The screen fade might be a technical thing they can't easily change. Accepting a raise acts more like a teleport than a movement ability and those always involve a fade.
The screen fade might be a technical thing they can't easily change. Accepting a raise acts more like a teleport than a movement ability and those always involve a fade.






Good point - it might even be tied to the same mechanism that warps you back to an aetheryte if you revive yourself in the field, which does need to fade out and in again because you probably can't "travel by camera" back to your homepoint in that situation.





But return and raise have two different confirmation boxes. The game knows which one is happening, so there should be no problem decoupling them. Raise will never teleport you more than 30y, and it will never teleport you through a wall, so it should always be safe to treat it like a dash/jump ability.
Error 3102 Club, Order of the 52nd Hour


The QoL thing I want is if I raise them and I pop an insta heal before thier fully rezzed I'd like it to go through anyways and heal them instead of getting wasted.
Oh and I'd like for WHM to rez them with no sickness since well they're kind of a boring healer type.

I don’t get why there is a problem. You have 10 sec invulnerability, also close to the healer usually because a smn or a red can raise you far (unlucky). So he can top you of. Is not perfect but not bad.




Like they did for Summon for SCH & INV, they should reduce the cast time of Raise to 3 sec.
It's annoying to keep Swiftcast for this in progress.



It should be cleared somewhere in the game, like in the ress skill description. Form want I remember it's about 2 secs invincibility if you don't do any action, movements included.The trouble with this is there's no indicator for when said invincibility runs out. I've had times where I rezzed, took my hands off the keyboard while I waited for a heal and died again on the next pulse of a raid-wide AoE within the span of seconds. To this day I don't know if it's only cancelled by actions, or if movement will too, because nowhere in the game does it actually mention the invulnerability.
For all I know the so-called "invincibility" is just being untargetable by snapshots during the actual rez animation and nothing else.

or maybe just res as usual but instead of blacking out, the camera moves towards the res location.
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