your point on this providing more reason to avoid Cures though.
But I disagree with the idea that we need a reason to use Cures more. There’s a reason we avoid GCD heals, on ALL healers, and the reason why lilies currently don’t work is because it tries to force you to use inefficient methods.
Nothing that tries to make you use more Cures is going to work, you want something that improves the function of those Cures, so that they become more viable in more circumstances. You need a carrot, not a stick.
Which is why there must needs be a mechanic that is not focused around Cure usage.

No generation of Lilies from Cures, no expending of Lilies through Cures. DON'T USE A MECHANIC THAT WANTS US TO USE THE SKILLS WE NEVER WANT TO USE.

Make Lilies work with literally any other skills in the WHM kit. Anything other than the 2 spells we don't want to use unless it's REALLY necessary.

Some suggestions for Lilly generation and effects that are nothing to do with Cure:

Regen ticks have a 20% (100% if critical) chance to generate a Lily.

Casting Stone on a target that has one of your Aero effects on them has a 20% chance to generate a Lily. This chance increases to 40% if both Aero effects are on the target.

Aero DoT ticks have a 20% (100% if critical) chance to generate a Lily.

Lilies can be spent to cast Tornado or Quake.

Lilies can be consumed by oGCD heal skills (Asylum, Assize, Tetra, DB) to reduce all active CD's by 1/3/5 seconds.

Quote Originally Posted by Seraphor View Post
You’re not forced to use an inefficient Cure, because you’re only using Cures at their most efficient level.
CURES ARE NEVER EFFICIENT.

Whether you spend 2s casting Cure I/II or 0s casting Cure I/II you will still need to wait out the 2.5s GCD before you can start casting another GCD skill.

Making spells instant does not suddenly make them not use a GCD, otherwise RDM's would be broken and Swiftcast would be used to weave extra Stones/Aero III's into your rotation.