... Please let us raise in the spot that we die without a camera cut, usually lost myself a little bit when i'm getting raise and teleport me to healer position, and it's become annoying when i'm in eureka map
... Please let us raise in the spot that we die without a camera cut, usually lost myself a little bit when i'm getting raise and teleport me to healer position, and it's become annoying when i'm in eureka map
So you'd rather raise in the dangerous place where you died, rather than the safe place where the other player is?
With the mechanic of the boss, i dont think anywhere is a really a safe place, there are many time after healer res, boss just put the aoe mark right at her place
Scenario 1: You forget to walk in Eureka and get eaten by a dragon. Would you rather raise A) right on top of the dragon, or B) 20 yalms away where I'm standing and casting raise while not aggroing anything?
Scenario 2: Oops! You Displacement/Elusive Jump/etc, into a death wall! Would you rather raise A) right back in the death pool, or B) where I'm standing not dying?
Sometimes, but if you know a mechanic is coming you could just not accept the raise until after it ends.there are many time after healer res, boss just put the aoe mark right at her place
As Brightamethyst has pointed out, raises work the way they work because it's a safety feature.
But if we're talking about QoL, here are some things that would be helpful:
A) When someone has a Raise prompt, show them (perhaps with a small personal waymark, or a small immovable personal ground target) where the raise will put them.
B) Don't fade the camera out and back in when they raise. Just have the camera follow them to the new position, as if it were any normal movement ability.
There's not really a good reason for a camera fade unless you're returning.
Last edited by Rongway; 04-09-2019 at 03:07 PM.
Remember that after raising you are invincible for a few seconds if you don't do any action so if you get raised in an AoE just stand in there and do nothing, you will get no damage.
If i had to add a small QoL to raise, it would be to make it impossible to raise someone who already got one.
All this wasted mana all these year because of random raises.
As long as they have the "raise buff", it should disable the possibility to use another one.
At the least they should finally put a buff icon on raised character that tells them "HEY IF YOU DONT DO ANYTHING YOU'LL BE INVINCIBLE FOR THE NEXT TEN SECONDS"
Many people don't know it does that.
I didn't even know it was a thing until late last year.
Yeah, the fade camera is the most annoying aboit raise, often get lost a little bit after being raise try to figure where i'm for the next mechanicAs Brightamethyst has pointed out, raises work the way they work because it's a safety feature.
But if we're talking about QoL, here are some things that would be helpful:
A) When someone has a Raise prompt, show them (perhaps with a small personal waymark, or a small immovable personal ground target) where the raise will put them.
B) Don't fade the camera out and back in when they raise. Just have the camera follow them to the new position, as if it were any normal movement ability.
There's not really a good reason for a camera fade unless you're returning.
The screen fade might be a technical thing they can't easily change. Accepting a raise acts more like a teleport than a movement ability and those always involve a fade.
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