I would be open to it. Although, I would want more content like BA, but easier to queue with premades, tbh

I would be open to it. Although, I would want more content like BA, but easier to queue with premades, tbh
Min ilvl Castrum was probably the most fun I've had in this game. Something between the simplicity of 4 man dungeons and the chaos of 24 mans.

I wouldn't be opposed to a more modern 8-man dungeon, maybe with some fleshed out mechanics that could work with eight people.
Part of the problem with Trials and Raids is that people suddenly go from 4-man to 8-man and don't know what they should be doing.
Having an 8-man dungeon or two could help teach people how to figure things out.

Again no one said we want an 8 man dungeon cutscene roulette atmosphere like it is in the duty finder. It doesn't even need to be the final dungeon of the storyline that needs to have that much depths and even if it did we can get a tiny one in the beginning and get to see all when the dungeon is complete. Please stop searching for loopholes when there are none. The topic states that there are people who want more 8 man dungeon that will allows us to do more things together and if the que times are that bad try and set it up that it only needs 1 tank 1 healer and 6 dps? That can also be a thing if done right. The options are many. You can even add specific job restrictions to create something new maybe? Stop with the doomsday prophecies of what you've seen in past interview etc a change is always nice especially when we have had this rinse repeat formula for 4 years and accepted it like its the best thing on earth when its not.
Last edited by SkizzleAbernath; 04-07-2019 at 04:42 AM.


I wouldn't mind seeing a new 8 man dungeon or two. Just as long as it isn't buried in cut scenes like the main scenario. Though I think they'd have to make a new entry into DF for it if they were to even put it into the DF.
I'm pretty indifferent about 8 man dungeons. What I'd like to see is 8 man raids that aren't just trials by a different name (having a handful of adds thrown in before the boss arena doesn't make it a raid).
While one might argue that those are the same thing I hold raids to a higher standard of difficulty than simple dungeons.
If it's optional content then perhaps it could be something worth adding to the game, but it cannot be part of MSQ progression. Full parties allow room for more experimentation with duty challenges, as opposed to Light parties which are too small, and alliance parties which can be too difficult to coordinate everyone. So maybe it could be puzzle type dungeons where the party occasionally splits off in to light groups to help each other progress further and regroup for certain things, you know that kind of old school nostalgia that used to be common in previous titles. It could also be something like the Arsenal in Eureka, just on a smaller scale and more easily planned to run with others.



That’s a big no from me dawg


I just want unique dungeons and I don't see that happening with the 4 man standard.
Things like parties splitting to get things done and such, going in separate directions, or activating panels at the same time to open doors, things like that.



I was going to say something really similar to this actually. It needs to serve a purpose mechanic wise within the dungeons in order to be interesting. Standard A to B dungeons? Goodness gracious, no.
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