I personally don't think so and I think it would be the same queue time if not slower.

			
			
				I personally don't think so and I think it would be the same queue time if not slower.
Minerva Redwater
Leader of the Dragon's Kiith FC
World: Balmung



			
			
				It will not really. The amount of DPS players will not change, but instead some roles will wait even longer than now because they are popular and should wait until the sacred moment when another role will pop the qeue. And this + lack of tanks and healers can make things even worse for popular dps sub-roles.


			
			
				Tanks and Healers do not have fast queues because they're only in "One queue"
Tanks and Healers have fast queues because there are far less people playing them than any DPS. Far, far less.
Anyway, as far as things goes... The game already looks to try and create diversity within DPS types and when it cannot do that (Because a particular sub-role is too popular at that time) then it picks from whatever DPS is in the queue.
Such a change to hard force diversity in DPS roles would only increase DPS queue times dramatically. Since, instead of any DPS player queuing for 1 of 2-4 spots in a duty, they now are queuing for 1-2 specific spots in a party effectively doubling the competition for them to enter a party.
Ironically, because simply just adding 1 DPS slot to the light party (Thus 2 to full party) without locking sub-roles would in fact reduce DPS queues. Since then any DPS player would then be queuing for 3-6 spots in a party creating 50% less competition for spaces.
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