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  1. #1
    Player
    programcanaan's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Jadasif Ren
    World
    Maduin
    Main Class
    Samurai Lv 100
    They could get rid of the 7 (soon to be 8) levels of Dark Matter (and only have one Dark Matter to rule them all) and let anyone of any level repair things to 100% and give a bonus for each level in the requisite craft.
    (2)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Veritas-Ancora View Post
    leveling L80 x 8 crafters = 640 levels. To repair.
    Your math's a little off. When talking specifically about repairs, there aren't 8 crafting classes. Culinarian doesn't make gear, so doesn't repair or meld it either. And players who find 7 crafting classes too many to level probably aren't the ones leveling all 16 combat jobs, so they may be able to limit it further by focusing on the ones that make most of their main job's gear. People who main any of the DoM jobs probably don't use Armorer very often, nor does a Warrior have much use for Carpenter, and so on. (Of course, to also be able to craft usefully at high levels, they'll want their other crafters up to 50 for cross-class skills, but that's neither relevant to repairs nor continuing to go up each expansion.)

    And in any case, if someone was willing to keep their crafting classes within 10 levels of their main just to repair gear for the first 50 or 60 levels, why would that change while they're going the rest of the way to 70 or 80?


    Quote Originally Posted by Acantha View Post
    It is frustrating to have half a static that can repair themselves, but we have to stop prog to allow those who don't have the time to level all their crafters to leave and repair.
    While I don't really see much need for the OP's suggestion, I would like it if we could repair each other's gear (kind of like how we can meld someone else's gear). Then so long as your static has at least one person with leveled crafters and everyone carries Dark Matter, you could take care of everyone's repairs in-dungeon.


    Quote Originally Posted by programcanaan View Post
    They could get rid of the 7 (soon to be 8) levels of Dark Matter (and only have one Dark Matter to rule them all)
    This would be nice, too.
    (3)

  3. #3
    Player
    Lissandra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    761
    Character
    Lissandra Heartwine
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by programcanaan View Post
    They could get rid of the 7 (soon to be 8) levels of Dark Matter (and only have one Dark Matter to rule them all) and let anyone of any level repair things to 100% and give a bonus for each level in the requisite craft.
    I've been wanting something like this for a really long time now. Here's to hoping SE makes some kind of change come ShB.

    EDIT: Or consolidate to two kinds or something if they are worried about losing another type of gil sink. For example, have repair levels 1-69 in one type of dark matter, and 70-80 in another with the latter being a lot more pricey.
    (1)
    Last edited by Lissandra; 04-04-2019 at 01:44 PM.