Quote Originally Posted by Seraphor View Post
Why is Protect an AoE?
It's already an AoE... this gives them an AoE option and a ST option, because that's how this game works...
But you also make the skill a non-factor for actual usage.

Basically you'll likely just press it on CD (With Shell macro'd to a tank) and with 50% uptime you'll likely hit most damage with it.

Quote Originally Posted by Seraphor View Post
Why is WHM's "Utility" still not a party damage output to make them competitive to SCH/AST?
Why does it have to be?
Because it's literally the reason why WHM is seen as unfavoured compared to AST.

Quote Originally Posted by Seraphor View Post
Why is Tornado literally just Aero III with a tiny potency buff? (When all currently in game casts of Tornado are high direct damage skills)
Why is Quake single target (Unlike how it was back in 1.0?)

Because that’s what Earth and Wind spells are in this game… Quake and Tornado are simply upgraded versions of them, with a bit extra potency, and the additional utility with oGCDs.
But it isn't?

There are more Earth and Wind spells in the game than just Stone and Aero.

Next you're going to tell me that Flare should be single target because "That's what Fire spells are in the game hurr durr"?

If you're just going to make Quake and Tornado into buffs of Aero and Stone, at least don't ruin any chance of making actually good Quake and Tornado spells and just call your crap "Aero IV" and "Stone V" since that's all they are.

Quote Originally Posted by Seraphor View Post
Why should I ever care about casting Cure I or Cure II still?
Because by using lilies to reduce or eliminate their cast time, you remove the handicap that made them non-optimal. If you have 3 lilies, you essentially gain an extra instant heal. But as I explained, this is only a temporary use from level 50-70, or a very situational use 70+, instead you would use lilies for Tornado and Quake.
Making them instant does not remove the handicap that makes them sub-optimal. Instant casts still use GCD's. That is why RDM isn't tossing out Vercure all the time. That's why you only cast Regen when necessary and don't spam it out when Medica II HoTs will cover the healing.

GCD heals are not wanted because using a GCD on something that is not a damage spell is a DPS loss. It doesn't matter if it's a hard cast spell or and instant cast spell, either way it eats your GCD.

In addition, you now reduce both your DPS AND HPS by using a hard cast Cure I or Cure II in this case (Also, make a case to no longer use Cure III) because without using Cure spells you don't use GCD's on non-damaging spells but you also get to have all your Lilies turn into CDR on your oGCD spells (Meaning, more damage from more Assize and more healing from Asylum/DB/Tetra)

Meanwhile Freecure is still garbage since, you still don't want to use Cure I or Cure II ever.

Quote Originally Posted by Seraphor View Post
Via Tornado and Quake, Lilies provide utility via a DPS boost, and the oGCD cooldown reduction, without radically changing the function of a WHM, because WHM is supposed to be the easy/newb healer.
Really all you're doing is further cementing the current playstyle of "Ignore Cure I and Cure II, spam Stone and Aero's" but now get free cooldown reductions on your actual heal spells passively by doing your normal stuff.

Lilies are still a mechanic to ignore, because you won't go out of your way to actually try and stack/use them. Cure spells are still ignored because there's still no reason to actually use them and in fact more reason to actively ignore them. Your DPS gameplay also doesn't change at all because the "New" spells are literally just extra ranks of the same stuff you already have.

There's a difference between "Simple/Easy" to play and "Not actually changing a damn thing"