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  1. #1
    Player
    xHDz_Inferno's Avatar
    Join Date
    Apr 2019
    Posts
    2
    Character
    Joshua Wolfe
    World
    Omega
    Main Class
    Gladiator Lv 40

    Is it okay to stick with one class/job throughout all of ARR, HW and SB?

    I only ask this because keeping one class thought the MSQ makes sense to me because i can take all the class specific rewards from each quest for that one character but as you can only pick one item you only get that one and nothing for other classes, So do i have to just level and other classes/jobs though side stuff like fates, Dungeons, Dailies ect?

    Just i see that alot of people have some of not all classes/jobs leveled was wondering how you dealt with this?

    Thanks!
    (1)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,147
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Gear: Gearing up secondary jobs is a fairly easy thing once you have a job high enough to run some of the higher roulettes and have gil or tomes for the gear you need.

    XP: Jobs lower than your highest benefit from the Armoury Bonus, a +100% boost up to Lv60 and +50% thereafter. There's lots of content besides MSQ too--Deep Dungeons, leves, sidequests, FATEs.

    So neither gear nor XP should be major limiters to your enjoyment of secondary jobs.

    Play how ever many or how ever few jobs you enjoy playing.
    (3)
    Last edited by Rongway; 04-05-2019 at 07:50 PM.

  3. 04-05-2019 07:56 PM

  4. #3
    Player
    xHDz_Inferno's Avatar
    Join Date
    Apr 2019
    Posts
    2
    Character
    Joshua Wolfe
    World
    Omega
    Main Class
    Gladiator Lv 40
    In that same vein if i complete a MSQ or any other quest and i am offereted items as a rewards that are not good enough for my main class anymore should i take gear relevent to another class/job that i want to level? instead of taking the gil pouches?
    (0)

  5. #4
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    If you are caught up to all content and the latest patch you can only gear one job anyways due to the tomestone restriction, it kinda forces you to choose a main job otherwise you would not have a high enough ilv for the hardest new endgame if that's something you are interested in doing. Normally the weekly allowance for the highest tier tomestone is 450, so to get all the gear set it's going to take like 10 weeks (or 5 weeks currently since it's 900) the whole tomestone system is extremely stale and boring at this point as it's been the same since ARR.

    I've done 90% of the game as PLD and never felt the need to have another job for stuff that I didn't already do, I usually only bring out the other jobs once my main has hit the lv cap because there's tonnes of side stuff like beast tribe and quests that you wouldn't get any experience from them if you just did them all on your main job.
    (0)

  6. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by xHDz_Inferno View Post
    In that same vein if i complete a MSQ or any other quest and i am offereted items as a rewards that are not good enough for my main class anymore should i take gear relevent to another class/job that i want to level? instead of taking the gil pouches?
    Depending at the pace you want to reach end content and how you like to play you can do a few things, for example what I do with those is sell them BUT I don't mind collecting a few pieces of gear from a dungeon / use my tokens to get something too. If you want the fast and strong, just grabbing the proper MSQ rewards would help.

    Keep in mind though as a tank gear is a bit more important than if you were a DD. If you know your job as a DD and play well you'll probably do just as well or slightly better than those who have good gear but just play very badly lol. As a tank the gear, especially when you get near expansion level points, can come with a lot of defense and stats to help you keep enmity on enemies.

    If you plan on leveling multiple jobs up you can track which gear you get and think to yourself "do I want to level up another job in the same group as that?" if yes you can keep it in your retainer or armory and come back around for it. You can store quite a few items so you don't need to worry too early but at a certain point if you have like level 10-70 gear for three different role types you have no more space in your retainers lol. So it could be helpful to pick the good gear from the quests for a role type you enjoy, and then level the other jobs up occasionally following your main job (so you can get rid of or glamour prism your gear). Glamour dresser/prism system being how you can store gear you like to look at. If you don't want to keep it for looks like that, consider either turning it into seals at your GC for rank ups/retainer tokens and such, or into materia (but if it's not DoL/DoH it probably wont sell for much).

    As a tank you have very low queue times so sometimes what can be helpful is using the MSQ to level up a job that needs all that exp but doesn't have low queue times (like DD), and then you can grind out levels using the dungeons as well as the daily leveling roulette and story roulette (huge exp bonus once a day) for your tank pretty easily. Healers also have low queue times, but I feel tanks usually go faster (but it's not a huge difference compared to some queues for DD).

    Of course it depends on if you plan on leveling many jobs, what roles, and such.. so if you only want to play tanks then getting the tank gear and doing it through MSQ makes a lot of sense. Afterwards you can level the other tanks with the gear you've collected in dungeons really easily.

    Some other things to consider for leveling:
    • Beastmen tribe quests are generally very low pressure on your own time repeatable (every day) quests (with some tokens that can reward nice things), also for crafters/gatherers once you get to the point you can do them it can be a slow but easy way to level them up. For DoL/DoH you have Ixali beast tribe, Moogle Tribe (only crafter I think), and Namazu.
    • Daily Roullete can be very powerful, the leveling, raid, and MSQ offer large amounts of exp (MSQ you can't skip cutscenes though so prepare for about an hour).
    • PvP can offer exp and you can rank up your pvp status to purchase new glamour items (gear, animations, minions, hair)
    • Squadron can be a great way to level up DD but some dungeons will be a giant pain depending on what job you go as and what rank your squad mates are at (it's good, just a few dungeons or moments where it's rough)
    • Deep dungeons let you try out jobs and level pretty quickly, so if you wanted to know what skills X job has and generally what they may look/feel like it's a good place to go. Just keep in mind it's not going to be a perfect example lol, most people play much looser in there. Good exp though.
    (0)
    Last edited by Shougun; 04-06-2019 at 01:18 AM.

  7. #6
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by xHDz_Inferno View Post
    rewards that are not good enough for my main class anymore should i take gear relevent to another class/job that i want to level? instead of taking the gil pouches?
    If it's fairly ordinary gear that's easily obtainable again (which most quest rewards are), and it's going to be quite a while before your other class/job reaches the right level for it, then it's probably easier to just take a reward to sell, even if that means buying something back again later when your alt job gets to that point.

    But if your alt job is nearly there, and you'll be wanting it soon, or if it's a particularly good piece and hard to get (the later more likely for dungeon drops than quest rewards), then it might be worth taking something you can't use yet and holding on to it until you can.

    Oh, and if you decide to just take something to sell, that doesn't necessarily have to mean the gil pouch reward. The Allagan Pieces are a quick way to get some gil since they sell for a good price to NPC vendors, and a sure way since it doesn't depend on the vagaries of the market, but quite often a gear reward will get you more gil if you sell it on the marketboard.
    (0)

  8. #7
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    It could be argued that, with the way the gear is split up among quests, you could easily keep two or three jobs equally geared up through MSQ/side quests. Surely you've noticed that, when gear starts getting handed out, there's always a couple quests that offer the same type of gear (chest, hands, etc) for jobs you're not running. Or maybe you haven't, dunno, not sure how it looks at lower levels anymore.

    That said, from my time playing through and trying various styles, I think I'd conclude that it's probably best running through with one job, and everything else you choose to level after gets easy access to everything you unlock along the way.
    (1)

  9. #8
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,025
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    There are a couple of gear-efficient ways you could choose multiple jobs to level during MSQ:

    - Two jobs using the same gear, so you can reuse it.

    - Pick one that uses Fending/Maiming/Striking/Scouting gear, and one using Aiming/Casting/Healing, as usually gear rewards are offered in these groups of equipment types. (quite annoying for me primarily as a caster/healer)


    The biggest issue with using only one class from start to finish, especially if you're also running roulettes, optional dungeons or sidequests along the way, is that you'll end up outleveling the game content and you'll hit Lv70 long before the end of the game. From that point until you reach story level 70, all the EXP you earn from completing quests would be entirely wasted - and it adds up to a lot of EXP.


    I was able to raise two classes quite comfortably throughout Stormblood - using Summoner as my "story class" for traveling through the world, completing quests and running dungeons for the first time, while doing daily roulettes with White Mage to keep it at an even level. By the time I reached Lv69 area, I hit Lv70 summoner during those quests, and could switch to Lv69 white mage to complete the last few objectives.
    (2)

  10. #9
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Y'know, I've read a lot about "wasted" exp, but I've never really seen the issue with it. Starting with SB, I just rushed one job to the end, doing all the side quests along the way (and maybe a few roulettes way early on), I hit 70 long before I needed to, but, what's the bother?

    I guess part of it is I just don't have the play time to run roulettes every day, or hunt marks, or whatever else other extra content. So, I've been satisfied just rushing through getting things unlocked, and when I bounce back to level any other jobs, I get to do all the actual fun content.

    Which is starting to make me think it'd be better running a job I enjoy less through all the quests, leaving the jobs I enjoy more for running around doing all the fun things.

    In conclusion, totally happy "wasting" quest exp, if it means I get to spend more time actually playing on other jobs.
    (0)

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