I don't feel like the initial post was really to people who don't like/don't want to do raid content.
It sounds pretty geared to people who want to try it, but are nervous/anxious to try it out. Which is pretty common, I wouldn't have raided in Sigma or learned how to tank at all had it not been for a chance friend-of-a-friend who wanted to make a group for new/beginner players and see how far we'd be able to go together (which was 3% God Kefka enrage until the group fell apart, mostly since half had to step out for life obligations and the others got frustrated over trials). Kinda felt bad near the end that I was on DRK, but :B
But I was pretty surprised how I improved that tier, and after picking up a new job in the same role, been having a lot of fun in this tier even though we started really late in January after BFA crashed and burned. (And haven't been 8/8 since... like, early Feb really). I like the sensation of improvement, even if picking up a new job after a 6mo break or so from the game made me really rusty for a bit until I got the hang of things again.
For stuff in PF, most of the time it's pretty chill if you join a group oriented to where you're at. Be it learning a fight (so, a learning/prog party), or going for a clear of a fight you feel confident on (so, a clear party). Farm parties tend to be 50/50 I've been in some solid ones, but some that just get stuck really fast and struggle.
I do get a bit of stage fright in PF whenever a well-known enough streamer joins in, but the actual individuals have always been really helpful in terms of teaching.
But since it can be done via PF, raiding doesn't even really need to be a heavy commitment. Can just be "got an hour to spend, maybe I'll try to learn this fight" etc...
Ofc the entire conversation changes if you don't like to raid, but if that's the end of it then it's like... well... don't... raid? (like how I choose not to... craft).
Ultimates are the ones that spook me, more since I'm not confident enough in my own ability to attempt them, but also they tend to require a heavier time commitment since each pull can be anywhere from 30s to 15+ minutes with a reset back to the start. (And also just... lazy to go back to kill the fights I need to in order to unlock them, since I didn't raid in Delta and stopped playing after the 3% Enrage since the group fell apart on Godka).
Idk, I rambled some but figured it'd kinda fit in with the overall theme of the original post a bit.