Quote Originally Posted by Brightamethyst View Post
The screen fade might be a technical thing they can't easily change. Accepting a raise acts more like a teleport than a movement ability and those always involve a fade.
Quote Originally Posted by Iscah View Post
Good point - it might even be tied to the same mechanism that warps you back to an aetheryte if you revive yourself in the field, which does need to fade out and in again because you probably can't "travel by camera" back to your homepoint in that situation.
But return and raise have two different confirmation boxes. The game knows which one is happening, so there should be no problem decoupling them. Raise will never teleport you more than 30y, and it will never teleport you through a wall, so it should always be safe to treat it like a dash/jump ability.