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  1. #1
    Player
    Seraphyel's Avatar
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    Apr 2015
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    Character
    Nyel Netherwind
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    Lich
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    White Mage Lv 51

    Summary: offensive spells that are not yet in the game (and which job could get them)

    Hey there, not sure if this has been done before but I'd like to have a comprehensive list of available magical (offensive) spells from the FF universe that are not in the game yet. On top of that I'd like to discuss the likeliness of each skill becoming part of FFXIV and which job could get it in the end.

    This thread should be some kind of joint effort to create a list (I will frequently edit the first post then).

    So, what spells are missing and which job could get them? I'll start and hope you all just continue and go on!
    (1)

  2. #2
    Player
    Seraphyel's Avatar
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    Character
    Nyel Netherwind
    World
    Lich
    Main Class
    White Mage Lv 51
    Apocalypse

    Description: Apocalypse (アポカリプス, Apokaripusu?) is a recurring ability in the series, oftentimes being used by extremely powerful enemies, and is generally one of the strongest attacks or spells. It has come to be associated with strong magic users.

    Job allocation:

    Source: https://finalfantasy.fandom.com/wiki...lypse_(ability)


    Burst

    Description: Burst (バースト, Bāsuto?), also known as Surge, is a recurring spell in Final Fantasy series. It inflicts major lightning-elemental damage.

    Job allocation:

    Source: https://finalfantasy.fandom.com/wiki/Burst


    Dark

    Description: Dark (ダーク, Dāku?), also known as Darkness, is a recurring, low-level spell in the series. It inflicts minor Dark-elemental damage and is a basic spell much like Fire, Blizzard, Thunder, and Water. It has three upgrades in the form of Darkra, Darkga, and a stronger version in the form of Darkja, which is usually an enemy ability.

    Job allocation:

    Source: https://finalfantasy.fandom.com/wiki/Dark_(ability)


    Meteor (Comet)

    Description: Meteor (メテオ, Meteo?), also known as Meteo, Desolator (ミーティア, Mītia?, lit. Meteor), and Shake, is a recurring spell in the series. Usually one of the strongest spells, it summons a barrage of meteorites to bombard enemies. It either does high non-elemental damage, or hits for mediocre damage multiple times. Meteor's downgraded form is Comet, which sometimes acts as a replacement for Meteor when Meteor is not a usable spell. Meteor is often the Black Magic equivalent and opposite of the Holy spell as the Ultimate Black Magic in games where the spell Flare is not considered as such.

    Job allocation:

    Source:


    Quake

    Description: Quake (クエイク, Kueiku?) is a recurring Black Magic spell in the Final Fantasy series. It usually deals Earth-elemental damage to one or all opponents, and may not affect flying enemies, depending on the game. It has two stronger versions, Quakra and Quaga, and a counterpart exclusive to enemies called Earthquake.

    Job allocation:

    Source: https://finalfantasy.fandom.com/wiki/Quake_(ability)


    Tornado

    Description: Tornado (トルネド, Torunedo?), also known as Weak, Wind, and W Wind, is a recurring spell and ability in the Final Fantasy series. It most often deals strong Wind-elemental damage, but may also reduce targets to single digit health.

    Job allocation:

    Source: https://finalfantasy.fandom.com/wiki/Tornado_(ability)


    Ultima

    Description: Ultima (アルテマ, Arutema?) is a recurring spell in the Final Fantasy series. It is almost always the most powerful spell, hitting all enemies for non-elemental damage, often ignoring defense, Reflect and any other protection. With the exception of its debut appearance in Final Fantasy II, Ultima is considered to be Black Magic. Ultima usually manifests as an explosive sphere of blue or green energy that consumes opponents.

    Job allocation:

    Source: https://finalfantasy.fandom.com/wiki/Ultima_(ability)


    Water (Aqua/Flood)

    Description: Water (ウォータ, Wōta?), also known as Aqua, is a Water-elemental spell, which first appeared in Final Fantasy VIII. When it appears, it is often the sole ability capable of inflicting Water-elemental damage to the enemy save for the summon Leviathan.

    Job allocation:

    Source: https://finalfantasy.fandom.com/wiki/Water_(ability)
    (1)
    Last edited by Seraphyel; 04-03-2019 at 05:34 PM.

  3. #3
    Player
    Archwizard's Avatar
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    Feb 2019
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    A café at the edge of the universe
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    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Seraphyel View Post
    Apocalypse
    Burst
    Dark
    Meteor (Comet)
    Quake
    Tornado
    Ultima
    Water (Aqua/Flood)
    First: Meteor is already the BLM LB3. (In PvP, their Limit Break is also named "Cometeor".)

    Second: Ultima exists within the canon of XIV, and is demonstrated during The Praetorium. As Ultima has been shuffled between White and Black Magic many times within the series, I expect XIV is going with the interpretation that it belongs to neither school, particularly since it was a capability of the Ultima Weapon, an Allagan machine that predates the War of the Magi and needed to consume three Primals -- gods given form by pure aether -- to cast it.
    In short, nobody gets it, good day sir.

    Third: Earth, Wind and Water magic fall under the purview of Conjury, not Thaumaturgy or Arcanima. Should Quake, Tornado, and Flood ever be added, they would either be given to a White Mage or (Yoshi-P willing) a Geomancer. Hopefully some form of offensive Water magic will be added to WHM and RDM.

    Given it falls under the same line as Freeze and Flare throughout the series, Burst is most likely to be an advanced Lightning spell for BLM in the future, possibly even their level 80 spell. Who knows how BLM will change in ShB, but I can only hope we finally see the lightning spells as more than self-contained DoTs through Burst, perhaps even tied back into Enochian.
    (That or... just rename Thundercloud. It'd basically be the same thing.)

    With all the obvious ones out of the way, that leaves... Apocalypse and Dark. Admittedly I have been curious if Foul is intended to be BLM's attempt to utilize Dark-type magic, given the lack of precedent or lore behind it. There's no "Dark-elemental" in XIV (and to be fair, elemental damage is mostly for the player's benefit than the enemy's detriment), so there's not really a particular place for them.
    Assuming Apocalypse isn't marked off as an equal to Ultima (and the fact that it's been used as a Grimoire name doesn't remove it from being a spell), I could see it being the "ultimate Black Magic" to be learned when BLM reaches level 100 or somesuch, or perhaps some type of high damage DRK skill to put its output closer to WAR's now that Yoshi-P is enforcing the MT/OT balance with GUN.
    Or, maybe we'll see both of these in the hands of a future DoM, like a Necromancer or Void-based class -- Dark as a Lv1 spell, Apocalypse as a limit break.
    (0)
    Last edited by Archwizard; 04-18-2019 at 07:00 AM.

  4. #4
    Player
    Foxkid's Avatar
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    Ketsueki Bloodfox
    World
    Leviathan
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    Scholar Lv 80
    We have meteor in the game multiple times over. The black mage LB3, a black mage NPC later in the stormblood story, a dungeon, AND a 24-man raid boss attack. Quake is also in the game in trials as boss attacks. Ultima is used only in cutscene and will never fall into the WoL/D hands because its a forbidden magic.

    Apocalypse is more than likely under the same veil as Ultima. On top of that regardless, these moves are way too big and iconic to be limited to regular skills. Limit Break 3 at best, but even then certain things of lore fall wayward that say yea or nay (besides dev speak).
    (2)

  5. #5
    Player
    ChaoticCrimson's Avatar
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    Crimson Law
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    Adamantoise
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    Summoner Lv 100
    Quote Originally Posted by Foxkid View Post
    Ultima is used only in cutscene and will never fall into the WoL/D hands because its a forbidden magic.
    Technically, Ultima is actually used by an enemy in the game. As I recall, God Kefka uses the full Ultima spell in O8S.
    I'd still like to see RDM get Ardor at some point as a shoutout to it being used on the job in FFXII's Zodiac system. Not sure if there's too many others that haven't shown up in one form or another.
    (0)

  6. #6
    Player
    ReiMakoto's Avatar
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    Rei Makato
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    Zodiark
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    Machinist Lv 90
    Quote Originally Posted by ChaoticCrimson View Post
    Technically, Ultima is actually used by an enemy in the game. As I recall, God Kefka uses the full Ultima spell in O8S.
    I'd still like to see RDM get Ardor at some point as a shoutout to it being used on the job in FFXII's Zodiac system. Not sure if there's too many others that haven't shown up in one form or another.
    O8s doesn't actually happen though lore wise, its a what if scenario brought about by the wandering minstrel embellishing things, thats why these fights can be so catastrophically powerful.
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
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  7. #7
    Player
    Iscah's Avatar
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    Aurelie Moonsong
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    Bismarck
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    Summoner Lv 90
    Quote Originally Posted by ChaoticCrimson View Post
    I'd still like to see RDM get Ardor at some point as a shoutout to it being used on the job in FFXII's Zodiac system. Not sure if there's too many others that haven't shown up in one form or another.
    Terminology-wise, "the Ardor" is the Ascians' term for Calamities/Rejoinings, so using it as a spell name might be a bit odd.
    (0)

  8. #8
    Player
    ChaoticCrimson's Avatar
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    Crimson Law
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    Adamantoise
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    Summoner Lv 100
    Quote Originally Posted by ReiMakoto View Post
    O8s doesn't actually happen though lore wise, its a what if scenario brought about by the wandering minstrel embellishing things, thats why these fights can be so catastrophically powerful.
    I simply mentioned it as a matter of interest to the conversation. I don't think this discussion was limited to what's strictly "canon" or not within the game. If we are going lore-wise, in the case of the Omega savage fights, these are actually further simulations run by Omega to continue testing the WoL's abilities.

    Quote Originally Posted by Iscah View Post
    Terminology-wise, "the Ardor" is the Ascians' term for Calamities/Rejoinings, so using it as a spell name might be a bit odd.
    To be fair, we also have an Ultima Weapon, an Ultima spell, and Ultima the High Seraph all within the scope of the game. I don't think it would be that strange to have an Ardor spell, especially when the Ascians have used that terminology so sparsely. I don't recall it having been used since post-ARR.
    (0)

  9. #9
    Player
    ReiMakoto's Avatar
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    Rei Makato
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    Zodiark
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    Machinist Lv 90
    We basically already have burst in thunder 4.
    Dark is used exclusively by NPC's in this game, meaning it could see life as a BLU spell.
    Comet is essentially the Mage LB 2.
    WHMs should probably be able to cast water, but they'd need to find a way to make it fit in with the rotation.
    Quake is used by NPC's a lot as well, but it would probably end up a WHM spell here due to the elemental affinities of the jobs (I don't think BLMs can use Earth Aether, I'd have to check), Tornado too would be WHM.
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  10. #10
    Player
    Seraphyel's Avatar
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    Character
    Nyel Netherwind
    World
    Lich
    Main Class
    White Mage Lv 51
    Quote Originally Posted by ReiMakoto View Post
    Quake is used by NPC's a lot as well, but it would probably end up a WHM spell here due to the elemental affinities of the jobs (I don't think BLMs can use Earth Aether, I'd have to check), Tornado too would be WHM.
    Why not Red Mage? They're already having Verstone / Veraero, could see Quake and Tornado as some kind of finisher versions of those spells. Would even fit into their mana mechanic.
    (0)

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