FFXI: a game I played for years, had fun playing because of my awesome friends, defeated many difficult challenges in, and was plagued by devs who thought they knew what the players wanted more than the players themselves.
FFXI: a game I played for years, had fun playing because of my awesome friends, defeated many difficult challenges in, and was plagued by devs who thought they knew what the players wanted more than the players themselves.
Yes ... yes i did ... although i gather it was related to 'forced party play/stationary camp/grind' etc.
I played WoW and Star Wars. I never really saw the attraction to either and left both after a couple months.
I'd even say FFXIV at launch was the better game over either of those two. ... but the phrase, 'that's just me' probably really does apply in this case. xD
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
That's exactly the point.
packing 11-years old content with different name will bring this game to closure for sure: old ffxi player will never touch it, they played it for 11 years and they want something new. Potential new player see a sorpassed gameplay and never touch the game.
Basicly, ffxi was great, but don't bring it back with an other name. Let ffxiv walk his road
No offense, but it's your own fault you spent days looking for a party. Too many people sit around with their hands in their pockets and claim design flaw. If you want it, go get it! I'll say again, it took me just 3 weeks to get 1-75 THF because I started the majority of my groups.I don't think he meant that forced grouping was a terrible thing all around. He just meant it was a hard stop for a lot of people because you couldn't progress your character without relying on the avialability of other people. I recall sitting in Jeuno for days at a time on my dragoon LFG. and when that invite came it was like winning the lotto. Then those PTs lasted for hours.
The first ~5 years of FFXI there was no real viable way to progress even at a slow pace to level solo.
Not until they added Campaign, fields of valor and more recently EXP adjustments did they made solo a tangable option for a player.
My signature is edible. Go ahead, try some.
I agree.. and I didn't play FFXI... what I mean by repacking.. is using the spirit of FFXI.. the innovative thinking that gave so much varying content... more NMs than Jay Leno has cars... Long term goals... always something to do....That's exactly the point.
packing 11-years old content with different name will bring this game to closure for sure: old ffxi player will never touch it, they played it for 11 years and they want something new. Potential new player see a sorpassed gameplay and never touch the game.
Basicly, ffxi was great, but don't bring it back with an other name. Let ffxiv walk his road
I think the best compromise is to take ideas from FFXI (And honestly other MMOs too) and use them not as a blueprint... but as inspiration for a brand new gameplay experience
I think thats what most FFXI vets ask for when they bring up FFXI... nto a clone.. or a reskin... but a fun experience...
Its only a very small minority that ask for a true FFXI-2... and they kind of spoil everyone elses image of FFXI vets
No, it's definitely a design flaw. The classes were way too unbalanced; mostly showing their bias by favouring Samurai and barely providing effective healers other than White Mage or Red Mage. For the longest time, Dragoon was at the bottom of the list of jobs to invite to groups. So, anyone who wanted to play it were forced to wait long hours for invites or forced to play another job to enjoy the game. The classes should be balanced enough to give freedom for players to play any class they want.No offense, but it's your own fault you spent days looking for a party. Too many people sit around with their hands in their pockets and claim design flaw. If you want it, go get it! I'll say again, it took me just 3 weeks to get 1-75 THF because I started the majority of my groups.
Also, you know that everyone is different so it shouldn't be a surprise to you that a lot of people were too lazy to start their own groups.
*Shameless plug alert*No, it's definitely a design flaw. The classes were way too unbalanced; mostly showing their bias by favouring Samurai and barely providing effective healers other than White Mage or Red Mage. For the longest time, Dragoon was at the bottom of the list of jobs to invite to groups. So, anyone who wanted to play it were forced to wait long hours for invites or forced to play another job to enjoy the game. The classes should be balanced enough to give freedom for players to play any class they want.
Also, you know that everyone is different so it shouldn't be a surprise to you that a lot of people were too lazy to start their own groups.
Thats why we need this to promote using every class:
http://forum.square-enix.com/ffxiv/t...-Battle-Theory
Well yeah I agree... it's mostly 4 classes you see in groups. I have Pugilist as my first 50 because I enjoyed the class, but it was basically unwated because the class is broken. So I just went over to my usual class (healer) and got that to 50 (and several others) so I can group. These classes definitely still need more adjusting.*Shameless plug alert*
Thats why we need this to promote using every class:
http://forum.square-enix.com/ffxiv/t...-Battle-Theory
Edit: what the... my avatar changed in two posts?
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