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  1. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I have a few hopes for solutions, all of them fairly expensive.. so I'm sorry SE but yeah.. lol:

    1) [Full power instanced content, like Wild Star]

    They figure out how to fix account bound issues and account bind a house to every data center that you have a character on. This lot will be like Wild Star, in that it's your own zone that you may upgrade in many ways including having a much larger than large house and larger than large yard (actually pretty much farm tier open space, also new features because it's your own area like space taking mini games and being able to just float / shrink / enlarge stuff because you can). Wild Star was technically per character, but I'm trying to suggest ideas that have their feet both in feature deep / unlimited and "do-able". May trade items with your own characters via your shared housing. The old housing system will continue on but an attention to abandonment of the system will be noted for future decisions (I imagine most will use a transfer feature to get all their items in the larger, more feature filled, instanced option).

    2) [Low memory but still very homely, grow-able, feature full, and optionally extremely impressive, coming with nostalgic systems like Airships]


    Perhaps create a compromise, like when you enter an inn room it's beautifully decorated already - or in skyrim you buy a house and can upgrade sections and themes to be in a certain way. Here Airships would have all the features of housing, work for FC even if they don't have a house, and could become much much larger. Picturing like a better Garrison (which didn't have too many visual options). I of course would like to see a full featured housing system using airships but consider this approach as storing perhaps 20 outside variables and 50 inside variables could lead to an airship twice the size of a large house and be fully and beautifully decorated (from your choices of themes/combinations). This low memory would allow them to load it in faster and not around other player's houses, meaning it might get around their memory issue. Also Airships could be a feature that both house owners and not could enjoy (some redundancy with owning a house but also some new features too, like being able to travel around and reach new content). The model design would be expensive but in terms of program systems I think this is one of the more do-able ones as I imagine you could argue the chocobo saddle-bag having more than enough info to describe nearly all ships, and that feature SE found a way to load in pretty much anywhere on every character. Also adds a bunch of new features and goals to the game which is good (FC working towards huge airships or just having the option to actually have a home on full servers that have no normal space left). Made a thread on the concept, here.

    3) [Make the limited memory apartments exactly as good as houses, on full servers this may still be a huge problem but it could be 90%+ solved at least]

    Apartments get upgraded to be able to become small, medium, large in size. They can upgrade to a balcony/garden area (place for outdoor furniture). And perhaps somehow get some exterior controls (like maybe on their balcony). At this point apartments could technically be 99.9% of what a regular house would be, should change the name though since I feel apartment takes away the idea of ownership. I'd greatly prefer the first idea to this though (Wild Star housing style upgrade) because the whole idea of apartments when there are actual houses rubs me poorly, just sounds like a compromise "where's your house bro?" "oh I have an apartment, it's almost a house I guess".

    [Aside comments]

    Not really important to the above ideas but my idea for lore for a wild star housing type is that our home world crystal generates a pocket of space in her bosom to help us on our journey (the emotional form of Echo lol). In this all the new features make sense and have some neat lore opportunities, for example if you changed your back drop in the area from Azim Steppes to Ishgard Sky Riser or Sea of Clouds island type A.. no logical issue (because it's all just aether you've stored in a bank the mother crystal has given you). Also I meant neat lore opportunities as in collecting a back drop could be collecting the essence of that zone, or when you bind an item to you it's because you've taken it into the aether and transmuted it into a format that works in there.

    I don't really want to see people's neighborhoods destroyed because I know some people like them but imo the Wild Star style housing is vastly superior and has opportunity to be social as well (directory of homes, some can be organized by their type like bathhouse/etc - so players who wanted to see awesome places could do it much faster than they can now). Also most importantly if everyone gets a house we can see better more impressive and integrated features for housing, because now no one is left out (and is encouraged to partake, unlike our current system).

    Quote Originally Posted by Dustytome View Post
    They have to dedicate an exact amount of resources ahead of time for this, it's the same as just adding more wards other than maybe the ward listing being invisible until some conditions are met. You'd also have people trying to game the system to activate a new ward listing for a shot at the plot they actually want.
    I'm sure you were just referring to this game, so I am saying you're right but just in case it was a general statement I wanted to add that LOTR Online has a ward system almost identical to FFXIV's but they dynamically change the ward count to ensure everyone gets a place.
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    Last edited by Shougun; 04-04-2019 at 01:01 AM.

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