Quote Originally Posted by Dustytome View Post
I think the rotation is already saved too. Certain placement areas cause the furniture to angle itself and then there is a very minor placement area where it retains that angle, which is why it's really just a matter of letting us manipulate these values via the ui vs weird placement tricks. The same data's being kept either way, it just makes it easier on the user.
Oh yeah great point, I was thinking on a basic level they wouldn't need to store that but.. if they didn't and you placed something on an edge case every time you entered a room it would be different lol. So clearly they have to, especially since they recently made sure the system saved your exact placement (there were micro differences in the past iirc).

Definitely they should unlock stuff for inside a house then :P, would help make things go faster and less stressfully (no glitch or importance of order madness) and probably add a lot more new ways to use stuff (exterior is a no no though haha).

I had a lore reason for this for instanced content that made something similar to Wildstar housing - as you've seen those cutscenes of us visiting the mother crystal I thought perhaps she'd give us a space of our own near her heart, aether's bosom, sort of thing. Then fiddling with environment, lighting, and scale all sort of makes sense (also house binding items makes more sense since you're converting it into your own unique aether space lol).