I thought of an easyish way to have battle feel smoother without changing a whole lot.
Also, I don't see how keeping targeting the way it is is going to get any better with 2.0.
My biggest problem with targeting is the selecting of the target to start fighting it (that's where the awkwardness is for me, and the problems of targeting the dead and party members).
I was thinking that you could take out the selection and just have the PC attack when three conditions are met:
You're weapon is drawn, you're within range and the cursor is over a target.
If you don't want to accidentally attack something, simply put you're weapon away.
To switch to a new target, rather then canceling out, moving over to the new target, then selecting the target (which is alot of downtime and clunky), simply move the cursor over to you're new target.
The only problem I see with this is if you moved over a target that was sleeping, you could accidentally wake it up, but if you reset the auto-attack timer after a target switch, this shouldn't cause too many problems.
You'd still have the lock-on target feature for those who use it, but most don't as is.
See I'm thinking this, coupled with the "Keyboard" instant attack on click rather then the "Gamepad" 2-Click select target for attack routine, would make for more fluent battles with less targeting related stress.
I could be missing some reason why we need to physically select each target, but it's not coming to me. please let me know if there is.
Please, please, please if this is possible, test it out. It sounds awesome in my head O.o lol
I also think it would be neat that if when you had a target selected (cursor over it) you're character would face and walk towards it (like it was locked on; this feature would benefit from a config toggle on/off). There would need to be a delay of like 3seconds or something to avoid stress.

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