you do know optional things like macros are never bad right since its optional if you dislike it you don't have to use it rightYou are just... wrong. Macroing spellcasts is a bad idea because macros can not queue spells. Adding multiple spells into one macro would only exacerbate this issue.
edit: This has nothing to do with WoW as ability queueing is a FFXIV thing. That aside, castsequence macros in WoW are a bad idea as well because of what I mentioned. If you hit it before the GCD is up nothing will cast until you press it again... which, as I said, throws your rotation off. I mean if you are super super casual and don't care... go for it. If you are trying to be even a decent player though....
I never said you couldn't use it. I said it was a bad idea, and likely not something they would likely add because of it getting potentially close to bot scripting.
Well let's be real there: bots don't need that functionality to operate and it doesn't really help them.
About the only game I've played where a castsequence-type macro was useful was Rift, but only because it allowed spell cascading AND you could legitimately have a rotation with 50 abilities in it because of how their class system worked.
In WoW... eh, I tried it for a while when I was first learning the game, but it didn't take long to realize it was a bad idea if I ever wanted to like... do well. I feel the same thing would happen in FFXIV. It's just not that useful when compared against just learning your rotation properly.
Make something ideal for the meta, and the pressure is on to use it more and more. Did you ever consider such a thing? Not like this idea would make the meta outside crafting considering how macros work...
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