

Oh boy, WoW's damage meter/parser scene is a thousand times more toxic than anything I've caught wind of on XIV. I don't parse, I'm not interested in end-game content beyond DF but what I've heard from the community on parsing has generally been positive.
WoW's parsing, on the other hand... If you're not in -at least- the top 5 (3 depending on the content), you're trash and everyone will make sure you know you're trash and instead of giving feedback and advice, they will beat it into your head that you are trash and you'll never get better no matter what you say think or do. Item levels, gearscores and DPS meters has ruined WoW end-game content slowly over the years.
Anyway, OP, you shan't be missed.
Fun Fact: I'm playing WoW and what people are always claiming about it is nothing more than exaggeration. You might encounter this behaviour sometimes in the higher myth+ runs but thats about it. In normal dungeons no one give a crap about your dps as long as the stuff gets done.


It really can vary.Fun Fact: I'm playing WoW and what people are always claiming about it is nothing more than exaggeration. You might encounter this behaviour sometimes in the higher myth+ runs but thats about it. In normal dungeons no one give a crap about your dps as long as the stuff gets done.
I've seen times when for parties you needed to provide previous logs of your DPS of the content and they all needed to be within a specific range or you don't get a spot in their group. For normal raids...
While other times people just didn't care about anything (Except when the Tank did the most damage, that would make them go post a bunch of threads on the forums/reddit about how OP Tanks are and that they need a billion nerfs)
Anyway...
Parsing (Also, DPS meters, HPS meters etc) is an inevitability in MMO's. If they're not outright allowed and incorporated into the game, then people will just use third party ones. If even THOSE are prevented, well, people will just manually parse using combat logs.
People want to see how they can improve, how they compare to the "Optimal" set up (I.e. Using Simulators) and comparing classes to each other to find better compositions.
This, also, invariably leads to some people being dicks about it. As they for some reason start to feel as though that pressing some buttons good makes them better people or something. Thus these "People" will be abusive/toxic towards players they see as "Bad" (As opposed to, idk... Helping them to improve?) - Even more so if the "Bad" player in question is playing a class that these toxic players consider "Easy" or "Braindead" to play optimally.
So while parsers are very healthy for a game, people are the worst people.
I can obviously only speak from my experience and i have never even remotly seen something that people always claim and i'm playing on one of the big servers. The point is that most people here are just generaly saying that the WoW com is toxic which is not true. They have dicks just like we have dicks.It really can vary.
I've seen times when for parties you needed to provide previous logs of your DPS of the content and they all needed to be within a specific range or you don't get a spot in their group. For normal raids...
While other times people just didn't care about anything (Except when the Tank did the most damage, that would make them go post a bunch of threads on the forums/reddit about how OP Tanks are and that they need a billion nerfs)
Anyway...
Parsing (Also, DPS meters, HPS meters etc) is an inevitability in MMO's. If they're not outright allowed and incorporated into the game, then people will just use third party ones. If even THOSE are prevented, well, people will just manually parse using combat logs.
People want to see how they can improve, how they compare to the "Optimal" set up (I.e. Using Simulators) and comparing classes to each other to find better compositions.
This, also, invariably leads to some people being dicks about it. As they for some reason start to feel as though that pressing some buttons good makes them better people or something. Thus these "People" will be abusive/toxic towards players they see as "Bad" (As opposed to, idk... Helping them to improve?) - Even more so if the "Bad" player in question is playing a class that these toxic players consider "Easy" or "Braindead" to play optimally.
So while parsers are very healthy for a game, people are the worst people.
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