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  1. #26
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    If I was designing housing in the game, I would use a mostly instanced system.

    Would keep the different districts (Mist, Beds, Goblet, ect), as a single housing hub "district" with a number of different styles of houses in a smaller sized area.

    Each of those houses would be the instance entrance for that location/style plot, with an expandable yard/interior size (hello gilsink). Teleports would take you to the hub zone outside your style house, and house visiting would work in a similar fashion to apartment or FC house visitation.

    Market boards, vendors (with enhanced selection, and having a vendor available that sells beast tribe materials you've unlocked, and one that has major city tradeskill merchant wares on it) and bells would be found in the hub, to encourage interaction and use of said hub, essentially turning them into player based cities.

    You could even make unlockables for things like GC turnin/quartermasters, expanded materials vendors, and even test out an interface to have mannequin displays in the hub area based on who has things displayed to be sold in houses in that hub (that system needs a LOT of love. a LOT).
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    Last edited by Barraind; 04-04-2019 at 04:35 PM.

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