As long as Fates are simply boring and take way to long to kill, for what they give, i don't want to see SE tying stuff to them AGAIN.In my opinion this is an issue that deserves petitions and uproar. Fates need to become important again. In HW they became less important until you had to farm them for the relic weapon. In Stormblood I have never seen groups of players doing fates. A few times I soloed one here and there, and on rare occasions someone would join in. But for the most part they go completely untouched.
One idea I have is to combine fates with the concept of Eureka. Tie it to the relic weapon. Instead of going into an instanced zone make it so that by completing a certain number of fates it spawns a max level fate which drops a specific item you need. And you must have your relic weapon equipped during the fate to get the item.
Of course there are some details to work out. So what are your ideas to make fates a relevant part of the game again?
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