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  1. #1
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100

    Small QoL i want to raise spell...!!!

    ... Please let us raise in the spot that we die without a camera cut, usually lost myself a little bit when i'm getting raise and teleport me to healer position, and it's become annoying when i'm in eureka map
    (0)

  2. #2
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    So you'd rather raise in the dangerous place where you died, rather than the safe place where the other player is?
    (11)

  3. #3
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Brightamethyst View Post
    So you'd rather raise in the dangerous place where you died, rather than the safe place where the other player is?
    With the mechanic of the boss, i dont think anywhere is a really a safe place, there are many time after healer res, boss just put the aoe mark right at her place
    (1)

  4. #4
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ShariusTC View Post
    With the mechanic of the boss, i dont think anywhere is a really a safe place
    Scenario 1: You forget to walk in Eureka and get eaten by a dragon. Would you rather raise A) right on top of the dragon, or B) 20 yalms away where I'm standing and casting raise while not aggroing anything?

    Scenario 2: Oops! You Displacement/Elusive Jump/etc, into a death wall! Would you rather raise A) right back in the death pool, or B) where I'm standing not dying?

    there are many time after healer res, boss just put the aoe mark right at her place
    Sometimes, but if you know a mechanic is coming you could just not accept the raise until after it ends.
    (15)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,164
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    As Brightamethyst has pointed out, raises work the way they work because it's a safety feature.

    But if we're talking about QoL, here are some things that would be helpful:

    A) When someone has a Raise prompt, show them (perhaps with a small personal waymark, or a small immovable personal ground target) where the raise will put them.
    B) Don't fade the camera out and back in when they raise. Just have the camera follow them to the new position, as if it were any normal movement ability.


    There's not really a good reason for a camera fade unless you're returning.
    (4)
    Last edited by Rongway; 04-09-2019 at 03:07 PM.

  6. #6
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Remember that after raising you are invincible for a few seconds if you don't do any action so if you get raised in an AoE just stand in there and do nothing, you will get no damage.
    (7)

  7. #7
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    If i had to add a small QoL to raise, it would be to make it impossible to raise someone who already got one.
    All this wasted mana all these year because of random raises.

    As long as they have the "raise buff", it should disable the possibility to use another one.
    (4)

  8. #8
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    At the least they should finally put a buff icon on raised character that tells them "HEY IF YOU DONT DO ANYTHING YOU'LL BE INVINCIBLE FOR THE NEXT TEN SECONDS"

    Many people don't know it does that.
    I didn't even know it was a thing until late last year.
    (8)

  9. #9
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rongway View Post
    As Brightamethyst has pointed out, raises work the way they work because it's a safety feature.

    But if we're talking about QoL, here are some things that would be helpful:

    A) When someone has a Raise prompt, show them (perhaps with a small personal waymark, or a small immovable personal ground target) where the raise will put them.
    B) Don't fade the camera out and back in when they raise. Just have the camera follow them to the new position, as if it were any normal movement ability.


    There's not really a good reason for a camera fade unless you're returning.
    Yeah, the fade camera is the most annoying aboit raise, often get lost a little bit after being raise try to figure where i'm for the next mechanic
    (0)

  10. #10
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    The screen fade might be a technical thing they can't easily change. Accepting a raise acts more like a teleport than a movement ability and those always involve a fade.
    (0)

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