Quote Originally Posted by Rongway View Post
As Brightamethyst has pointed out, raises work the way they work because it's a safety feature.

But if we're talking about QoL, here are some things that would be helpful:

A) When someone has a Raise prompt, show them (perhaps with a small personal waymark, or a small immovable personal ground target) where the raise will put them.
B) Don't fade the camera out and back in when they raise. Just have the camera follow them to the new position, as if it were any normal movement ability.


There's not really a good reason for a camera fade unless you're returning.
Yeah, the fade camera is the most annoying aboit raise, often get lost a little bit after being raise try to figure where i'm for the next mechanic