Quote Originally Posted by Dustytome View Post
I don't remember what a good chunk of the bottom half does, but for the top half you could select a piece of furniture and then you could either use the arrows on the ui, manually enter the numbers in the text boxes or (if I'm remembering correctly, it's been a long time) manipulate the furniture using drag/drop mouse controls. Add in a list of furniture so you manually target furniture that may be too far inside other pieces to target and you've got a lot more control over placement without the hassle of using a bunch of time consuming tricks.

With the exception of scaling, this is all information the servers already keep track of. We'd also probably need one additional furniture option to turn off surface snapping either individually or completely.
It's beautiful... I love it lol. Best housing system :3 (imo). That and the send to crate.. what was it like 800 items to store? Then the thousands of exterior and then interior items to actually place XD.

On the cute GUI thing though: The bottom copy transform and paste transform save the three details below, T R S. Can't remember what the T stands for but basically if you had s deselected it would copy the location and rotation of an item but not it's scale. This way you can copy paste the exact wall specification you want without having to set each one manually (position, rotation, scale checked will copy when using "copy transform").

I wonder actually if they could save some information or at least not cost much additional information when going to Z + rotational option.. at least I assume (dangerous territory lol) that they are storing the dependency of each item such that a figurine on a table knows that it belong to the table and the table belong to the floating platform which is attached to the wall of the house (to keep items connected and "on top" of things). So if we changed (removed) dependency and made it angular rotation maybe the amount of info doesn't change too much (we already have one type of rotation, we need the other two directions though).