i bet SMN will get an awesome ruin V in shadowbringer
i bet SMN will get an awesome ruin V in shadowbringer
I want smn to get Osmose. It could be an ability that places a dot on an enemy that also heals your pet over time like a better sustain or maybe it drains a % amount of hp from your pet to heal yourself or a target party member, upgrade for physick maybe? Would definitely come in handy but wouldn't be spamable like Vercure since it's at the cost of your pet's hp.
I actually want more Ruin spells, but not in the way you're thinking. I'd like to use the current Ruin spells to vary up the filler rotation instead of the hack job that Ruin III/IV got this expansion. Ideally return to the old Ruin III, but give it to us in the form of the Ruin IV proc. Otherwise hard limit it to DWT when you get it. Do the same with Ruin IV as a replacement for Ruin II, but then expand on the proc to allow you to use both outside DWT more often. Maybe even let you store them up a bit for burst situations.
I could see adding Ruin V during Bahamut specifically too in a similar manner, but I'd only want that as a way to use procs during his phase.
Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker
Mechanics are Aesthetics. Graphics don't make interesting gameplay.
While this would not be a bad idea, SE isn't that receptive when it comes to SMN until the literal crap has hit the fan via SBs realease of SMN.I actually want more Ruin spells, but not in the way you're thinking. I'd like to use the current Ruin spells to vary up the filler rotation instead of the hack job that Ruin III/IV got this expansion. Ideally return to the old Ruin III, but give it to us in the form of the Ruin IV proc. Otherwise hard limit it to DWT when you get it. Do the same with Ruin IV as a replacement for Ruin II, but then expand on the proc to allow you to use both outside DWT more often. Maybe even let you store them up a bit for burst situations.
I could see adding Ruin V during Bahamut specifically too in a similar manner, but I'd only want that as a way to use procs during his phase.
All I can see them doing is replacing Ruin III with the next teir and replacing our further ruin proc with Ruin V becuase if anything SE is predictable when it comes to changes to the ruin spell. That's why I said I rather no more ruin madness but if they can do something interesting like you mentioned I wouldn't be opposed.
Technically, Ultima is actually used by an enemy in the game. As I recall, God Kefka uses the full Ultima spell in O8S.
I'd still like to see RDM get Ardor at some point as a shoutout to it being used on the job in FFXII's Zodiac system. Not sure if there's too many others that haven't shown up in one form or another.
O8s doesn't actually happen though lore wise, its a what if scenario brought about by the wandering minstrel embellishing things, thats why these fights can be so catastrophically powerful.Technically, Ultima is actually used by an enemy in the game. As I recall, God Kefka uses the full Ultima spell in O8S.
I'd still like to see RDM get Ardor at some point as a shoutout to it being used on the job in FFXII's Zodiac system. Not sure if there's too many others that haven't shown up in one form or another.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
Any chance they will increase the duration of bio and miasma to 45 or 60 second or or make a spell that refresh both of these duration with single press to make SMN rotation less scram with button press?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.