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  1. #1
    Player
    Akisohida's Avatar
    Join Date
    Aug 2016
    Posts
    45
    Character
    Rajani Ky'reath
    World
    Excalibur
    Main Class
    Red Mage Lv 60

    What's The Lowest CD You Can Obtain?

    I'm just curious, really. I'm level 41 and gearing out as best as I can for the moment, aware that I won't really get the good gear until way later.

    So, hypothetically, at max level, if someone geared hard into Skill Speed as DPS (In my case; Lancer/Dragoon), what is the quickest they could reduce skill cooldowns too?

    At the moment, I have most skills from 3 seconds down to 2.47 seconds.
    (0)

  2. #2
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Global cooldowns typically hover between 2.35-2.47 seconds for most classes for most of the game, depending on your skill/spell speed. Exceptions are Ninja and Monk, who have abilities built into the optimal rotations that push the cooldown lower. The way the game's stats work is that the higher your level, the more of a certain stat you'll need to achieve the same effect as what you had as a lower level character (which is particularly true for critical hit rate, though that calculation mostly takes into account the level of the enemy you're attacking too).

    For the most part, having too much of either stat is actually considered a bad thing, because it leads to faster TP drain and off-globals clipping, to the point where those points in skill speed would have been better going to other secondary stats like critical hit rate. For example, Bards, considered the class with the most spammable attacks, currently hover around 2.47-2.48 second global cooldowns with their current best in slot gear. This isn't considered a problem because the way the class plays involves a lot of ability weaving between each global cooldown skill (due to the way critical hits with our damage over time ticks either reset the cooldown for one of our abilities, gives us a mini-haste, or triggers another ability for use), making the class incredibly fast-paced in actual practice. So all those points in skill speed instead go to our astronomically high critical hit rate.

    Basically, the main point of leveling up is to get more abilities to weave in between each GCD, not exactly to lower it.

    I think there's only two or three classes that seriously stack the stats to push their global cooldowns as low as possible, and IIRC they're Samurai and Black Mage, though I'm not too familiar with them (they're probably only to a certain breakpoint).
    (2)
    Last edited by SaitoHikari; 04-08-2019 at 06:24 AM.
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  3. #3
    Player
    Akisohida's Avatar
    Join Date
    Aug 2016
    Posts
    45
    Character
    Rajani Ky'reath
    World
    Excalibur
    Main Class
    Red Mage Lv 60
    Quote Originally Posted by SaitoHikari View Post
    Global cooldowns typically hover between 2.35-2.47 seconds for most classes for most of the game, depending on your skill/spell speed. Exceptions are Ninja and Monk, who have abilities built into the optimal rotations that push the cooldown lower. The way the game's stats work is that the higher your level, the more of a certain stat you'll need to achieve the same effect as what you had as a lower level character (which is particularly true for critical hit rate, though that calculation mostly takes into account the level of the enemy you're attacking too).

    For the most part, having too much of either stat is actually considered a bad thing, because it leads to faster TP drain and off-globals clipping, to the point where those points in skill speed would have been better going to other secondary stats like critical hit rate. For example, Bards, considered the class with the most spammable attacks, currently hover around 2.47-2.48 second global cooldowns with their current best in slot gear. This isn't considered a problem because the way the class plays involves a lot of ability weaving between each global cooldown skill, making the class incredibly fast-paced in actual practice.

    Basically, the main point of leveling up is to get more abilities to weave in between each GCD, not exactly to lower it.

    I think there's only two or three classes that seriously stack the stats to push their global cooldowns as low as possible, and IIRC they're Samurai and Black Mage, though I'm not too familiar with them (they're probably only to a certain breakpoint).
    Huh, well thank you very much. It never occurred to me that too much skill speed would be bad. I'll stick at the 2.45 I now have for my class skills since I've used some materia.

    Though I am speaking of class skills, not globals.
    (0)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,390
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    You can naturally get around 14% speed from super stacking, maybe 15%. We'll round 15% since it's easier.

    That's -.375 ro 2.12 GCD.

    Ninjas and Monks get the largest attack speed buff at 15%, so 2.12 x .85 = 1.80
    Astros giving an improved Arrow at 15%, so 1.8 x .85 = 1.53
    Scholars with 3% from Selene - 1.48

    1.48 is approximately a 41% total haste increase.
    (5)

  5. #5
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    BLM definitely benefit from it, but probably not as much as the class use to in HW.
    Or rather, we can stack so much spell speed now that it becomes unnecessary.
    The fact is that we're still bound by our mp then have to switch into our umbral phase which is a literal dead weight to our dps, and while umbral phase restores mp it's not instant and even umbral 3 doesn't restore it all in one tick, and the ticks are server sided via the servers clock.
    To help fill in that time so we're not just sitting on our butts for upwards of six seconds doing nothing we'll use ice4 and foul, and if the mood strikes us, thunder 3, and it's entirely possible to launch the ice4 and foul and switch back to astral before all our mp has recovered, especially if we have leylines up, if we land in the umbral phase at an unlucky point. (right after it ticked)

    It helps with potentially getting a spell off when you would have had to otherwise move and interrupt your cast, but then having good placement and knowing when to activate swift and triple cast will make risky maneuvers like this unnecessary to begin with.
    (1)
    Last edited by Orbus; 04-08-2019 at 08:21 AM.

  6. #6
    Player
    Akisohida's Avatar
    Join Date
    Aug 2016
    Posts
    45
    Character
    Rajani Ky'reath
    World
    Excalibur
    Main Class
    Red Mage Lv 60
    Thank you for the info, everyone!
    I may level a BLM, since it's been so long, though my main, as you can see, is a Red Mage. I'm just getting back into the game after a years hiatus.
    (0)

  7. 04-17-2019 10:51 AM

  8. #7
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by SaitoHikari View Post
    Global cooldowns typically hover between 2.35-2.47 seconds for most classes for most of the game, depending on your skill/spell speed. Exceptions are Ninja and Monk, who have abilities built into the optimal rotations that push the cooldown lower. The way the game's stats work is that the higher your level, the more of a certain stat you'll need to achieve the same effect as what you had as a lower level character (which is particularly true for critical hit rate, though that calculation mostly takes into account the level of the enemy you're attacking too).

    For the most part, having too much of either stat is actually considered a bad thing, because it leads to faster TP drain and off-globals clipping, to the point where those points in skill speed would have been better going to other secondary stats like critical hit rate. For example, Bards, considered the class with the most spammable attacks, currently hover around 2.47-2.48 second global cooldowns with their current best in slot gear. This isn't considered a problem because the way the class plays involves a lot of ability weaving between each global cooldown skill (due to the way critical hits with our damage over time ticks either reset the cooldown for one of our abilities, gives us a mini-haste, or triggers another ability for use), making the class incredibly fast-paced in actual practice. So all those points in skill speed instead go to our astronomically high critical hit rate.

    Basically, the main point of leveling up is to get more abilities to weave in between each GCD, not exactly to lower it.

    I think there's only two or three classes that seriously stack the stats to push their global cooldowns as low as possible, and IIRC they're Samurai and Black Mage, though I'm not too familiar with them (they're probably only to a certain breakpoint).
    Samurai as well for lower sks thanks to Shifu buff. I know a lot of us run with 2.08 it 2.11. Less if they go full Sks for the over 2100 build.
    (1)

  9. #8
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    You can naturally get around 14% speed from super stacking, maybe 15%. We'll round 15% since it's easier.

    That's -.375 ro 2.12 GCD.

    Ninjas and Monks get the largest attack speed buff at 15%, so 2.12 x .85 = 1.80
    Astros giving an improved Arrow at 15%, so 1.8 x .85 = 1.53
    Scholars with 3% from Selene - 1.48

    1.48 is approximately a 41% total haste increase.
    It's my understanding that the game eventually locks your GCD from getting below a 1.5 GCD, though I don't recall where I heard that.
    (2)

  10. #9
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Akisohida View Post
    Though I am speaking of class skills, not globals.
    Ability cooldowns timers can't be altered except for some fight or class specific mechanics. GCD speed is currently hardcapped at 1.5s minimum and can't go any lower. Skill/spell speed only affects GCD speed.
    (0)

  11. #10
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,141
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    It's my understanding that the game eventually locks your GCD from getting below a 1.5 GCD, though I don't recall where I heard that.
    This vid from 2016 demonstrates a GCD floor of 1.50s.
    (3)
    Error 3102 Club, Order of the 52nd Hour