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  1. #11
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    I've always had the idea of placing footprints on the world maps that indicate if a Hunt mark was around with the size of the footprint alerting the player of it's rank. I understand that wandering around aimlessly in search of an B, A, or S rank monster is the draw of hunts but it gets old after a while especially when they respawn in different areas and walk around.

    Also, how about a random event or something similar to ATEs in FFIX where during a certain weather condition, time of day, etc. if you in that area, a certain NPC will spawn that will begin a smaller quest line. Nothing too crazy but it will kind of give the NPCs a bit more personality. There are a lot of NPCs that say random stuff when you stand next to them, I think it'd be cool to expand on that. Like there's a guy in Limsa getting held up by two women underneath one of the stairwells. What lead up to that? Or why is the construction guy ALWAYS hanging from a building?

    With the mentions of multiple world shards, how about a portal or wormhole that appears in random spots for a certain period of time that players must enter that will teleport them to another shard? There, they must fight thier way through hordes of enemies (similar to a tower climb dungeon like DD or HoH) to ultimately close it and put a halt to whatever it is trying to make it through. This results in better rewards of course depending on what floor you end up on. Alternatively, they could choose not to close it and let whatever it is trying to make it's way through resulting in a FATE-like boss fight with a difficulty akin to the Ixion, Odin or Behemoth fights. This would make players more motivated to close it rather than have to deal with a somewhat difficult world-boss.
    (1)
    Last edited by Renato; 04-13-2019 at 05:10 AM.

  2. #12
    Player
    Eriane_Elis's Avatar
    Join Date
    Apr 2018
    Posts
    583
    Character
    Eriane Elis
    World
    Exodus
    Main Class
    White Mage Lv 90
    With alternate worlds coming in 5.0, they could use this concept to their advantage by having parts of other worlds bleed into Hydaelyn. In GW2 there were leyline anomalies which was a neat thing.

    I don't think that SE wants to introduce new open world elements because it is different and they like to hide content behind instances. This WAS fine since FF14 was its own thing, but now people are done playing GW/GW2, WoW, BDO and other mmos and are moving to FF14 as the last successful surviving MMO besides TESO. With potentially millions more players making their way to FF14 with different levels of expectations, and hopes for this and that, it would only make sense for FF14 to adopt certain successful/familiar elements from other MMOs to help new players bridge and stay active.

    I personally really enjoyed how GW2 did "FATEs" which build up events for other events etc... You sometimes see it in FF14 but very rarely.
    (1)

  3. #13
    Player

    Join Date
    Jul 2014
    Posts
    445
    this game wont expand or revamp into more what it is, they dont bother, they just poop expansions
    (4)

  4. #14
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ssmiley_Bjakkzz View Post
    this game wont expand or revamp into more what it is, they dont bother, they just poop expansions
    Not saying people have to like it but Eureka was kind of different.. They've got their Gold Saucer and such.. I do think they try new things (and add to it). Blue Mage was a whole job designed to use old content even, with some new stuff too (obviously it has it's own drama and how people think it was good or not but yeah lol).

    I think when designing new zones that some jumping puzzles could be added without too much extra effort (not free but quite cost effective than having to make one fresh in a pre-designed area). Adding interesting FATEs is another reasonable item, they already add them in this case just give someone a little bit more time and a task list to have something "big" happen.

    Honestly I think besides adding archaeology that everything OP has asked for is just like "do a little bit more of what you already do, I like this type of content and I hope you add more and give it more focus/reward", meaning I think it's reasonable and do-able. I do think an archaeology like activity would be cool though so I'm not saying they shouldn't add it just that will take a bit more work so may take longer to add (obviously I already commented that I think it would fit really well in a sort of chocobo content).
    (1)
    Last edited by Shougun; 04-13-2019 at 02:01 AM.

  5. #15
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Shougun View Post
    1. I like jumping puzzles, even though I'm aggressively mediocre at them lol.
    Dragoons should be able to just jump straight to the end of jump puzzles.

    Quote Originally Posted by Vanitas View Post
    People have been barking up this tree for years and the only updates we've gotten have been hunts and blue mage and the time span between those two is V A S T.
    Time to start mewling up the tree then.

    Meow! :3

    Quote Originally Posted by Renato View Post
    With the mentions of multiple world shards, how about a portal or wormhole that appears in random spots for a certain period of time that players must enter that will teleport them to another shard? There, they must fight thier way through hordes of enemies (similar to a tower climb dungeon like DD or HoH) to ultimately close it and put a halt to whatever it is trying to make it through.
    Will there be a secret Wisent level?

    Quote Originally Posted by Ssmiley_Bjakkzz View Post
    this game wont expand or revamp into more what it is, they dont bother, they just poop expansions
    Alright Buzz Killington, you made your point.

    Though, it costs me nothing to dream about things. Plus, you never know, maybe they might improve on things.

    Maybe they'll make an Exploratory Mission that utilizes more of these types of features so it's not a pile of butt (Not good butt either)
    (3)

  6. #16
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kalise View Post
    Will there be a secret Wisent level?
    I'm sorry, I don't get the reference.
    (0)

  7. #17
    Player

    Join Date
    Jul 2014
    Posts
    445
    Quote Originally Posted by Kalise View Post


    Alright Buzz Killington, you made your point.

    Though, it costs me nothing to dream about things. Plus, you never know, maybe they might improve on things.
    ppl said similar on American got talent too
    (0)

  8. #18
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,175
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Jump puzzles would be nice if all our jump puzzles weren't horribly designed.

    Jump puzzles in XIV require you to ignore the visible bounds of obstacles, taking advantage of surfaces that are larger than they look, so that you're floating on air before you jump. Then while jumping, that advantage becomes a disadvantage, and there are some obstructions that are larger than they look, and you might find yourself running into an invisible wall mid jump.

    Good jump puzzles: yes, please.

    XIV jump puzzles: No, thanks.
    (7)
    Last edited by Rongway; 04-13-2019 at 11:06 AM.
    Error 3102 Club, Order of the 52nd Hour

  9. #19
    Player
    Efrye's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    280
    Character
    Fey Nafilia
    World
    Phoenix
    Main Class
    Bard Lv 74
    The forum somehow refuses to let me like the OP, but I'd absolutely love any kind of addition to the open world activities. Give me a reason to explore and revisit these beautiful environments you crafted, SE!
    (0)

  10. #20
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    True, good jump puzzles are impossible in FFXIV until they change how you maneuver mid-air. People have mentioned GW2 a couple times so I'll used that as an example: it has some pretty challenging jumping puzzles, but you're able to redirect yourself somewhat mid-air, including slowing or stopping your momentum somewhat. This allows for more precise jumps. In FFXIV you jump in the direction you were moving in when you jumped and you go until you land. That makes even basic jumping puzzles quite challenging. But not challenging in a fun way, since it's only challenging because of mechanical limitations.
    (4)

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