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  1. #31
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,138
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Sudenmarja View Post
    More healers and tanks would be nice, true. But I kinda like the thought of the melee/range/mage combination for the dps in a 5 person light party Radacci mentioned.
    Considering I see entire parties filled with nothing but RDMs since they're so popular I can imagine that'll be yet another issue.
    (1)

  2. #32
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Riblet View Post
    This honestly makes me wonder if Trust DPS is going to be higher than your average Duty Finder DPS. If so, I'm never Tanking / Healing a dungeon for non-FC members ever again.
    I would likely never group with strangers again, ever, but also keep in mind it's very likely roulettes will still require going on with players, not Trusts. I predict we will be able to run a dungeon with Trusts for the clear, or re-runs, but the roulette tome bonuses are there to encourage players helping other players, not only so they can buy new gear.

    If I can, though, I rather run a dungeon with trusts 3 times alone, before I run with players that obviously don't want to be there, or are playing healer/tank only so they can get fast queues.

    Quote Originally Posted by Seraphor View Post
    It's somewhat made up for by the DPS that tanks and healers can dish out, being almost comparable to DPS classes sometimes.
    Maybe the first few entries in the series, but most modern entries have almost always stuck to 3 active characters
    (0)
    Last edited by Ogulbuk; 04-05-2019 at 02:46 AM.

  3. #33
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Parties definitely should have been 5/10 rather than 4/8. The game would have to have been designed that way from the start though. It's waaaaaay too late to change it now.
    (0)

  4. #34
    Player
    Sudenmarja's Avatar
    Join Date
    Jun 2018
    Location
    Limsa Lominsa
    Posts
    23
    Character
    Sudenmarja Villilehto
    World
    Cerberus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by hydralus View Post
    Considering I see entire parties filled with nothing but RDMs since they're so popular I can imagine that'll be yet another issue.
    ... you do have point there
    (0)

  5. #35
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    DPS queues for me are usually 10 minutes tops. If I’m feeling impatient, I’ll just switch to Tank/Healer.

    There are plenty of things to keep busy with while you wait. Hunts, leveling another job, leveling those crafters so you can repair in dungeons, beast tribe quests, side stories, gold saucer, and plenty more.

    Just because the 24 mans have 5 dps per party and the queues are fairly quick, (they don’t seem any longer than dungeons to me) doesn’t mean that if you introduce a 3rd dps slot it will decrease the queues for light pary content.

    I’d rather see dev time spent on other things, as someone stated further up the thread, if they are going to add a 5th slot, make it support, and give us dedicated support jobs.

    Seems to me most of this is just WOW players wanting to make this game like that game. It’s been a long time since I played WOW, but their DPS queues always seemed longer than FFXIV.
    (3)

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