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  1. #1
    Player
    Vasgarth's Avatar
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    Jun 2017
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    5
    Character
    Cailan Phendragon
    World
    Ragnarok
    Main Class
    Samurai Lv 70

    Housing, a rant (but I hope a constructive one)

    Hello fellow Eorzeans,

    if, like me, you've been trying to buy a plot of land for a while you'll certainly be aware of what a fantastic activity SE has made sure to force us into. Namely, go to ward N, teleport to plot N, realise it's still "Not ready for sale", teleport back, rinse and repeat for every ward. This wouldn't even too bad if, sometimes (if not most times), the plot you've patiently been waiting in front of for 4 hours suddenly gets snatched by someone who simply decided to relocate, because sod the hidden timer and whoever already has a house obviously must have priority over the poor lowlifes that still don't have one.

    Now, salty irony aside, I would like to discuss which kind of options SE could implement to solve the issue. I've thought of a few, and I'd really like to hear your thoughts (obviously this is just mindless chit chat as I know full well that SE is not really that concerned, but still, who knows ?).
    1. Procedurally generated Wards

      I honestly can't believe that SE can't do this. When a Ward fills up and all plots have been bought, *poof* new Ward pops up. Keep the one house per person per World limit, keep the FC housing limit as well, but at least this way anyone can buy a house. Make the prices steeper, so that the Housing district can't get flooded, but no so much as to force people to sell a kidney to buy a small house.

    2. Separation between FC Wards and Individual Wards

      This is really pretty self explanatory. It wouldn't even change the experience much as the plots would get filled up pretty quickly anyway.

    3. Start banning 1-man FCs

      Again, pretty self explanatory. Ban the seller, ban the buyer. Apply your ToS for once. Everyone's happy and you'll probably free at least half of the plots currently owned.
    (0)

  2. #2
    Player
    Halivel's Avatar
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    Sep 2015
    Location
    Golmore
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    1,476
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    1. It's a good option but... just imagine, that all active characters on Ragnarok (more than 12 thousands according to FFXIVCensus site) will buy a house. And it's only those who finished 4.1 MSQ. And same on all servers. What kind of load will it be for Data Centers? Is it worth?

    3. 1-man FCs can't buy houses already, it was changed in 4.2 when there was a nightmare with housing. They need to have at least 4 people in it and be 6th level at least if I remember correct. Same as players can't buy more than one private house per World as well (though if they had it earlier then it can't be helped, SE will not take away houses that were bought).

    UPD. patch note about changings in housing system: https://na.finalfantasyxiv.com/lodes...33e139e9792abf
    The following adjustments have been made to provide more players access to housing and its features:

    Plots designated for free company use will be limited to purchase by free companies with at least four members.
    Individuals will be restricted from purchasing plots for personal use for a limited time.
    • Following the release of 4.2, we will evaluate the housing market and decide when to remove the restriction on sales to individuals.
    • Players may still relocate private estates.
    Players will be permitted to own only one private and one free company estate per World per service account.
    • Players may still relocate any private or free company estates they presently own.
    To discourage the resale of plots, any plots relinquished by owners will be unavailable for purchase for a limited time.
    • During this period, said plots will still be available for relocation.
    (1)
    Last edited by Halivel; 04-03-2019 at 03:33 PM.

  3. #3
    Player
    Dustytome's Avatar
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    Aug 2015
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    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Vasgarth View Post
    1. Procedurally generated Wards

      I honestly can't believe that SE can't do this. When a Ward fills up and all plots have been bought, *poof* new Ward pops up. Keep the one house per person per World limit, keep the FC housing limit as well, but at least this way anyone can buy a house. Make the prices steeper, so that the Housing district can't get flooded, but no so much as to force people to sell a kidney to buy a small house.
    They have to dedicate an exact amount of resources ahead of time for this, it's the same as just adding more wards other than maybe the ward listing being invisible until some conditions are met. You'd also have people trying to game the system to activate a new ward listing for a shot at the plot they actually want.
    (1)

  4. #4
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I have a few hopes for solutions, all of them fairly expensive.. so I'm sorry SE but yeah.. lol:

    1) [Full power instanced content, like Wild Star]

    They figure out how to fix account bound issues and account bind a house to every data center that you have a character on. This lot will be like Wild Star, in that it's your own zone that you may upgrade in many ways including having a much larger than large house and larger than large yard (actually pretty much farm tier open space, also new features because it's your own area like space taking mini games and being able to just float / shrink / enlarge stuff because you can). Wild Star was technically per character, but I'm trying to suggest ideas that have their feet both in feature deep / unlimited and "do-able". May trade items with your own characters via your shared housing. The old housing system will continue on but an attention to abandonment of the system will be noted for future decisions (I imagine most will use a transfer feature to get all their items in the larger, more feature filled, instanced option).

    2) [Low memory but still very homely, grow-able, feature full, and optionally extremely impressive, coming with nostalgic systems like Airships]


    Perhaps create a compromise, like when you enter an inn room it's beautifully decorated already - or in skyrim you buy a house and can upgrade sections and themes to be in a certain way. Here Airships would have all the features of housing, work for FC even if they don't have a house, and could become much much larger. Picturing like a better Garrison (which didn't have too many visual options). I of course would like to see a full featured housing system using airships but consider this approach as storing perhaps 20 outside variables and 50 inside variables could lead to an airship twice the size of a large house and be fully and beautifully decorated (from your choices of themes/combinations). This low memory would allow them to load it in faster and not around other player's houses, meaning it might get around their memory issue. Also Airships could be a feature that both house owners and not could enjoy (some redundancy with owning a house but also some new features too, like being able to travel around and reach new content). The model design would be expensive but in terms of program systems I think this is one of the more do-able ones as I imagine you could argue the chocobo saddle-bag having more than enough info to describe nearly all ships, and that feature SE found a way to load in pretty much anywhere on every character. Also adds a bunch of new features and goals to the game which is good (FC working towards huge airships or just having the option to actually have a home on full servers that have no normal space left). Made a thread on the concept, here.

    3) [Make the limited memory apartments exactly as good as houses, on full servers this may still be a huge problem but it could be 90%+ solved at least]

    Apartments get upgraded to be able to become small, medium, large in size. They can upgrade to a balcony/garden area (place for outdoor furniture). And perhaps somehow get some exterior controls (like maybe on their balcony). At this point apartments could technically be 99.9% of what a regular house would be, should change the name though since I feel apartment takes away the idea of ownership. I'd greatly prefer the first idea to this though (Wild Star housing style upgrade) because the whole idea of apartments when there are actual houses rubs me poorly, just sounds like a compromise "where's your house bro?" "oh I have an apartment, it's almost a house I guess".

    [Aside comments]

    Not really important to the above ideas but my idea for lore for a wild star housing type is that our home world crystal generates a pocket of space in her bosom to help us on our journey (the emotional form of Echo lol). In this all the new features make sense and have some neat lore opportunities, for example if you changed your back drop in the area from Azim Steppes to Ishgard Sky Riser or Sea of Clouds island type A.. no logical issue (because it's all just aether you've stored in a bank the mother crystal has given you). Also I meant neat lore opportunities as in collecting a back drop could be collecting the essence of that zone, or when you bind an item to you it's because you've taken it into the aether and transmuted it into a format that works in there.

    I don't really want to see people's neighborhoods destroyed because I know some people like them but imo the Wild Star style housing is vastly superior and has opportunity to be social as well (directory of homes, some can be organized by their type like bathhouse/etc - so players who wanted to see awesome places could do it much faster than they can now). Also most importantly if everyone gets a house we can see better more impressive and integrated features for housing, because now no one is left out (and is encouraged to partake, unlike our current system).

    Quote Originally Posted by Dustytome View Post
    They have to dedicate an exact amount of resources ahead of time for this, it's the same as just adding more wards other than maybe the ward listing being invisible until some conditions are met. You'd also have people trying to game the system to activate a new ward listing for a shot at the plot they actually want.
    I'm sure you were just referring to this game, so I am saying you're right but just in case it was a general statement I wanted to add that LOTR Online has a ward system almost identical to FFXIV's but they dynamically change the ward count to ensure everyone gets a place.
    (1)
    Last edited by Shougun; 04-04-2019 at 01:01 AM.

  5. #5
    Player
    Vasgarth's Avatar
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    Jun 2017
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    5
    Character
    Cailan Phendragon
    World
    Ragnarok
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Halivel View Post
    1. It's a good option but... just imagine, that all active characters on Ragnarok (more than 12 thousands according to FFXIVCensus site) will buy a house. And it's only those who finished 4.1 MSQ. And same on all servers. What kind of load will it be for Data Centers? Is it worth?

    3. 1-man FCs can't buy houses already, it was changed in 4.2 when there was a nightmare with housing. They need to have at least 4 people in it and be 6th level at least if I remember correct. Same as players can't buy more than one private house per World as well (though if they had it earlier then it can't be helped, SE will not take away houses that were bought).

    UPD. patch note about changings in housing system: https://na.finalfantasyxiv.com/lodes...33e139e9792abf
    It is worth it for the simple reason this it’s an experience SE created for the players, not for “some” players, and as it stands now there’s a very limited slice of population that can really experience housing as it was intended to be. This is not endgame content we’re talking about. It’s not an extremely hard duty that only few select people can do at launch.

    As for the one man FCs, the workaround to it was found ages ago. Create a dummy FC, boost it to needed rank, buy house, invite buyer to FC, get paid, empty FC. Bam. Done. There’s a whole subreddit of house sellers and buyers. There’s a whole ward on Ragnarok in the Mist that is basically owned by one person only, and it has been like that for ages.

    @Dustytome: there will always be people trying to cheat the system, but that is not an excuse for not doing anything (or even making things worse, as it happened with the updates to the housing system). With the amount of subscribers that we have, not to mention the sale of additional items (the whales alone can probably cover it), I can’t believe SE doesn’t have the resources for something like this.
    (5)

  6. #6
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    No one doubts that SE does not have the resources, the main question is how much of allotted resources granted to FFXIV by SE would end up going into constantly expanding the wards as they fill up.
    (1)

  7. #7
    Player
    Erza_Scarlets's Avatar
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    May 2017
    Location
    Meow
    Posts
    78
    Character
    Erza Scarlets
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    They should work on instanced housing for personal houses.
    Make one island per character with ability to make it small, med, or large.
    With a yard included in each one and everyone can have large house if they choose to pay for it.
    Same prices as normal houses for upgrades to med or large.
    Once the instanced housing for personal homes is made force all non fc owners to move to single personal instanced house per character.
    Leave all the wards as is for fc only homes and limit it to 1 per account on world regardless of how many fcs alts might be in. Forcing players that may have abused the fc trick to get more houses to pick one fc with a house to stay in.

    This way all characters will have instanced houses that only load when your in the zone or invite someone to your island. No one would be left without houses. All the fcs will still have the wards for airships/submarines. It may take some time to do it, but it would be far better system then what currently is out there and wards would still be used and there for fcs. With the amount of housing items they add to the game its sad there hasn't been real housing fixes added. So much potential just wasting away. Having so few large and med houses also hurts the system. No idea why they didn't just have same size plots and let you choose if you want small, med, or large house in the first place.
    (7)

  8. #8
    Player
    Eldevern's Avatar
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    Sep 2013
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    R'lileen Min'enoth
    World
    Cerberus
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    Thaumaturge Lv 80
    Well if SE is unable to find the ressources, how Black Desert or Wildstar did?
    (0)

  9. #9
    Player
    Aramina's Avatar
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    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Eldevern View Post
    Well if SE is unable to find the ressources, how Black Desert or Wildstar did?
    The funds one game may be allocated has no bearing on the funds another may be.
    (2)

  10. #10
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Eldevern View Post
    Well if SE is unable to find the ressources, how Black Desert or Wildstar did?
    I think it's more like they prepared for it with their systems, where FFXIV still has some 1.0 code that wasn't really prepared for the modern mmo expectations. Especially Wild Star with team members coming from Blizzard and all their multiplayer experience, bet that helped them see and create the awesome housing system they created.
    (0)

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