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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ssmiley_Bjakkzz View Post
    this game wont expand or revamp into more what it is, they dont bother, they just poop expansions
    Not saying people have to like it but Eureka was kind of different.. They've got their Gold Saucer and such.. I do think they try new things (and add to it). Blue Mage was a whole job designed to use old content even, with some new stuff too (obviously it has it's own drama and how people think it was good or not but yeah lol).

    I think when designing new zones that some jumping puzzles could be added without too much extra effort (not free but quite cost effective than having to make one fresh in a pre-designed area). Adding interesting FATEs is another reasonable item, they already add them in this case just give someone a little bit more time and a task list to have something "big" happen.

    Honestly I think besides adding archaeology that everything OP has asked for is just like "do a little bit more of what you already do, I like this type of content and I hope you add more and give it more focus/reward", meaning I think it's reasonable and do-able. I do think an archaeology like activity would be cool though so I'm not saying they shouldn't add it just that will take a bit more work so may take longer to add (obviously I already commented that I think it would fit really well in a sort of chocobo content).
    (1)
    Last edited by Shougun; 04-13-2019 at 02:01 AM.

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,187
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Jump puzzles would be nice if all our jump puzzles weren't horribly designed.

    Jump puzzles in XIV require you to ignore the visible bounds of obstacles, taking advantage of surfaces that are larger than they look, so that you're floating on air before you jump. Then while jumping, that advantage becomes a disadvantage, and there are some obstructions that are larger than they look, and you might find yourself running into an invisible wall mid jump.

    Good jump puzzles: yes, please.

    XIV jump puzzles: No, thanks.
    (7)
    Last edited by Rongway; 04-13-2019 at 11:06 AM.
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Efrye's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    280
    Character
    Fey Nafilia
    World
    Phoenix
    Main Class
    Bard Lv 74
    The forum somehow refuses to let me like the OP, but I'd absolutely love any kind of addition to the open world activities. Give me a reason to explore and revisit these beautiful environments you crafted, SE!
    (0)

  4. #4
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    True, good jump puzzles are impossible in FFXIV until they change how you maneuver mid-air. People have mentioned GW2 a couple times so I'll used that as an example: it has some pretty challenging jumping puzzles, but you're able to redirect yourself somewhat mid-air, including slowing or stopping your momentum somewhat. This allows for more precise jumps. In FFXIV you jump in the direction you were moving in when you jumped and you go until you land. That makes even basic jumping puzzles quite challenging. But not challenging in a fun way, since it's only challenging because of mechanical limitations.
    (4)

  5. #5
    Player
    Efrye's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    280
    Character
    Fey Nafilia
    World
    Phoenix
    Main Class
    Bard Lv 74
    Quote Originally Posted by Doozer View Post
    True, good jump puzzles are impossible in FFXIV until they change how you maneuver mid-air. People have mentioned GW2 a couple times so I'll used that as an example: it has some pretty challenging jumping puzzles, but you're able to redirect yourself somewhat mid-air, including slowing or stopping your momentum somewhat. This allows for more precise jumps. In FFXIV you jump in the direction you were moving in when you jumped and you go until you land. That makes even basic jumping puzzles quite challenging. But not challenging in a fun way, since it's only challenging because of mechanical limitations.
    Funny story: This was brought up a lot during the alpha and beta of ARR, and the official reason for not implementing it was that in real life, you can't change directions mid-jump either. Jumping was clearly an afterthought back then, so the real reason was most likely that the mechanic was simply very low on their priority list. But even now, I doubt they'd ever put any resources into changing it.
    (1)

  6. #6
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    691
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Efrye View Post
    Funny story: This was brought up a lot during the alpha and beta of ARR, and the official reason for not implementing it was that in real life, you can't change directions mid-jump either.
    That's hilarious, because there are a lot of things in Final Fantasy that can't be done or seen in real life either, and yet they happen anyway.
    (4)

  7. #7
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Y'all just wanna play gw2. :P

    Not that I'm complaining, more games could learn a thing or two about how to treat your open world.
    (3)

  8. #8
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    I would *really* like something like Besieged that's not faceroll difficulty (you had to really work it to defend Al Zahbi) or something that actually affects the world somehow, like Conquest tally. It made the world feel alive in XI. Like your choices actually mattered somehow. I feel that's one of the types of content this game is missing.
    (2)

  9. #9
    Player
    guardin's Avatar
    Join Date
    Nov 2012
    Posts
    334
    Character
    Shaiden Nightfall
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kalise View Post
    So... In Duty Fantasy XIV, it's a pretty established fact that the overworld areas in the game are a little lacklustre.


    So I wonder, can we think of any ideas for what could be implemented into future overworld areas that might be interesting ways to get people interacting with overworlds again?

    Personally, I have a few of ideas:

    1) Jump Puzzles.


    Jump puzzles are cool. You can also try and get around the whole "Just fly to the end lol" aspect by have them be activated via a usable switch which prevents mounting (Like some of the side quests that auto-fail on mounting)

    If they are re-doable every so often to allow for rewards multiple times it could get people into zones while they come to jump about the place for loot.

    2) Shinies (EQ2, also similar to Archaeology in WoW)

    Randomly spawning "Shinies" that upon looting gives a random collection item from a pool that is based on zone and area (For example, shinies near a river or lake might give pebbles, fish fossils, aquatic plants etc. While shinies in a forest area might give butterflies, bugs, moss etc)

    Upon finishing a set of a particular type of item, they can be turned in to give a snippet of lore and some reward(s) such as a unique glamour item, minions, mounts, housing items.

    Of course, this would only last a temporary amount of time due to eventually people completing all the collections... But depending on how many sets there are and the rarity of some shinies, it could last a while.

    3) Zone Events

    Essentially, zone-wide FATE type events, whereby something major happens (Like maybe bandits are being aggressive in the Shroud, maybe Imperials are making an attack on a zone that has one of their bases in, maybe Sin Eaters have come to attack a ShB zone) and players need to participate in zone activities to help defend.

    Activities such as:

    * Gathering exclusive items to aid NPC's in the defence.

    * Crafting exclusive arms and armour using unique materials provided by different outposts.

    * Participating in FATEs and combat activities alongside NPC's.

    With the reward being a zone specific currency with the amount being dependent on your contribution. This currency could then be spent on zone themed glamour items, minions and other fun items.
    they need to look at Zelda and ff15 for the best overworld activities and how to make the world feel alive. You need to be able to get lost in zones. fall in holes, climb mountains, find hidden areas. Have storms knock you out the sky forcing you to walk. Have fates that arent boring. Make fates rare so when you see it you run to it because the fate actually does something. I.E You see a village on fire and npcs dying so you go to help and ominous music plays as you watch everything fall apart and the sky get dark.
    (1)

  10. #10
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    add beast master as a limited job and turn it into pokemon go out and grab some monsters to fight them with other players
    (1)

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