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  1. #21
    Player
    Sudenmarja's Avatar
    Join Date
    Jun 2018
    Location
    Limsa Lominsa
    Posts
    23
    Character
    Sudenmarja Villilehto
    World
    Cerberus
    Main Class
    Scholar Lv 70
    More healers and tanks would be nice, true. But I kinda like the thought of the melee/range/mage combination for the dps in a 5 person light party Radacci mentioned.

    Quote Originally Posted by Radacci View Post
    It would be more interesting cause you could have 1 melee/range/mage/tank/healer, which is every role; no particular reason to not have 5.
    (1)

  2. #22
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Something else to consider...
    This suggestion would make it possible to have a tie for vote kicking in a light party....


    As it is, the person being voted on has no say, making it an odd number of participants deciding if they want to continue interacting with that person or not.
    Changing it to 5 man light parties makes it possible to have a 2/2 vote.
    (1)

  3. #23
    Player
    Felien's Avatar
    Join Date
    Aug 2015
    Posts
    94
    Character
    Felien Eurelt
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Trust system will be online for 5.0.
    (1)

  4. #24
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Esp View Post
    Aren't most queue times long because tanks and healer are in short supply?

    How would adding another DPS slot help? You would then just have one more DPS waiting on a tank/healer...
    It works for Alliance raids.
    3 Tanks, 6 Healers, 15 DPS, leads to shorter queues and often 'DPS in demand'.

    I don't see why this necessarily requires a huge battle system overhaul. You could implement it only for new content. Have all existing Dungeons run as 4 man, but have new ones take 5.
    There is no 'Light Party' definition, anything from 2 to 7 is classed as a 'Light Party'. Anything more specific than that is merely the requires of a specific duty.

    The real reason though, is that the four man party is a classic Final fantasy staple, and WoW has five man parties so we've got to be different from them.
    It's somewhat made up for by the DPS that tanks and healers can dish out, being almost comparable to DPS classes sometimes.
    (2)

  5. #25
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    I would rather not heal more DPS who stand in the bad spots than I have to.
    (0)

  6. #26
    Quote Originally Posted by TaranTatsuuchi View Post
    Something else to consider...
    This suggestion would make it possible to have a tie for vote kicking in a light party....


    As it is, the person being voted on has no say, making it an odd number of participants deciding if they want to continue interacting with that person or not.
    Changing it to 5 man light parties makes it possible to have a 2/2 vote.
    ties goes to no kick. it's pretty irrelevant to the bigger picture of this topic.

    i don't see how 5 man parties make the content better besides faster queues.

    i don't even think you need to rebalance old content if they do it, it's old content, who cares if people can now do it in 8 minutes instead of 15 or whatever.
    (0)

  7. #27
    Player
    NYCAcimStudent's Avatar
    Join Date
    Dec 2017
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Polaris Waterblade
    World
    Goblin
    Main Class
    Arcanist Lv 32
    As others have already mentioned, the issue is that there are not enough people playing as tanks or healers. Two problems:

    1) Being a Healer can get boring since we spend the majority of our time doing DPS. And it is a boring 2-button DPS at that.
    2) Being a Tank means that we have to know the fights in advance, know our way around the instance and be willing to put up with being attacked by party members if we are not perfect.

    THESE are the real problems. If FFXIV can fix these, the queues will dramatically improve.
    (0)

  8. #28
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    It would be too much work for too little gain. Just not feasible.
    (0)

  9. #29
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Bright-Flower View Post
    It would be too much work for too little gain. Just not feasible.
    This is sadly true, 4-man dungeons are nothing more than glorified training grounds to get us accustomed to new mechanics that will be implemented into harder content later on. Unless they decide to do something more dynamic with said dungeons, it's just not worth the resources it would take to turn them into 5-man dungeons.
    (1)

  10. #30
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    While I do support 5-player light parties, the premise of this argument is silly. DPS queue times are, in fact, quite fast. As a DPS player (BLM), I rarely have to wait longer than 10 minutes for any queue to pop. There is really no need to make changes for the sake of reducing DPS queue times, as they are very fast, relative to every other game in the genre.
    (1)

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