Quote Originally Posted by Grimoire-M View Post
I actually want more Ruin spells, but not in the way you're thinking. I'd like to use the current Ruin spells to vary up the filler rotation instead of the hack job that Ruin III/IV got this expansion. Ideally return to the old Ruin III, but give it to us in the form of the Ruin IV proc. Otherwise hard limit it to DWT when you get it. Do the same with Ruin IV as a replacement for Ruin II, but then expand on the proc to allow you to use both outside DWT more often. Maybe even let you store them up a bit for burst situations.

I could see adding Ruin V during Bahamut specifically too in a similar manner, but I'd only want that as a way to use procs during his phase.
While this would not be a bad idea, SE isn't that receptive when it comes to SMN until the literal crap has hit the fan via SBs realease of SMN.

All I can see them doing is replacing Ruin III with the next teir and replacing our further ruin proc with Ruin V becuase if anything SE is predictable when it comes to changes to the ruin spell. That's why I said I rather no more ruin madness but if they can do something interesting like you mentioned I wouldn't be opposed.