Quote Originally Posted by Veritas-Ancora View Post
Repairs cost too much at the NPCs. So value over time becomes a factor in choosing whether or not to self repair.

And self repair is MASSIVE for raids, dungeons, or Eureka. Repair costs are too high. It keeps the new players poor and the crafters rich. Trickle-down economics at play.
Not really, I mean once you get so far in the game money just gets thrown at you through various means and there are very few cash sinks in the game to begin with, repairs have been the only consistent thing after all this time. Most raiders have no issue doing some runs and then backing out of the duty to repair, and Eureka has a mender, it's really not that big of deal. It's a no brainer that you repair your gear often, deciding whether you should or shouldn't because of the cost is not a valid reason. Some players already go in to duties with broken gear causing inconvenience to everyone else, having crafter repair access suddenly isn't going to fix that if players don't have to a desire to level crafters anyway.

Also curious how your subscription time has anything to do with the matter, it holds no sway or influence, you could have made the thread without that particular starting point in all fairness...