Quote Originally Posted by Kalise View Post
Snip...
The problem with all of this is that most players will choose the path of least resistance. If FATEs gave comparable EXP and rewards to dungeons, then fewer people would run dungeons. Then there is also the fact that tying just about anything to FATEs seems to set players off, along with the extremely annoying FATE notification noise when you enter the circle which interrupts the BGM or mount music. Most don't like it, but they'll do them if they have to. FATEs are a withering plant, and much like battlecraft leves, probably should just be left to die.

Normally I have a suggestion or two on how to keep things relevant, but I am drawing a blank with FATEs. Even if they did give more exp and rewards, they're not even that fun to do. If the majority of the playerbase echos my thoughts on this, then creating more in ShB is a complete total waste of dev resources. Of course, I would love to hear suggestions on how to make them not only relevant, but also fun to do. However, increasing their exp and rewards is not one them, unfortunately.