Results 1 to 10 of 10
  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90

    Shirk Auto-Targets Other Tank (when targeting boss) + Provoke Interaction

    Maybe getting a bit too helpful but I thought it would be nice if these two things could happen:

    1) If you target the boss and use shirk it will automatically target the other tank, or fail to do anything if no other tank is in the party. (Built in macro basically, no macro issues with it however).

    2) If another player has used provoke recently your shirk will have the shimmer effect (like you see when your execution abilities are ready to use). Then when you use shirk while targeting the boss/enemy it will shirk to THAT player, obviously in a two tank situation it's still the same thing (with now a notification) but in raids or open party content it could be completely different people in other parties. Important to note normally you can't shirk out of party member content, so this would be a new feature (being able to shirk in alliance and other like content). Also beyond that it could be helpful extra hint to you that your co-tank has decided they want the boss (as sometimes the other tank says nothing but yanks them away and you have to decide whether to provoke asap or not because of some weird change in scenario you weren't expecting).

    Neither of these are really ground breaking, and maybe some people think it's too much help from the system but I thought they would be nice. Also I don't like using macros because the macro system can come with issues for combat.

    Just seemed helpful to me since I was wondering why I'd ever target not my cotank except to be like "lol, lrn 2 divert" XD.... But you still can target people manually, I didn't suggest to take away any features.

    Thanks for reading
    (2)
    Last edited by Shougun; 04-05-2019 at 10:31 AM.

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Wouldn't be opposed to it auto-targeting the other tank if you haven't picked a specific target.
    (1)

  3. #3
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Couldn't hurt.

    Though... I wonder if they have the capability to allow for having a enemy and friendly target at the same time like some other games do.

    As such a thing would also allow for the same interaction (With of course, increased opportunities created, such as a PLD being able to Cover/Intervention or healers being able to throw out heals. Also things like DPS using Palisade/Apocatastasis). Though, I guess the issue might be surrounding TBN usage with this...
    (1)

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,141
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shougun View Post
    (Built in macro basically, no macro issues with it however)
    This being a simple solution, they probably won't spend time on the targeting code. Just macro it to <tt> or <2>. The lost 0.2s isn't critical for Shirk.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  5. #5
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Shirk is one of the 2 skills I have macros. Voke has /p message for tank healer awareness on who to heal or it's safe to shirk me. Shirk is macrod to player 2 (other tank). It's not worth the trouble to target, especially as a gamepad user.
    (1)

  6. #6
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    I'd like this idea. Though I seldom do content that warrants shirk in the first place.
    (1)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kalise View Post
    Couldn't hurt.

    Though... I wonder if they have the capability to allow for having a enemy and friendly target at the same time like some other games do.

    As such a thing would also allow for the same interaction (With of course, increased opportunities created, such as a PLD being able to Cover/Intervention or healers being able to throw out heals. Also things like DPS using Palisade/Apocatastasis). Though, I guess the issue might be surrounding TBN usage with this...
    Oh good point - definitely the concept could be used on other abilities too. In such a way just to improve the QoL of the ability but not take away it's feature set - which is good.. I think .

    Quote Originally Posted by Rongway View Post
    This being a simple solution, they probably won't spend time on the targeting code. Just macro it to <tt> or <2>. The lost 0.2s isn't critical for Shirk.
    I guess it depends on what their system can do. For example if you asked me to do this in Starcraft 2 editor this would take me literally less than 5 minutes to achieve, of course you ask me to do this in a game that can't do it because the editor doesn't have the features in place.. then.. well.. could be many hours upon hours to set up the features needed.

    If this idea is easy I think it's worth implementing since it would solve nearly all cases that you would use shirk in the first place. If the idea is going to take them a long time to work out then unless they can use that new system for something else then I'm fine as it is currently. For example in some MMORPGs you can target an enemy and an ally at once such that your ally spells and enemy spells automatically go to their correct places, might take a while to build but that system I think would be quite nice (especially for healers).


    Quote Originally Posted by Izsha View Post
    Shirk is one of the 2 skills I have macros. Voke has /p message for tank healer awareness on who to heal or it's safe to shirk me. Shirk is macrod to player 2 (other tank). It's not worth the trouble to target, especially as a gamepad user.
    Yeah I agree it's not worth the trouble, in really chaotic situations a misclick really doesn't help lol. Which is why I felt shirk could be made to do nearly the only job it has by default rather than players having to do the extra step of making a macro or clicking the player. Like putting it another way when you cast a heal spell with no target it heals yourself, this is super nice - we could have it so you HAD to target yourself but honestly it feels silly in comparison of the QoL that the spell automatically grabs the most logical target (you) for you.

    Quote Originally Posted by Gula View Post
    I'd like this idea. Though I seldom do content that warrants shirk in the first place.
    That's true lol. Although if it auto-targeted the tank when on an enemy or shimmered for a few seconds after a provoke people might use it more just to give the other tank a fancy hand off, see that sweet 5% usage rate go up another 5%!!! DOUBLE OUR PROFITS!
    (1)
    Last edited by Shougun; 04-06-2019 at 12:25 AM.

  8. #8
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    I haven't got that far yet,but any videos on how to set this up? Is it always going to target the other tank? I am on ps4 and I'm a newborn so I'm trying to figure out the optimal setup.
    (1)

  9. #9
    Player
    Myosotis_A's Avatar
    Join Date
    Jan 2018
    Posts
    12
    Character
    Myosotis Alpestris
    World
    Exodus
    Main Class
    Warrior Lv 100
    Sounds unnecessary.
    I'd rather have mouseover macros that actually work, hell, I'd rather they optimize the response of macros overall.
    (1)

  10. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Mistyregions View Post
    I haven't got that far yet,but any videos on how to set this up? Is it always going to target the other tank? I am on ps4 and I'm a newborn so I'm trying to figure out the optimal setup.
    To start off you can use these:
    /micon "Shirk"
    /merror off

    First one will make the macro icon / info match shirk ability, which is nice.
    Second one removes some of the error reporting, reducing spam messages if you're trying to use the macro when it's not quite ready.

    Then you can choose one of these:
    /action "Shirk" <2>
    /action "Shirk" <mo>
    /ac "Shirk" <tt>

    First targets your second party member in the group, which should be your co-tank. There are some sorting options you may have on or off that may mess that up but for most people #2 is always the other tank.

    Second targets your mouse over'd person, hopefully if you want to target other people.

    Third targets the target of your current target, which you would assume is the co-tank and will be if everything is going well (but could possibly not be, if for some reason a mechanic or player causes things to go out of expectation). Target of your target of course being the ally the monster is attacking (has most enmity).

    /action == /ac

    Quote Originally Posted by Myosotis_A View Post
    Sounds unnecessary.
    I'd rather have mouseover macros that actually work, hell, I'd rather they optimize the response of macros overall.
    I see no reason why an ability should greatly desire a macro, so to me it sounds unnecessary for an ability to work normally optimally that it should need a macro at all. The ability as is vs the ability as automatic tank targeting, the later covers a vast majority of the cases while the first does not. Like if you cast healing spell with no target or are not in a party, clearly you mean yourself most of the time. Is it required that a healing or buff spell auto target self if the target is none or enemy.. no.. but it's a massive QoL enhancement.

    So I disagree. Of course making macros better in combat as well could be helpful, but personally would greatly prefer that you shouldn't see any macro desired but to tell the party or yourself information (echo or chat feature). If a macro becomes too optimal people will put rotations into them (some already try, but are told not to of course as it's not optimal).
    (1)
    Last edited by Shougun; 04-09-2019 at 09:02 AM.

Tags for this Thread