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Thread: Fate levelling

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  1. #1
    Player
    qqmoarploxify's Avatar
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    Jan 2014
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    Character
    Navare Southway
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    Siren
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    Conjurer Lv 73

    Fate levelling

    Seems to really suck now. I would love to see a bunch of people doing fates like I used to back when I played in AAR. Would having all fates give the amount of EXP that the bonus EXP fates give make them more attractive to people as a way to actually level?

    Also, the boss ones take way to long to do without a few people. I think they should get a nerf if only 1 or 2 people are actually doing those ones.
    (14)

  2. #2
    Player
    Alucard135's Avatar
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    Diaval Alucard
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    Cactuar
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    Red Mage Lv 80
    I would prefer that over running dungeons. But if they did that, they would kill the queue times for dungeons (maybe the trust system could fix that?).
    (2)

  3. #3
    Player
    qqmoarploxify's Avatar
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    Navare Southway
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    Siren
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    Conjurer Lv 73
    Quote Originally Posted by Alucard135 View Post
    I would prefer that over running dungeons. But if they did that, they would kill the queue times for dungeons (maybe the trust system could fix that?).
    I think they just need to better balance dungeon exp per hour and fate exp per hour. Perhaps joining a party shouldn't kick you from your dungeon qu so that way you can farm fates with a group while in que.
    (1)

  4. #4
    Player
    Kalise's Avatar
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    Kalise Relanah
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    Cerberus
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    Gunbreaker Lv 80
    Quote Originally Posted by Alucard135 View Post
    But if they did that, they would kill the queue times for dungeons (maybe the trust system could fix that?).
    Well, if PotD/HoH hasn't killed queue times for dungeons... I doubt that FATEs being relevant would either.

    Quote Originally Posted by Hasrat View Post
    You want your combat job to get experience for not doing any combat?
    You realize how many MSQ, Side Quest and Beast Tribe Quests don't involve any combat right?

    Quote Originally Posted by qqmoarploxify View Post
    Would having all fates give the amount of EXP that the bonus EXP fates give make them more attractive to people as a way to actually level?
    Increasing their EXP gains would make them more attractive for people to use them to level...

    The question then is... Would it be attractive ENOUGH?

    Given that you can just sit around anywhere and pop yourself into the Duty Finder for a dungeon. Or can just sit in South Shroud/Ruby Sea and queue up for PotD/HoH.

    Meanwhile, effective FATE leveling would require moving around the zone doing FATEs, as well as moving to different zones as you reach certain levels (Made more awkward by expansions having zones last like 1-2 levels as opposed to ARR where zones would last like 4-6 levels making "Trains" more easily found and maintained)

    So yeah...

    FATEs need to give appropriate rewards for the time spent actually doing them.

    But also, there would need to be a reason to actually be in the zone outside of the FATEs.

    Since, I think that's one of the biggest flaws with Eureka. That, unless you're farming FATEs... You don't really have anything else to do. Which makes it kind of dull when you're sat around while people are AoE farming trash mobs trying to get a FATE to actually spawn.

    Like, I recently leveled up a job through SB using the sidequests and it had a much better flow. As I was going around doing these side quests, whenever a FATE popped up nearby (With ToF experience bonus because that's the only time their experience is relevant for how long it takes to solo them >.>) I'd head over and do it.

    It wasn't me going into the zone with the intention of farming FATEs, nor was it me chasing FATE spawns around the map. It was merely, me doing something for progression and having random FATEs be a little detour from what I was originally doing.

    So yeah... I really think that, not only do FATEs need better rewards, but there should also be something that gets people into the zones outside of FATEs (Ideally, something that can be continually done as opposed to MSQ/Side Quest once and done per character)
    (3)

  5. #5
    Player
    KageTokage's Avatar
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    Alijana Tumet
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    Cactuar
    Main Class
    Ninja Lv 100
    FATEs have honestly gotten unpopular to the point where the bulk of players I see grinding them in HW/SB areas are doing it with bots.

    Squadrons and PotD are much better for EXP in the 1-60 range.
    (2)

  6. #6
    Player
    Roda's Avatar
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    Aug 2013
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    Ul'dah
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    Character
    Roda Tirhaalo
    World
    Balmung
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    Pictomancer Lv 100
    I'd much rather be out interacting in the world than going through slightly different patterns of perfectly square rooms in PotD. :T
    (12)

  7. #7
    Player
    Orbus's Avatar
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    Dec 2018
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    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    All they have to do is make fates give a decent amount of exp, rather than a tiny sliver to your exp bar.
    People actually do ARR fates cause its still a decent form of exp while waiting for dungeon queues.
    I get that they want the duty finder to be the main way of leveling outside of MSQ quests, but doing that by making fates just a waste of time isn't a good solution and just begs the question why they bother with fates at all.
    (7)

  8. #8
    Player
    Valkyrie_Lenneth's Avatar
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    Limsa Lominsa
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    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Orbus View Post
    All they have to do is make fates give a decent amount of exp, rather than a tiny sliver to your exp bar.
    People actually do ARR fates cause its still a decent form of exp while waiting for dungeon queues.
    I get that they want the duty finder to be the main way of leveling outside of MSQ quests, but doing that by making fates just a waste of time isn't a good solution and just begs the question why they bother with fates at all.
    Fates are great when you only need a few hundred thousand xp to level. Most of my dings to 70 were on fates. Same with 60 actually...
    (0)

  9. #9
    Player
    Wynn_Storm's Avatar
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    Apr 2018
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    Character
    Wynn Storm
    World
    Mateus
    Main Class
    Samurai Lv 90
    Fates are not really rewarding and that's a problem.

    I hope fates are handled better in ShB.
    (5)

  10. #10
    Player
    Galaktica's Avatar
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    Mar 2015
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    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    I just can't for the life of me figure out how FATEs are still so boring after all these years. 99.9% of FATEs involve killing stuff in the more tedious way possible. Even it's about collecting something, you still usually have to kill stuff to collect that something. There's like that one FATE in SB that I think involves sheep or something where you don't actually have to kill anything? I can't remember, it's been so long lol. Point is, surely they could throw together more FATEs where no fighting is required if for no other reason than to break up the monotony.
    (2)

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