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  1. #11
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    The QoL thing I want is if I raise them and I pop an insta heal before thier fully rezzed I'd like it to go through anyways and heal them instead of getting wasted.

    Oh and I'd like for WHM to rez them with no sickness since well they're kind of a boring healer type.
    (0)

  2. #12
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Brightamethyst View Post
    The screen fade might be a technical thing they can't easily change. Accepting a raise acts more like a teleport than a movement ability and those always involve a fade.
    Good point - it might even be tied to the same mechanism that warps you back to an aetheryte if you revive yourself in the field, which does need to fade out and in again because you probably can't "travel by camera" back to your homepoint in that situation.
    (0)

  3. #13
    Player
    Felien's Avatar
    Join Date
    Aug 2015
    Posts
    94
    Character
    Felien Eurelt
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I don’t get why there is a problem. You have 10 sec invulnerability, also close to the healer usually because a smn or a red can raise you far (unlucky). So he can top you of. Is not perfect but not bad.
    (0)

  4. #14
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Brightamethyst View Post
    The screen fade might be a technical thing they can't easily change. Accepting a raise acts more like a teleport than a movement ability and those always involve a fade.
    Quote Originally Posted by Iscah View Post
    Good point - it might even be tied to the same mechanism that warps you back to an aetheryte if you revive yourself in the field, which does need to fade out and in again because you probably can't "travel by camera" back to your homepoint in that situation.
    But return and raise have two different confirmation boxes. The game knows which one is happening, so there should be no problem decoupling them. Raise will never teleport you more than 30y, and it will never teleport you through a wall, so it should always be safe to treat it like a dash/jump ability.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  5. #15
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Greven View Post
    Remember that after raising you are invincible for a few seconds if you don't do any action so if you get raised in an AoE just stand in there and do nothing, you will get no damage.
    The trouble with this is there's no indicator for when said invincibility runs out. I've had times where I rezzed, took my hands off the keyboard while I waited for a heal and died again on the next pulse of a raid-wide AoE within the span of seconds. To this day I don't know if it's only cancelled by actions, or if movement will too, because nowhere in the game does it actually mention the invulnerability.

    For all I know the so-called "invincibility" is just being untargetable by snapshots during the actual rez animation and nothing else.
    (1)
    Last edited by Archwizard; 04-14-2019 at 02:39 AM.

  6. #16
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Like they did for Summon for SCH & INV, they should reduce the cast time of Raise to 3 sec.
    It's annoying to keep Swiftcast for this in progress.
    (1)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  7. #17
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Archwizard View Post
    The trouble with this is there's no indicator for when said invincibility runs out. I've had times where I rezzed, took my hands off the keyboard while I waited for a heal and died again on the next pulse of a raid-wide AoE within the span of seconds. To this day I don't know if it's only cancelled by actions, or if movement will too, because nowhere in the game does it actually mention the invulnerability.

    For all I know the so-called "invincibility" is just being untargetable by snapshots during the actual rez animation and nothing else.
    It should be cleared somewhere in the game, like in the ress skill description. Form want I remember it's about 2 secs invincibility if you don't do any action, movements included.
    (0)

  8. #18
    Player
    milovan's Avatar
    Join Date
    Feb 2019
    Location
    The Holy See of Ishgard
    Posts
    65
    Character
    Milo Van
    World
    Alexander
    Main Class
    Dragoon Lv 70
    or maybe just res as usual but instead of blacking out, the camera moves towards the res location.
    (0)

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