yeah this works, also maybe have instanced housing in a way that you choose an environment, house structure, outdoor settings and decor. all that good stuff and people can still visit your instance. I like your idea in the sense that wards will actually FEEL populated.Just make plots instanced... Only thing we lose is the ability to seamlessly walk onto plots, but I really don't think that outweighs all the negatives we currently have... Limited plot availability being the biggest offender, significantly reduced outdoor furniture limit being another...
Make plots instanced, keep the zones as they are apart from that. Rather than one or two groups gathering at their nearest market board, you'd have a lot more people, since one plot could now have several peoples version instanced. Everyone would just walk to their plot, click on the gate and select which instanced version of that plot to enter, effectively the same as how we enter different wards/subdivisions/apartments now. Could have a system in place where a snapshot of players plots are randomly displayed in the zone to make it feel more lively, or just use template houses to fill the space... Either way, I think potentially being able to have unlimited availability of plots, higher furniture cap for gardens, and making the zones themselves more crowded are all massive benefits that I'd much rather see than "I can jump over the fence to leave my plot".
Heck, making the whole plot instanced might actually let you work some other seamless aspect in, namely letting us just walk into the house rather than selecting it and zoning in... Let that upper floor balcony door finally function, give us greater variety of furniture since outdoor and indoor furniture would now be the same thing, although placing a pond indoors does seem silly, but more freedom and options to create something is never a bad thing, IMO. Heck, could place stuff on the mansion balcony with such a system...
No. This actually incentivizes SE to strangle the normal housing so they can make more money off premium. Besides, if they have time to work out a whole new system, they can utilize that for instanced housing with indoor/outdoor space and the ability to adjust the size.
Ridiculous prices feed RMT. This is why SE clamped down on house flipping with the placard changes. I'll be shocked if they introduce anything like this.
Lottery does not fix the actual issue, which is the amount of available plots. This would only change who gets a house. It won't increase the amount of home owners. There would still be just as many unhappy players. We need more houses. Not more rng.Lottery system
same housing system as the one that's currently in place, except when you find an open plot, you purchase a ticket for a drawing where the winner has exclusive rights to buying the plot for the next 24hrs and if it's not purchased within that time limit, the lottery restarts, and the previous winner cant buy another ticket for the same lot until the next time it goes up for sale.
No. We pay a sub already, and it's supposed to include the housing system.
No. Allow fcs to be what sort of fc they want to be. The game should not be dictating how a community plays as long as it's not against the ToS. This suggestion would severely punish rp fcs because rping doesn't "clear content" in a manner that the game can track.separate districts for FC USE ONLY meaning you can only purchase a house there if your the leader of an FC and the size of the house you can buy is determined by the size of your FC, and how often FC members clear activities together, the difficulty of content cleared, and how many fc members were in the party at the time.
My god this section is just horrible.if the FC LEADER is offline for a month, the house goes up for sale. if the amount of ACTIVE MEMBERS(amount of ACCOUNTS in the FC who are online once a week) drops below 8 a small house goes up for sale, below 24 for a medium house, below 48 for a large house to prevent people from starting an FC just to buy a house, and it could go up for sale if the numbers aren't brought back up in a week.
Why do you think it's a good idea to punish an entire fc just because the fc leader hasn't logged in for a month? There are loads of legitimate reasons why this could happen. They could be sick. Have financial issues. Their gaming machine could be broken. They just want to take a break.
That active member amount requirement would literally punish fcs if members leave. How is this fair on the fc? People don't always leave due to drama. Sometimes the fc isn't someone's jam, and they leave to find something better suited to them. It also would punish fcs for kicking members they don't want. You really think it's a good idea to force fcs to keep players they don't want, and/or recruit random players just so they can keep their house?
Never mind how you would also need the members to be online as well? My fc has over 25 individual players, and on xmas week we didn't have more than a handful log in to play the game. If we had your system we would have lost our house just because our members were visiting their families at xmas.
Good god...
Something tells me you have never been in a position of authority in an online community.
No, this feeds elitism. I am completely against this.create a legendary housing district for people who accomplish extremely difficult tasks in the game like top 10 pvp players in the server or those who clear the most difficult raids while having all jobs at max level whilst being the first to do so on their server, or art contest winners. things like that.
I am surprised that none of your "possible solutions" include the most obvious and best one, which is proper instanced housing. Something that would make all the issues of housing availability and acquisition completely disappear.
Last edited by Penthea; 04-11-2019 at 08:52 AM. Reason: reaaaaaaaaaaaaally bad typo
no to the lottery that would honestly be just wrong lol because rng depend on a house no nop bad bad idea ..Auctions
because I rather be guaranteed a house at a ridiculous price than stay up for 24 hours to not get one.
Lottery system
same housing system as the one that's currently in place, except when you find an open plot, you purchase a ticket for a drawing where the winner has exclusive rights to buying the plot for the next 24hrs and if it's not purchased within that time limit, the lottery restarts, and the previous winner cant buy another ticket for the same lot until the next time it goes up for sale.
Premium Housing Wards
pay some extra on your monthly sub for a house.
separate districts for FC USE ONLY meaning you can only purchase a house there if your the leader of an FC and the size of the house you can buy is determined by the size of your FC, and how often FC members clear activities together, the difficulty of content cleared, and how many fc members were in the party at the time. if the FC LEADER is offline for a month, the house goes up for sale. if the amount of ACTIVE MEMBERS(amount of ACCOUNTS in the FC who are online once a week) drops below 8 a small house goes up for sale, below 24 for a medium house, below 48 for a large house to prevent people from starting an FC just to buy a house, and it could go up for sale if the numbers aren't brought back up in a week.
***not a solution but I thought this might be interesting***
create a legendary housing district for people who accomplish extremely difficult tasks in the game like top 10 pvp players in the server or those who clear the most difficult raids while having all jobs at max level whilst being the first to do so on their server, or art contest winners. things like that.
but other than that i can agree
fcs rlly need buyable land in zones that weren't fully explored for fc land that they can place plots in/grow trees,mine rocks etc on like the steps and ruby seed that will fix alot split fc lands from personal ones.
yeah I agree instanced housing would be another POSSIBLE solution, that's why the topic is POSSIBLE solutions. I'm 100% for instanced housing as long as it's done right. I believe it's the best solution.Ridiculous prices feed RMT. This is why SE clamped down on house flipping with the placard changes. I'll be shocked if they introduce anything like this.
Lottery does not fix the actual issue, which is the amount of available plots. This would only change who gets a house. It won't increase the amount of home owners. There would still be just as many unhappy players. We need more houses. Not more rng.
No. We pay a sub already, and it's supposed to include the housing system.
No. Allow fcs to be what sort of fc they want to be. The game should not be dictating how a community plays as long as it's not against the ToS. This suggestion would severely punish rp fcs because rping doesn't "clear content" in a manner that the game can track.
My god section this is just horrible.
Why do you think it's a good idea to punish an entire fc just because the fc leader hasn't logged in for a month? There are loads of legitimate reasons why this could happen. They could be sick. Have financial issues. Their gaming machine could be broken. They just want to take a break.
That active member amount requirement would literally punish fcs if members leave. How is this fair on the fc? People don't always leave due to drama. Sometimes the fc isn't someone's jam, and they leave to find something better suited to them. It also would punish fcs for kicking members they don't want. You really think it's a good idea to force fcs to keep players they don't want, and/or recruit random players just so they can keep their house?
Never mind how you would also need the members to be online as well? My fc has over 25 individual players, and on xmas week we didn't have more than a handful log in to play the game. If we had your system we would have lost our house just because our members were visiting their families at xmas.
Good god...
Something tells me you have never been in a position of authority in an online community.
No, this feeds elitism. I am completely against this.
I am surprised that none of your "possible solutions" include the most obvious and best one, which is proper instanced housing. Something that would make all the issues of housing availability and acquisition completely disappear.
regarding your comments about an absent fc leader: pass lead until you return, if you cant trust your comrades, what kind of FC are you.
regarding your comments about member requirements: your fc has 25, I'd think it be really easy for you to maintain 8 active players per week.
also, even if any of these methods were implemented there would be alot more details surrounding them and all this is hypothetical discussion anyways.
yes, this would be amazing.no to the lottery that would honestly be just wrong lol because rng depend on a house no nop bad bad idea ..
but other than that i can agree
fcs rlly need buyable land in zones that weren't fully explored for fc land that they can place plots in/grow trees,mine rocks etc on like the steps and ruby seed that will fix alot split fc lands from personal ones.
true, but at the end of the day they are a company, and I'd be willing to pay some extra $$$ a month for FC housing. in all honesty I think the housing system needs a complete overhaul with more properties available, but it feels like the only realistic solution is instanced housing for FCs and individuals.No. This actually incentivizes SE to strangle the normal housing so they can make more money off premium. Besides, if they have time to work out a whole new system, they can utilize that for instanced housing with indoor/outdoor space and the ability to adjust the size.
Please explain how you pass lead if your gaming machine dies or if you unexpectedly end up in hospital.
Thank you for completely ignoring a real scenario I explained to you; that my fc was very quiet for a week due to Xmas, and that under the system you suggested we would have lost our house due to being classed as inactive for that week.
Your suggestions regarding fc houses are frankly extreme and give no consideration to how players act, the common constraints that may prevent them from playing for a short period such as a week, and how a healthy fc in general works.
The lottery system would be the one dev pick for temporary solutions but they went for another failure system call rng timer. Lottery will not fix the core issue thought, there just shortage of supply. Unless dev add more ward or change housing ward into individual instance nothing will change, however, I am all in favour of replacing the rng timer with lottery for temporary solution
I don't think he's honestly been lead of any online community. It's not like an actual corporation with the government glaring at it. It's a bunch of people sitting around gaming. A cousin of mine got hit by a car (a very bad hit) and would not be logging on to XIV for a looong, long time.
Whooops guess he loses his FC house! Silly shoulda transferred leadership XD
The heaviest sarcasm because he wouldn't be concerned about said house.
To this end, I'm glad the system moves down to next in rank followed by last online for leadership. But I think the housing timer is faster.
Last edited by Gula; 04-10-2019 at 04:16 PM. Reason: Typing while sleepy isn't a good idea
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