The more I play the more I get annoyed with the fact that I can do a dungeon 50x roll nothing but 50s or below and literally some randomer that (no doubt I have just taught) rolls like 90+ every run and just snatches it with 0 work like I literally just ran kugane ohashi for the bardings 24 times in a row even rolled 90...once still nothing. 5 years ive played this game and fair enough I want to be able to have something run wise too keep me going but I actually want to have Something too show for it after spending yano like 12 hours of my life helping ppl learn and grinding out the same fight for hours... my thoughts of how a new system could work is based of a percentage of times u have completed the dungeon but received no drop and it puts the completion amount against all that are in with u so say u have done it 18x and there is a newbie the newbies percentage would be say maybe 25% as a normal start rate n u add a percentage per clear or something idk but anything would be less tedious, annoying and straight up make me feel like I actually spent my time working hard for something than what It currently is cause it simply isn't fair people abuse pf to make groups then just get there drops n leave, leaving the last few to go start the cycle again n if there unlucky again n again its just not worth it when there is already so much to do and I feel like there is probably gunna be a split of people that are the lkucky ones like o there is nothing wrong with it well there is and the people that get shafted out of drops every single time will tell you something needs to change with how ppl get this sorta stuff (and please don't take this as insentive to add more 99 totems for one mount Bull no one has time too run 99 byakkos if they cant get a drop anywhere ever literally equate to like half a month play time just for that ^^) … sorry if this is repeat topic or w.e but its really bugging me so I had to bring it up
regards wolf smith