Quote Originally Posted by Shougun View Post
I wonder actually if they could save some information or at least not cost much additional information when going to Z + rotational option.. at least I assume (dangerous territory lol) that they are storing the dependency of each item such that a figurine on a table knows that it belong to the table and the table belong to the floating platform which is attached to the wall of the house (to keep items connected and "on top" of things). So if we changed (removed) dependency and made it angular rotation maybe the amount of info doesn't change too much (we already have one type of rotation, we need the other two directions though).
I think the rotation is already saved too. Certain placement areas cause the furniture to angle itself and then there is a very minor placement area where it retains that angle, which is why it's really just a matter of letting us manipulate these values via the ui vs weird placement tricks. The same data's being kept either way, it just makes it easier on the user.