Quote Originally Posted by KikoriL View Post
I can't say I disagree with making it so the scenes can't be skipped; there's a lot of story in those two duties.
But gods does it take forever.
Why not utilize functions currently in the code to allow the party to progress as a unit? We have a ready checker that say "everyone has ___ seconds to respond, and if everyone responds before the timer expires, the ready check concludes quicker." It should be simple enough to use this with two simple tweaks to the functionality.

I have not read the whole thread so apologies if this has already be mentioned: you cant do this because players will just feel harassed to skip. I have seen this already when entering a new dungeon or trail for the first time, and sitting through the cut scene while people are insulting me for not skipping it (not supper common, but not that rare either.) In long dungeon runs, where the kick-function becomes available mid dungeon, this can result on a lot of trolling, kicking players that honestly want to watch the whole experience for the first time.

BTW, I returned a while back, and did the MSQ roulette... and got to see the whole thing for the first time ever. I really had missed on a LOT of content due to community rush. I like the way it works now.