Quote Originally Posted by REPROBEAN_CHILD View Post
But each DPS type would have it own queue. I can imagine it taking the same amount of time as tank and healer does now
Tanks and Healers do not have fast queues because they're only in "One queue"

Tanks and Healers have fast queues because there are far less people playing them than any DPS. Far, far less.

Anyway, as far as things goes... The game already looks to try and create diversity within DPS types and when it cannot do that (Because a particular sub-role is too popular at that time) then it picks from whatever DPS is in the queue.

Such a change to hard force diversity in DPS roles would only increase DPS queue times dramatically. Since, instead of any DPS player queuing for 1 of 2-4 spots in a duty, they now are queuing for 1-2 specific spots in a party effectively doubling the competition for them to enter a party.

Ironically, because simply just adding 1 DPS slot to the light party (Thus 2 to full party) without locking sub-roles would in fact reduce DPS queues. Since then any DPS player would then be queuing for 3-6 spots in a party creating 50% less competition for spaces.