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  1. #1
    Player
    REPROBEAN_CHILD's Avatar
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    Jan 2015
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    Everywhere
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    Character
    Lucienne Beauvilliers
    World
    Faerie
    Main Class
    Summoner Lv 100

    What if "battle system changes" includes dividing DPS types

    I'm sure SE is aware Dancer will cause DPS cues to go on longer. This is because the DF doesn't differentiate between the three DPS types. With the announcement of new battle changes, do you think they're planning to divide DPS into their three groups?

    There would be a queue for tank, melee, ranged physical, caster, and healer. This means a light party will have 5 players, full party becomes 10 and 24-man raids become 30. To balance the potential damage coming from this, they would either increase enemy health or nerf all job damage. This way, a 10-man party will do the same damage as an 8-man. I think the later would be more likely. It would also mean ranged physical will have a more vital role in a party.

    This is an extreme change, one that'll piss off players love high number DPS, but we don't know how exactly the system will change in ShB. All we know is that it's a major one and TP will be gone. This would let DPS queues go much faster and will pay off in the long one, when SE adds more jobs in the future. What do you guys think?
    (1)
    Last edited by REPROBEAN_CHILD; 04-04-2019 at 12:57 AM.

  2. #2
    Player
    Minerva-Redwater's Avatar
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    Aug 2014
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    Gridania
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    65
    Character
    Minerva Redwater
    World
    Balmung
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    White Mage Lv 100
    I personally don't think so and I think it would be the same queue time if not slower.
    (0)
    Minerva Redwater
    Leader of the Dragon's Kiith FC
    World: Balmung

  3. #3
    Player
    REPROBEAN_CHILD's Avatar
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    Lucienne Beauvilliers
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    Faerie
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    Summoner Lv 100
    Quote Originally Posted by Minerva-Redwater View Post
    I personally don't think so and I think it would be the same queue time if not slower.
    But each DPS type would have it own queue. I can imagine it taking the same amount of time as tank and healer does now
    (0)

  4. #4
    Player
    Halivel's Avatar
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    Sep 2015
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    Golmore
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    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by REPROBEAN_CHILD View Post
    But each DPS type would have it own queue. I can imagine it taking the same amount of time as tank and healer does now
    It will not really. The amount of DPS players will not change, but instead some roles will wait even longer than now because they are popular and should wait until the sacred moment when another role will pop the qeue. And this + lack of tanks and healers can make things even worse for popular dps sub-roles.
    (10)

  5. #5
    Player
    TheMightyMollusk's Avatar
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    May 2018
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    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    So instead of waiting for two specific roles, we'd have to wait for four other roles? This is the opposite of a solution.
    (8)

  6. #6
    Player
    Kalise's Avatar
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    Dec 2018
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    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by REPROBEAN_CHILD View Post
    But each DPS type would have it own queue. I can imagine it taking the same amount of time as tank and healer does now
    Tanks and Healers do not have fast queues because they're only in "One queue"

    Tanks and Healers have fast queues because there are far less people playing them than any DPS. Far, far less.

    Anyway, as far as things goes... The game already looks to try and create diversity within DPS types and when it cannot do that (Because a particular sub-role is too popular at that time) then it picks from whatever DPS is in the queue.

    Such a change to hard force diversity in DPS roles would only increase DPS queue times dramatically. Since, instead of any DPS player queuing for 1 of 2-4 spots in a duty, they now are queuing for 1-2 specific spots in a party effectively doubling the competition for them to enter a party.

    Ironically, because simply just adding 1 DPS slot to the light party (Thus 2 to full party) without locking sub-roles would in fact reduce DPS queues. Since then any DPS player would then be queuing for 3-6 spots in a party creating 50% less competition for spaces.
    (7)

  7. #7
    Player
    Bright-Flower's Avatar
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    Jul 2018
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    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Dividing up dps queues would be a mistake. It would over complicate things, and there's the issue that dungeons have two dps but there are three dps sub types. (Melee, physical ranged, caster.)

    It would only be a hassle if they tried dividing things up further. The game tries but ultimately if the game spits two bards or two monks into a dungeon as dps it's not the end of the world and complicating the queue system has the potential to just slow things down even more.
    (3)

  8. #8
    Player
    SenorPatty's Avatar
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    May 2016
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    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    First, highly doubt party composition is what they're changing


    BUT--and that's a big "but"--if it were, the end result is the same. The queues are long right now not just because there's only two slots for dps. The queues are longer because there's an enforced trinity system where one of the roles required to participate is the tank role, which is least played/desirable. To top it off, this wait time is aggravated depending on what kind of content you're queuing for and when you're queuing for it. An excellent example of that is the current 24man raids of this expac vs the old ones. I guarantee you 10/10 times, the current 3 will pop faster than the ones before them because they're relevant and what they offer is still in need by many. In addition, they queue still reasonably fast for dps because the queue system is for all types of dps. Start putting dps sub roles to the queues and guess what? We're right back to square one, with people now lamenting when is caster dps is gonna fill the role slot. Or a ranged. Or a melee. You get the point.
    (3)

  9. #9
    Player
    LauraAdalena's Avatar
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    Sep 2017
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    Albuquerque
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    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    it's a neat idea, but don't get your hopes up about it. Until we know for sure, it's not really worth speculating if they'll do it. Even then, chances are low.
    (0)


    I'm from 1 MS in the future.

  10. #10
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    It's actually hard to even speculate that this won't happen. It's a near certainty that it will not. Adding numbers to current compositions entails having to adjust previous content as well as new, and as a healer main I can personally tell you that I do not want to have to keep an eye out on two additional players in 8-man, and 6 in 24-man. PUGs are freakin rough man, and a total hit or miss.

    I do understand where you are coming from though, and DPS roles are by no means created equally. Even inside their respective sub roles there is a balance and diversity the devs are challenged to maintain. However, it's not content or composition design that makes queue times so much longer for DPS jobs. It is simply a matter of so many players choosing this role. Even tank and healer mains have fewer jobs to level and eventually start playing DPS jobs. The same cannot be said for DPS mains out there choosing to play tanks and healers. Not only because of the increased responsibility, but also the number of DPS jobs available for them to play.

    I agree with the others, and believe dividing up the DPS types for queues will only increase the time you spend in it.
    (1)

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